Re: [Flashcoders] reusing symbol is there something I am missing? most likely.

2008-11-26 Thread Joel Stransky
What is your intended use for RightArrow? Are there already instances on the stage or are you trying to add them at runtime? On Wed, Nov 26, 2008 at 4:42 PM, Anthony Pace <[EMAIL PROTECTED]>wrote: > I have taken it and put it into its own file. > > The package is blank... now what? > > > Anthony

Re: [Flashcoders] reusing symbol is there something I am missing? most likely.

2008-11-26 Thread Anthony Pace
Figured it out after thinking for a moment It just needed to extend simpleButton. Anthony Pace wrote: I have taken it and put it into its own file. The package is blank... now what? Anthony Pace wrote: Hmm, I set it to export for actionscript in the IDE give it the desired className Rig

Re: [Flashcoders] reusing symbol is there something I am missing? most likely.

2008-11-26 Thread Anthony Pace
I have taken it and put it into its own file. The package is blank... now what? Anthony Pace wrote: Hmm, I set it to export for actionscript in the IDE give it the desired className RightArrow its instance has the name rightArrow I defined section for it in my file, yet it is under a package d

Re: [Flashcoders] reusing symbol is there something I am missing? most likely.

2008-11-26 Thread jonathan howe
Hi, Anthony, You need to specify the full pathname in the IDE Linkage Properties. Also, there seems to be capitaization mismatch between what you've entered in the IDE and the class. Based on the class you pasted, the Class field in LinkageProperties should be "blah.rightArrow" (not "blah.RightA

[Flashcoders] reusing symbol is there something I am missing? most likely.

2008-11-26 Thread Anthony Pace
Hmm, I set it to export for actionscript in the IDE give it the desired className RightArrow its instance has the name rightArrow I defined section for it in my file, yet it is under a package does that matter? package blah{ } import flash.display.MovieClip; class rightArrow extends MovieC