As you wish, then go for a minimalist composite pattern my friend.
Joel Stransky wrote:
Thanks for your perfectly useless answer. I know if I could recognize
the need for certain patterns easily I'd be more than happy to help
out rather than chastise.
It looks like it's possibly a Template pattern but I was hoping for
the same kind of insight I've been giving at flashkit for eight years
no matter how simple the question.
On Sat, Dec 6, 2008 at 10:29 PM, Latcho <[EMAIL PROTECTED]
<mailto:[EMAIL PROTECTED]>> wrote:
Are you gonna take a map if you have clear line of sight to your
destination ?
Shall we advise you on traffic light implementation if you are
the only driver in the world ?
Dont' overengineer. If you want to integrate / learn a design
pattern take a more challenging and/or interactive interface.
Latcho
Joel Stransky wrote:
I'm trying to make design patterns a regular part of my
process but
understanding them and knowing which one to use are proving to
be a quite
different.
I'm working on a couple of classes. One class's job is to
iterate over a
list of display objects and modify their scale and location
based on mouse
position.
I want this class to be able to work with a runtime generated
OR an
authortime generated display list.
I figure it's as easy as instantiating either a RuntimeChildren or
AuthortimeChildren class and passing it to the constructor of my
DisplayListUtility class.
Since it's so simple, does it even qualify as a design pattern
and if so
which one?
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--Joel Stransky
stranskydesign.com <http://stranskydesign.com>
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