Re: [Flashcoders] flex 3 // Tile Component // Mutliple Drag Selection

2008-07-23 Thread Jon Bradley
On Jul 23, 2008, at 12:39 PM, artur wrote: would it be possible to Extend the Tile Component? instead of making a new one from scratch? Here's how I'd do it... Add a child to the container that's holding the TileList component. On click (mouse event), start drawing a rectangle (mouse move

Re: [Flashcoders] flex 3 // Tile Component // Mutliple Drag Selection

2008-07-23 Thread artur
technologies? Check out our internal GT&O Innovative Learning Blog & subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of artur Sent: Wednesday, July 23, 2008 8:39 AM To: flashcoders Subject: [Flashcoders] flex 3 // Tile Component // Mutl

RE: [Flashcoders] flex 3 // Tile Component // Mutliple Drag Selection

2008-07-23 Thread Merrill, Jason
ehalf Of artur >>Sent: Wednesday, July 23, 2008 8:39 AM >>To: flashcoders >>Subject: [Flashcoders] flex 3 // Tile Component // Mutliple >>Drag Selection >> >>is something like this possible in Flex 3? >> >>http://www.design2dev.com/dragSelect.jpg &g

Re: [Flashcoders] flex 3 // Tile Component // Mutliple Drag Selection

2008-07-23 Thread Ashim D'Silva
A selection box should not be a problem at all: remember the coords when MouseDown and then scale the box on MouseMove. Actually making the selection I'd guess would require some basic form of collision detection with bounding boxes. Rough guesses, maybe there's a more efficient way? Ashim 2008/

[Flashcoders] flex 3 // Tile Component // Mutliple Drag Selection

2008-07-23 Thread artur
is something like this possible in Flex 3? http://www.design2dev.com/dragSelect.jpg -- im not talking about the ability to drag around multiple tiles. im looking to select multiple tiles via click&drag. while at the same time generating a selection bo