[Flashcoders] onMouseup bug?

2006-10-20 Thread Daniel Forslund|Lists
Hi all! I've stumbled upon something quite weird, and have searched for an explanation without any success. Consider the following Movieclip hiearchy: Contentclip (with a few images and text fields dynamically attached) - buttonclip I have created a class which when instanced will: -

Re: [Flashcoders] onMouseup bug?

2006-10-20 Thread Muzak
if the mouse is over one of the instances, and for that instance only. regards, Muzak - Original Message - From: Daniel Forslund|Lists [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Friday, October 20, 2006 2:39 PM Subject: [Flashcoders] onMouseup bug? Hi

Re: [Flashcoders] onMouseup bug?

2006-10-20 Thread Dave Mennenoh
You don't need to use hitTest - you can just assign a function to the onRelease event within the constructor: class com.blurredistinction.Mtest extends MovieClip { function Mtest(){ this.onRelease = function(){ trace(this); } } } Dave - Head Developer www.blurredistinction.com Adobe

Re: [Flashcoders] onMouseup bug?

2006-10-20 Thread Daniel Forslund|Lists
Thanks for the replies! My apologies for not checking how the mouseup event is handled. Coming from many, many years of Director/Lingo work, I simply assumed mouseup to work in a similar manner :) Cheers, Dan On 20 okt 2006, at 17.02, Dave Mennenoh wrote: You don't need to use

RE: [Flashcoders] onMouseup bug?

2006-10-20 Thread Steven Sacks | BLITZ
Also, you don't need to say this.onRelease inside another function. Just put the following in your class: class MyClass extends MovieClip { function MyClass() {} function onRelease():Void { // do something } }