Re: [Flashcoders] preventing client spoofing with SWFs

2008-05-25 Thread Juan Pablo Califano
Ghost, Though I think in many situations there's not really a way to make an app/game 100% spoof-proof, there are some things you can do to make it harder on the spoofer. Most of them rely on putting some extra logic on the server-side and/or moving some client-side logic to the server, when possi

[Flashcoders] preventing client spoofing with SWFs

2008-05-25 Thread ghost
Hi all. Anyone know a solution for preventing client spoofing for sending data with flash apps? Like say with sending high scores for a flash game? Let's say you have a flash game. Someone decompiles the SWF, (and grabs all the relevant SWFs in case you were using loader shell SWFs), ext