Re: [Flashcoders] AS3 exploding and reassemble bitmap
Debug versions will always run slower than the release. It's not a Flash/Flex thing--it's the same in almost any language or environment. The IDE has to watch for break points, update variables that you may be displaying, etc. It just has to do a lot of stuff it does 't have to do in a non-debug version. Cordially, Kerry Thompson. Sent from my iPad, which doesn't support Flash! On Jun 16, 2011, at 4:25 PM, Kevin Newman capta...@unfocus.com wrote: It runs at a full 25fps (it can go much faster) on the release player. On the same machine with the content debugger though, I only get 10fps. It's not a problem for content that will be viewed by non-developers, but I do wonder why it's so slow on the content debugger. Kevin N. On 6/16/11 1:28 PM, Eric E. Dolecki wrote: set it to 2 pixels instead of 1 and see how it fares. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Thu, Jun 16, 2011 at 12:49 PM, Glen Pikeg...@engineeredarts.co.ukwrote: Probably all that CGI hair ;) On 16/06/2011 17:40, Kevin Newman wrote: I updated the post with a link to the source: http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/ http://www.unfocus.com/PixelExploder/PixelExploder02.zip If anyone knows why that runs so sluggishly in the content debugger (including the incubator build), I'd love to know why. :-) Kevin N. On 6/14/11 5:22 PM, Eric E. Dolecki wrote: that would be very nice of you - for me and those lurking too. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newmancapta...@unfocus.com wrote: Hmm. I don't seem to have the source up for that (thought I did), you can use a slightly older set of files from here: (This one has source) http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/ If you are interested in the newer faster one (fast enough to work with video - and a blur filter), I'd be happy to zip up the source and post it somewhere. Quick note on the video example - it's sloow in content debugger builds. I don't know why. Kevin N. On 6/14/11 4:25 PM, Eric E. Dolecki wrote: Thanks a lot for showing that to me - I managed to get something working which is both quick and relatively cool. I don't ever do a pixel by pixel explosion to save speed, smallest I go is 2px segments, but it's very quick that way and looks nearly as cool. I am working on the explosion physics at the moment (instead of just coming out from the displayObject, working in spirals, etc. for each piece). Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 exploding and reassemble bitmap
debug player is always slower, it does a lot more stuff in the background... On 16 June 2011 22:25, Kevin Newman capta...@unfocus.com wrote: It runs at a full 25fps (it can go much faster) on the release player. On the same machine with the content debugger though, I only get 10fps. It's not a problem for content that will be viewed by non-developers, but I do wonder why it's so slow on the content debugger. Kevin N. On 6/16/11 1:28 PM, Eric E. Dolecki wrote: set it to 2 pixels instead of 1 and see how it fares. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Thu, Jun 16, 2011 at 12:49 PM, Glen Pikeg...@engineeredarts.co.uk wrote: Probably all that CGI hair ;) On 16/06/2011 17:40, Kevin Newman wrote: I updated the post with a link to the source: http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/ http://www.unfocus.com/PixelExploder/PixelExploder02.zip If anyone knows why that runs so sluggishly in the content debugger (including the incubator build), I'd love to know why. :-) Kevin N. On 6/14/11 5:22 PM, Eric E. Dolecki wrote: that would be very nice of you - for me and those lurking too. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newmancapta...@unfocus.com wrote: Hmm. I don't seem to have the source up for that (thought I did), you can use a slightly older set of files from here: (This one has source) http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/ If you are interested in the newer faster one (fast enough to work with video - and a blur filter), I'd be happy to zip up the source and post it somewhere. Quick note on the video example - it's sloow in content debugger builds. I don't know why. Kevin N. On 6/14/11 4:25 PM, Eric E. Dolecki wrote: Thanks a lot for showing that to me - I managed to get something working which is both quick and relatively cool. I don't ever do a pixel by pixel explosion to save speed, smallest I go is 2px segments, but it's very quick that way and looks nearly as cool. I am working on the explosion physics at the moment (instead of just coming out from the displayObject, working in spirals, etc. for each piece). Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 exploding and reassemble bitmap
