[Flashcoders] x, y coordinates when using Mouse Listener object are not giving correct output
Hi All, I would like to get mouse coordinates i.e. xmouse ymouse when user's click in my flash file and I am using mouse listener for this. The problem i encountered is as follow I did left click on stage and got some x, y coordinates then without moving my mouse i did right click at same place. Now i moved my mouse to some other place in the file and did left click there and and i got last x,y coordinates. Which is wrong output. Here is the code i am using in my flash file. // // Create a mouse listener object var mouseListener:Object = new Object(); mouseListener.onMouseDown = function() { trace(mouseDown + _level0._xmouse); trace(mouseDown + _level0._ymouse); updateAfterEvent(); }; mouseListener.onMouseUp = function() { trace(mouseUp + _level0._xmouse); trace(mouseUp + _level0._ymouse); updateAfterEvent(); }; Mouse.addListener(mouseListener); // Please suggest me some solution to this problem. Thanks, Vivek ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
[Flashcoders] x, y coordinates when using Mouse Listener object are not giving correct output
Hi All, I would like to get mouse coordinates i.e. xmouse ymouse when user's click in my flash file and I am using mouse listener for this. The problem i encountered is as follow I did left click on stage and got some x, y coordinates then without moving my mouse i did right click at same place. Now i moved my mouse to some other place in the file and did left click there and and i got last x,y coordinates. Which is wrong output. Here is the code i am using in my flash file. // // Create a mouse listener object var mouseListener:Object = new Object(); mouseListener.onMouseDown = function() { trace(mouseDown + _level0._xmouse); trace(mouseDown + _level0._ymouse); updateAfterEvent(); }; mouseListener.onMouseUp = function() { trace(mouseUp + _level0._xmouse); trace(mouseUp + _level0._ymouse); updateAfterEvent(); }; Mouse.addListener(mouseListener); // Please suggest me some solution to this problem. Thanks, Vivek ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com