Re: [Flashcoders] drag and rotate, where do I begin?

2008-07-04 Thread Leandro Ferreira
Downloaded, but the code is not quite readable... I'm studying it tho. Thanks for your help. On Thu, Jul 3, 2008 at 4:52 AM, jonathan howe [EMAIL PROTECTED] wrote: I see a link into the place where they got the physics right in the project description:

Re: [Flashcoders] drag and rotate, where do I begin?

2008-07-03 Thread jonathan howe
I see a link into the place where they got the physics right in the project description: http://www.ffiles.com/flash/physics_and_motion/drag_and_rotation_with_easing_1649.html Have you tried registering and downloading - maybe it contains source? --jonathan On Thu, Jul 3, 2008 at 6:32 AM,

[Flashcoders] drag and rotate, where do I begin?

2008-07-02 Thread Leandro Ferreira
Hi there, I was trying to understand how this( http://www.ffiles.com/flash/templates/drag_and_rotate_website_1670.html ) kind of movement works, but I have no idea on what to search for. At first I got an physics book about classical mechanics, but didn't find it useful, and can't find the exact

Re: [Flashcoders] drag and rotate, where do I begin?

2008-07-02 Thread Ashim D'Silva
Basically it's using velocity well. The dragging and throwing is pretty easy to figure out with basic physics (velocity and decay/friction). The rotation is a little trickier I imagine using some sort of Matrix transformations to dynamically decide a point to rotate around. Look for rotations

Re: [Flashcoders] drag and rotate, where do I begin?

2008-07-02 Thread Leandro Ferreira
Sure, drag and throw is not a problem, nor is rotation based on an arbitrary point, but deciding how an object should rotate based on where the user pressed and how he dragged it. But thanks anyway. About ready-made classes: with APE or box2D I could manage to recreate this, but that's not the