Ghost,
Though I think in many situations there's not really a way to make an
app/game 100% spoof-proof, there are some things you can do to make it
harder on the spoofer. Most of them rely on putting some extra logic on the
server-side and/or moving some client-side logic to the server, when
possi
Hi all.
Anyone know a solution for preventing client spoofing for sending data
with flash apps?
Like say with sending high scores for a flash game?
Let's say you have a flash game. Someone decompiles the SWF, (and
grabs all the relevant SWFs in case you were using loader shell SWFs),
ext
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