[Flashcoders] reusing symbol is there something I am missing? most likely.

2008-11-26 Thread Anthony Pace

Hmm,

I set it to export for actionscript in the IDE
give it the desired className RightArrow
its instance has the name rightArrow
I defined section for it in my file, yet it is under a package does that 
matter?


package blah{


}
import flash.display.MovieClip;
  class rightArrow extends MovieClip
   {

 public function rightArrow( )
  {

  }

}


and in the class

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Re: [Flashcoders] reusing symbol is there something I am missing? most likely.

2008-11-26 Thread jonathan howe
Hi, Anthony,

You need to specify the full pathname in the IDE Linkage Properties. Also,
there seems to be capitaization mismatch between what you've entered in the
IDE and the class. Based on the class you pasted, the Class field in
LinkageProperties should  be blah.rightArrow  (not blah.RightArrow)
-jonathan


On Wed, Nov 26, 2008 at 3:39 PM, Anthony Pace [EMAIL PROTECTED]wrote:

 Hmm,

 I set it to export for actionscript in the IDE
 give it the desired className RightArrow
 its instance has the name rightArrow
 I defined section for it in my file, yet it is under a package does that
 matter?

 package blah{


 }
 import flash.display.MovieClip;
  class rightArrow extends MovieClip
   {

 public function rightArrow( )
  {

  }

 }


 and in the class

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Re: [Flashcoders] reusing symbol is there something I am missing? most likely.

2008-11-26 Thread Anthony Pace

I have taken it and put it into its own file.

The package is blank... now what?

Anthony Pace wrote:

Hmm,

I set it to export for actionscript in the IDE
give it the desired className RightArrow
its instance has the name rightArrow
I defined section for it in my file, yet it is under a package does 
that matter?


package blah{


}
import flash.display.MovieClip;
  class rightArrow extends MovieClip
   {

 public function rightArrow( )
  {

  }

}


and in the class

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Re: [Flashcoders] reusing symbol is there something I am missing? most likely.

2008-11-26 Thread Anthony Pace

Figured it out after thinking for a moment

It just needed to extend simpleButton.

Anthony Pace wrote:

I have taken it and put it into its own file.

The package is blank... now what?

Anthony Pace wrote:

Hmm,

I set it to export for actionscript in the IDE
give it the desired className RightArrow
its instance has the name rightArrow
I defined section for it in my file, yet it is under a package does 
that matter?


package blah{


}
import flash.display.MovieClip;
  class rightArrow extends MovieClip
   {

 public function rightArrow( )
  {

  }

}


and in the class

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Re: [Flashcoders] reusing symbol is there something I am missing? most likely.

2008-11-26 Thread Joel Stransky
What is your intended use for RightArrow? Are there already instances on the
stage or are you trying to add them at runtime?

On Wed, Nov 26, 2008 at 4:42 PM, Anthony Pace [EMAIL PROTECTED]wrote:

 I have taken it and put it into its own file.

 The package is blank... now what?


 Anthony Pace wrote:

 Hmm,

 I set it to export for actionscript in the IDE
 give it the desired className RightArrow
 its instance has the name rightArrow
 I defined section for it in my file, yet it is under a package does that
 matter?

 package blah{


 }
 import flash.display.MovieClip;
  class rightArrow extends MovieClip
   {

 public function rightArrow( )
  {

  }

 }


 and in the class

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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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stranskydesign.com
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