RE: [Flashcoders] hitTest vs onRollOver/onRollOut

2006-05-22 Thread phaedrus
Thanks a bunch for the info! I'm surprised to hear that the hitTest actually
performs better, although I agree that the things I may have to add will
more than balance it out. 

Basically, I'm trying to grow my own button class which has disabled and
on/off states in addition to rollover and press.  I'd like to be able to use
hitTests rather than rollover and rolloff because I frequently run into
situations where I want to put a button inside a movie which itself may have
rollover or rolloff event handlers and the event doesn't reach my button.

I like the hit test approach, but if there was a significant performance
concern, I was going to have to consider another way of going about it.

I've found some AS2.0 classes at
http://www.senocular.com/flash/actionscript.php which may do part of what I
need.  The main trick now is to figure out how to make a nice packaged
component that allows a designer to modify the look without having to do too
much work.

I hope to figure out how to deliver them similar to Elvis Mehmedovic's work
(http://chq.emehmedovic.com/) where all the elements are readily available
in the flash movie for tweaking if necessary.

- phaedrus

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Wright
Sent: Friday, May 19, 2006 11:02 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] hitTest vs onRollOver/onRollOut

phaedrus,

You will find that, in the beginning, the hitTests will use up less
processor (better performance). The examples you have below, for example.
However, if you program all the logic you'd need to behave exactly as the
other method (keeping track of all the details, etc) you'll quickly begin to
match the performance and it may end up not being worth the time and bugs
anymore. I still want to build a hitTest solution, mostly for my own
enjoyment, that will at least have equal performance if not better. But it
becomes harder for other developers to work with non-standard inventions,
cool as they may be, and eventually people just get frustrated with your
code.

If it's just for you or you don't plan and building a full mouse-behavior
replacement, try experimenting with _dropTarget ... there's some
possibilities there ;)


good luck,
Tyler


On 5/17/06, phaedrus [EMAIL PROTECTED] wrote:

 Does anyone know if there is a performance difference between hitTest and
 onRollOver/onRollOut?

 For instance, if I had 100 movie clips on a lower-spec computer, would
 there
 be a notable processing difference between these two approaches:

 myMC.onMouseMove = function() {
 if(this.hitTest(_root._xmouse,_root._ymouse,true)) {
 trace(Roll Over);
 } else {
 trace(Roll Out);
 }
 }

 Or

 myMC.onRollOver = function() {
 trace(Roll Over);
 }
 myMC.onRollOut = function() {
 trace(Roll Out);
 }

 I've also got some concerns regarding using _root._xmouse (etc) based on
 the
 comments at:


http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.ht
 m?href=Part4_ASLR2.html
 but I've not yet looked to deeply into working around it (presumably by
 not
 using _root).  However, if anyone knows that the situation is
 unresolvable,
 that'd be good to know.

 - phaedrus


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Re: [Flashcoders] hitTest vs onRollOver/onRollOut

2006-05-22 Thread Tyler Wright

The main thing that can really add up in processor is the number of
MovieClips at the same level (sharing the same parent). You'll save
processor best if you don't have any on-event events as well, such as
onPress, etc. It's because Flash spends a lot on keeping up with it.

It's really fun to play with ... I had a system that used _droptarget to get
the topmost movieclip and dispatch events up it's parent chain much like AS3
does now. However, the processor was not too friendly, but I know I could do
a lot more viable solution now-days. Let us know how it goes!

Tyler

On 5/22/06, phaedrus [EMAIL PROTECTED] wrote:


Thanks a bunch for the info! I'm surprised to hear that the hitTest
actually
performs better, although I agree that the things I may have to add will
more than balance it out.

Basically, I'm trying to grow my own button class which has disabled and
on/off states in addition to rollover and press.  I'd like to be able to
use
hitTests rather than rollover and rolloff because I frequently run into
situations where I want to put a button inside a movie which itself may
have
rollover or rolloff event handlers and the event doesn't reach my button.

I like the hit test approach, but if there was a significant performance
concern, I was going to have to consider another way of going about it.

I've found some AS2.0 classes at
http://www.senocular.com/flash/actionscript.php which may do part of what
I
need.  The main trick now is to figure out how to make a nice packaged
component that allows a designer to modify the look without having to do
too
much work.

I hope to figure out how to deliver them similar to Elvis Mehmedovic's
work
(http://chq.emehmedovic.com/) where all the elements are readily available
in the flash movie for tweaking if necessary.

- phaedrus

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tyler
Wright
Sent: Friday, May 19, 2006 11:02 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] hitTest vs onRollOver/onRollOut

phaedrus,

You will find that, in the beginning, the hitTests will use up less
processor (better performance). The examples you have below, for example.
However, if you program all the logic you'd need to behave exactly as the
other method (keeping track of all the details, etc) you'll quickly begin
to
match the performance and it may end up not being worth the time and bugs
anymore. I still want to build a hitTest solution, mostly for my own
enjoyment, that will at least have equal performance if not better. But it
becomes harder for other developers to work with non-standard inventions,
cool as they may be, and eventually people just get frustrated with your
code.

If it's just for you or you don't plan and building a full mouse-behavior
replacement, try experimenting with _dropTarget ... there's some
possibilities there ;)


good luck,
Tyler


On 5/17/06, phaedrus [EMAIL PROTECTED] wrote:

 Does anyone know if there is a performance difference between hitTest
and
 onRollOver/onRollOut?

 For instance, if I had 100 movie clips on a lower-spec computer, would
 there
 be a notable processing difference between these two approaches:

 myMC.onMouseMove = function() {
 if(this.hitTest(_root._xmouse,_root._ymouse,true)) {
 trace(Roll Over);
 } else {
 trace(Roll Out);
 }
 }

 Or

 myMC.onRollOver = function() {
 trace(Roll Over);
 }
 myMC.onRollOut = function() {
 trace(Roll Out);
 }

 I've also got some concerns regarding using _root._xmouse (etc) based on
 the
 comments at:



http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.ht
 m?href=Part4_ASLR2.html
 but I've not yet looked to deeply into working around it (presumably by
 not
 using _root).  However, if anyone knows that the situation is
 unresolvable,
 that'd be good to know.

 - phaedrus


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[Flashcoders] hitTest vs onRollOver/onRollOut

2006-05-17 Thread phaedrus
Does anyone know if there is a performance difference between hitTest and
onRollOver/onRollOut?

For instance, if I had 100 movie clips on a lower-spec computer, would there
be a notable processing difference between these two approaches:

myMC.onMouseMove = function() { 
if(this.hitTest(_root._xmouse,_root._ymouse,true)) {
trace(Roll Over);
} else {
trace(Roll Out);
}
}

Or

myMC.onRollOver = function() {
trace(Roll Over);
}
myMC.onRollOut = function() {
trace(Roll Out);
}

I've also got some concerns regarding using _root._xmouse (etc) based on the
comments at:
http://livedocs.macromedia.com/flash/8/main/wwhelp/wwhimpl/js/html/wwhelp.ht
m?href=Part4_ASLR2.html
but I've not yet looked to deeply into working around it (presumably by not
using _root).  However, if anyone knows that the situation is unresolvable,
that'd be good to know.

- phaedrus



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To change your subscription options or search the archive:
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Premier Authorized Adobe Consulting and Training
http://www.figleaf.com
http://training.figleaf.com