Hi List,

most of you probably already know, but there are some differences between
player 10 and 8 when playing 8 content.
One was the performance of the same content, running notably better in
player 10, that appeared to be the (buggy on my pc) hardware accelaration
amongst other things.

But I've found some other issues as well. My reflection class runs fine in
auto bounds detection mode in player 10, but not for all content in player 8
(the same swf), this means that player 10 initializes 8 content differently
from player 8 then it does in 10, or that the getBounds methods work
differently, haven't figured that out yet.
Another thing is that loadClip ("myimage.jpg?blabla") works fine in 10, but
doesn't in 8 (yeah the ?blablah doesn't have to be there, but still).

Anyway moral of the story, I've found that when developing stuff I now have
to test it against player 8,9 and 10. And I'm not even doing exotic stuff
:). Gotta love it.
What is a great help to me is not using any paths directly but pass them all
through some sort of Path.normalize (myPath) method, that way if you find
something weird, it's easy to fix in one place.

JC
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