Re: [Flashcoders] localconnection in as2
Thanks Keith ill look into that! On Sat, Sep 19, 2009 at 5:07 PM, Keith H wrote: > -If you don't want to worry about a send/receive limit on a String sent, > take a look at this post here. > -If you just want to measure the size being sent, you can look at the part > where the poster is dividing the length of the String sent by the limit. > > > http://www.ultrashock.com/forums/actionscript/40k-byte-size-limit-on-localconnection-56395.html > > ...hope that leads you in the way you want to go. > > > -- Keith H -- > www.keith-hair.net > > > > > > Hans Wichman wrote: > >> Hi list, >> >> as I understand it, there is a send/receive limit of 40k to the >> localconnection object in actionscript2. >> Mostly the objects passed in my application will probably be under 40k, >> but >> the question is: how can you tell? >> >> Is there some way to grab the actual AMF object flash is going to try and >> pass and cut it up into pieces if necessary? >> Or should you serialize and cut up everything beforehand just to be sure? >> >> regards, >> Hans >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> >> > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] localconnection in as2
-If you don't want to worry about a send/receive limit on a String sent, take a look at this post here. -If you just want to measure the size being sent, you can look at the part where the poster is dividing the length of the String sent by the limit. http://www.ultrashock.com/forums/actionscript/40k-byte-size-limit-on-localconnection-56395.html ...hope that leads you in the way you want to go. -- Keith H -- www.keith-hair.net Hans Wichman wrote: Hi list, as I understand it, there is a send/receive limit of 40k to the localconnection object in actionscript2. Mostly the objects passed in my application will probably be under 40k, but the question is: how can you tell? Is there some way to grab the actual AMF object flash is going to try and pass and cut it up into pieces if necessary? Or should you serialize and cut up everything beforehand just to be sure? regards, Hans ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] localconnection in as2
Hi list, as I understand it, there is a send/receive limit of 40k to the localconnection object in actionscript2. Mostly the objects passed in my application will probably be under 40k, but the question is: how can you tell? Is there some way to grab the actual AMF object flash is going to try and pass and cut it up into pieces if necessary? Or should you serialize and cut up everything beforehand just to be sure? regards, Hans ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders