Despite some great help, I'm having some fun controlling my AS2 Movieclips
from an AS3 project.
The basic scenario (as before) is that I have
AS3Project, AS2ProxySWF, AS2SWF
The AS3Project loads the AS2ProxySWF.
The AS2ProxySWF messages the AS3 Project to say that it's running.
The
Paul - having looked at what we're doing in our work setup, one major
difference is this:
Instead of _loading_ the AS2ProxySWF (via Loader), we embed it as an
asset straight into AS3 and create it on the fly, adding it to the
display tree.
This may be why our stuff is more robust.
- Original Message -
From: Ian Thomas [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 19, 2008 11:40 AM
Subject: Re: [Flashcoders] stopping an AS2 MovieClip..
Paul - having looked at what we're doing in our work setup, one major
@chattyfig.figleaf.com
Sent: Thursday, June 19, 2008 11:40 AM
Subject: Re: [Flashcoders] stopping an AS2 MovieClip..
Paul - having looked at what we're doing in our work setup, one major
difference is this:
Instead of _loading_ the AS2ProxySWF (via Loader), we embed it as an
asset straight
I thought you could embedd assets, but not runnable code?
Paul
- Original Message -
From: Ian Thomas [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 19, 2008 1:31 PM
Subject: Re: [Flashcoders] stopping an AS2 MovieClip..
Ah, sorry
: Ian Thomas [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, June 19, 2008 1:31 PM
Subject: Re: [Flashcoders] stopping an AS2 MovieClip..
Ah, sorry, we're using the Flex compiler and so using the [Embed] tag.
Not sure how to achieve the same effect in CS3
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