As you wish, then go for a minimalist composite pattern my friend.

Joel Stransky wrote:
Thanks for your perfectly useless answer. I know if I could recognize the need for certain patterns easily I'd be more than happy to help out rather than chastise. It looks like it's possibly a Template pattern but I was hoping for the same kind of insight I've been giving at flashkit for eight years no matter how simple the question.

On Sat, Dec 6, 2008 at 10:29 PM, Latcho <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:

    Are you gonna  take a map  if you have clear line of sight to your
    destination ?
    Shall we advise you on traffic light implementation  if you are
    the only driver in the world ?
    Dont' overengineer. If you want to integrate / learn a design
    pattern take a more challenging and/or interactive interface.

    Latcho


    Joel Stransky wrote:

        I'm trying to make design patterns a regular part of my
        process but
        understanding them and knowing which one to use are proving to
        be a quite
        different.
        I'm working on a couple of classes. One class's job is to
        iterate over a
        list of display objects and modify their scale and location
        based on mouse
        position.
        I want this class to be able to work with a runtime generated
        OR an
        authortime generated display list.
        I figure it's as easy as instantiating either a RuntimeChildren or
        AuthortimeChildren class and passing it to the constructor of my
        DisplayListUtility class.
        Since it's so simple, does it even qualify as a design pattern
        and if so
        which one?


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--
--Joel Stransky
stranskydesign.com <http://stranskydesign.com>


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