I updated the post with a link to the source: http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/ http://www.unfocus.com/PixelExploder/PixelExploder02.zip If anyone knows why that runs so sluggishly in the content debugger (including the incubator build), I'd love to know why. :-) Kevin N. On 6/14/11 5:22 PM, Eric E. Dolecki wrote: that would be very nice of you - for me and those lurking too. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newmancapta...@unfocus.com wrote: Hmm. I don't seem to have the source up for that (thought I did), you can use a slightly older set of files from here: (This one has source) http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/ If you are interested in the newer faster one (fast enough to work with video - and a blur filter), I'd be happy to zip up the source and post it somewhere. Quick note on the video example - it's sloow in content debugger builds. I don't know why. Kevin N. On 6/14/11 4:25 PM, Eric E. Dolecki wrote: Thanks a lot for showing that to me - I managed to get something working which is both quick and relatively cool. I don't ever do a pixel by pixel explosion to save speed, smallest I go is 2px segments, but it's very quick that way and looks nearly as cool. I am working on the explosion physics at the moment (instead of just coming out from the displayObject, working in spirals, etc. for each piece). Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 exploding and reassemble bitmap
Probably all that CGI hair ;) On 16/06/2011 17:40, Kevin Newman wrote: I updated the post with a link to the source: http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/ http://www.unfocus.com/PixelExploder/PixelExploder02.zip If anyone knows why that runs so sluggishly in the content debugger (including the incubator build), I'd love to know why. :-) Kevin N. On 6/14/11 5:22 PM, Eric E. Dolecki wrote: that would be very nice of you - for me and those lurking too. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newmancapta...@unfocus.com wrote: Hmm. I don't seem to have the source up for that (thought I did), you can use a slightly older set of files from here: (This one has source) http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/ If you are interested in the newer faster one (fast enough to work with video - and a blur filter), I'd be happy to zip up the source and post it somewhere. Quick note on the video example - it's sloow in content debugger builds. I don't know why. Kevin N. On 6/14/11 4:25 PM, Eric E. Dolecki wrote: Thanks a lot for showing that to me - I managed to get something working which is both quick and relatively cool. I don't ever do a pixel by pixel explosion to save speed, smallest I go is 2px segments, but it's very quick that way and looks nearly as cool. I am working on the explosion physics at the moment (instead of just coming out from the displayObject, working in spirals, etc. for each piece). Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 exploding and reassemble bitmap
set it to 2 pixels instead of 1 and see how it fares. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Thu, Jun 16, 2011 at 12:49 PM, Glen Pike g...@engineeredarts.co.ukwrote: Probably all that CGI hair ;) On 16/06/2011 17:40, Kevin Newman wrote: I updated the post with a link to the source: http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/ http://www.unfocus.com/PixelExploder/PixelExploder02.zip If anyone knows why that runs so sluggishly in the content debugger (including the incubator build), I'd love to know why. :-) Kevin N. On 6/14/11 5:22 PM, Eric E. Dolecki wrote: that would be very nice of you - for me and those lurking too. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newmancapta...@unfocus.com wrote: Hmm. I don't seem to have the source up for that (thought I did), you can use a slightly older set of files from here: (This one has source) http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/ If you are interested in the newer faster one (fast enough to work with video - and a blur filter), I'd be happy to zip up the source and post it somewhere. Quick note on the video example - it's sloow in content debugger builds. I don't know why. Kevin N. On 6/14/11 4:25 PM, Eric E. Dolecki wrote: Thanks a lot for showing that to me - I managed to get something working which is both quick and relatively cool. I don't ever do a pixel by pixel explosion to save speed, smallest I go is 2px segments, but it's very quick that way and looks nearly as cool. I am working on the explosion physics at the moment (instead of just coming out from the displayObject, working in spirals, etc. for each piece). Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 exploding and reassemble bitmap
