Re: [Flashcoders] wait or sleep

2006-03-21 Thread Danny Kodicek
Hello, is possible to make a wait or sleep (like java) to stop a code execution and after n seconds return to execute? Not directly, but you can create the same functionality with setInterval() Danny ___ Flashcoders@chattyfig.figleaf.com To change

Re: [Flashcoders] wait or sleep

2006-03-21 Thread iashido
http://proto.layer51.com/d.aspx?f=454 On Mar 21, 2006, at 4:13 PM, Danny Kodicek wrote: Using setInterval, I can only call a method (or funciton) same time later. I can't continue to run from the same point, at same function. Exist another solution for this? Yes, put your remaining code

Re: [Flashcoders] wait or sleep

2006-03-21 Thread [EMAIL PROTECTED]
Using setInterval, I can only call a method (or funciton) same time later. I can't continue to run from the same point, at same function. Exist another solution for this? Schramm Danny Kodicek wrote: Hello, is possible to make a wait or sleep (like java) to stop a code execution and after n

Re: [Flashcoders] wait or sleep

2006-03-21 Thread Gabriel Belvedere
you don't need a wait, the way you are doing its correct, except for the order mclip.onLoad() { continue(); } mclip.loadMovie(); if you end your code right after the loadmovie it will continue on the onLoad. cheers GaB. ___

Re: [Flashcoders] wait or sleep

2006-03-21 Thread [EMAIL PROTECTED]
If you are inside a loop, and need to wait you have a big problem! I would like a semaphore for syncronization. :-\ The Adobe/Macromedia must put this on Flash. (AS) :'( . Danny, thanks for you help! ;-) Rodrigo Schramm Danny Kodicek wrote: Using setInterval, I can only call a method

Re: [Flashcoders] wait or sleep

2006-03-21 Thread elibol
I believe the effect of a wait() function in Flash would cause an application to freeze/hang. Actionscript is a single threaded language, I don't even think a wait() type function could be implemented with sufficient practicality. Wouldn't it just stop the entire thread from executing any further,

Re: [Flashcoders] wait or sleep

2006-03-21 Thread Danny Kodicek
Using setInterval, I can only call a method (or funciton) same time later. I can't continue to run from the same point, at same function. Exist another solution for this? Yes, put your remaining code into a separate function: id=setInterval(function(){myRemainingCode},2000) You can

RE: [Flashcoders] wait or sleep

2006-03-21 Thread Mike Mountain
Wouldn't it just stop the entire thread from executing any further, then resume it, leaving the state of the application identical to the state it was in prior to calling the wait() function? Yes, but this would be very handy to free up CPU cycles to allow other processes to execute. I'm

Re: [Flashcoders] wait or sleep

2006-03-21 Thread eric dolecki
F8 has addressed some of those concerns - and AS3/FP8.5 looks to make major improvements. Your C++ co-workers are just jealous that you're having fun :) On 3/21/06, Mike Mountain [EMAIL PROTECTED] wrote: Wouldn't it just stop the entire thread from executing any further, then resume it,

Re: [Flashcoders] wait or sleep

2006-03-21 Thread elibol
yes, we did a recent benchmark for a client that requires some real power, running the same set of arithmetic calculations this is what we discovered: as2 finished executing the code in approximately 20 seconds Java finished executing the code, in 3 renditions, 1422/ 1402/ 1438 milliseconds

RE: [Flashcoders] wait or sleep

2006-03-21 Thread Ryan Potter
To: Flashcoders mailing list Cc: Subject: Re: [Flashcoders] wait or sleep http://proto.layer51.com/d.aspx?f=454 On Mar 21, 2006, at 4:13 PM, Danny Kodicek wrote: Using setInterval, I can only

Re: [Flashcoders] wait or sleep

2006-03-21 Thread [EMAIL PROTECTED]
manager to load the next item 33. this._parent.loadManager.resume(); 34. } 35. } -Original Message- From: [EMAIL PROTECTED] on behalf of iashido Sent: Tue 3/21/2006 7:16 AM To: Flashcoders mailing list Cc: Subject: Re: [Flashcoders] wait or sleep