Re: [Flashcoders] how to reduce file size caused by redundant classes in loaded-in movies

2010-01-10 Thread Andrew Sinning

Thanks Jaun Pablo.  This is perfect!

-

Juan Pablo Califano wrote:

I never actually tryed it, but I remember I bookmarked a link about this
some time ago, maybe you find it useful:

http://exanimo.com/actionscript/flash-cs3-and-exclude-xml/

Cheers
Juan Pablo Califano


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Re: [Flashcoders] how to reduce file size caused by redundant classes in loaded-in movies

2010-01-06 Thread Juan Pablo Califano
I never actually tryed it, but I remember I bookmarked a link about this
some time ago, maybe you find it useful:

http://exanimo.com/actionscript/flash-cs3-and-exclude-xml/

Cheers
Juan Pablo Califano

2010/1/6 Andrew Sinning 

> A swf that I am loading in to a parent movie has symbols that are linked to
> classes that are already available in the parent movie.  This is causing the
> file size of the loaded-in movie to become much larger than it would
> otherwise be.
>
> The problem is that the symbols import classes which import classes which
> import classes and so on.
>
> Without refactoring my entire project, is there something that I can do to
> eliminate the redundant code from the loaded-in swf?
>
> Thanks!
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[Flashcoders] how to reduce file size caused by redundant classes in loaded-in movies

2010-01-06 Thread Andrew Sinning
A swf that I am loading in to a parent movie has symbols that are linked 
to classes that are already available in the parent movie.  This is 
causing the file size of the loaded-in movie to become much larger than 
it would otherwise be.


The problem is that the symbols import classes which import classes 
which import classes and so on.


Without refactoring my entire project, is there something that I can do 
to eliminate the redundant code from the loaded-in swf?


Thanks!
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