It runs at a full 25fps (it can go much faster) on the release player. On the same machine with the content debugger though, I only get 10fps. It's not a problem for content that will be viewed by non-developers, but I do wonder why it's so slow on the content debugger. Kevin N. On 6/16/11 1:28 PM, Eric E. Dolecki wrote: set it to 2 pixels instead of 1 and see how it fares. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Thu, Jun 16, 2011 at 12:49 PM, Glen Pikeg...@engineeredarts.co.ukwrote: Probably all that CGI hair ;) On 16/06/2011 17:40, Kevin Newman wrote: I updated the post with a link to the source: http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/ http://www.unfocus.com/PixelExploder/PixelExploder02.zip If anyone knows why that runs so sluggishly in the content debugger (including the incubator build), I'd love to know why. :-) Kevin N. On 6/14/11 5:22 PM, Eric E. Dolecki wrote: that would be very nice of you - for me and those lurking too. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newmancapta...@unfocus.com wrote: Hmm. I don't seem to have the source up for that (thought I did), you can use a slightly older set of files from here: (This one has source) http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/ If you are interested in the newer faster one (fast enough to work with video - and a blur filter), I'd be happy to zip up the source and post it somewhere. Quick note on the video example - it's sloow in content debugger builds. I don't know why. Kevin N. On 6/14/11 4:25 PM, Eric E. Dolecki wrote: Thanks a lot for showing that to me - I managed to get something working which is both quick and relatively cool. I don't ever do a pixel by pixel explosion to save speed, smallest I go is 2px segments, but it's very quick that way and looks nearly as cool. I am working on the explosion physics at the moment (instead of just coming out from the displayObject, working in spirals, etc. for each piece). Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 exploding and reassemble bitmap
You might be able to adopt my script to do that: http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/ Probably is more manual than you are looking for though. That script draws everything into a bitmap. You could probably transition that to the new location during the explode/implode. Kevin N. On 6/13/11 9:26 AM, Eric E. Dolecki wrote: Hey all - I am looking for a class that basically explodes a bitmap (each pixel) and then reassembles it at another x,y location. I've been googling but have come up empty so far. Any ideas? Thanks, Eric Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 exploding and reassemble bitmap
Thanks a lot for showing that to me - I managed to get something working which is both quick and relatively cool. I don't ever do a pixel by pixel explosion to save speed, smallest I go is 2px segments, but it's very quick that way and looks nearly as cool. I am working on the explosion physics at the moment (instead of just coming out from the displayObject, working in spirals, etc. for each piece). Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Tue, Jun 14, 2011 at 4:16 PM, Kevin Newman capta...@unfocus.com wrote: You might be able to adopt my script to do that: http://www.unfocus.com/2010/06/29/the-bunny-video-eplodes-explodes/ Probably is more manual than you are looking for though. That script draws everything into a bitmap. You could probably transition that to the new location during the explode/implode. Kevin N. On 6/13/11 9:26 AM, Eric E. Dolecki wrote: Hey all - I am looking for a class that basically explodes a bitmap (each pixel) and then reassembles it at another x,y location. I've been googling but have come up empty so far. Any ideas? Thanks, Eric Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 exploding and reassemble bitmap
Hmm. I don't seem to have the source up for that (thought I did), you can use a slightly older set of files from here: (This one has source) http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/ If you are interested in the newer faster one (fast enough to work with video - and a blur filter), I'd be happy to zip up the source and post it somewhere. Quick note on the video example - it's sloow in content debugger builds. I don't know why. Kevin N. On 6/14/11 4:25 PM, Eric E. Dolecki wrote: Thanks a lot for showing that to me - I managed to get something working which is both quick and relatively cool. I don't ever do a pixel by pixel explosion to save speed, smallest I go is 2px segments, but it's very quick that way and looks nearly as cool. I am working on the explosion physics at the moment (instead of just coming out from the displayObject, working in spirals, etc. for each piece). Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 exploding and reassemble bitmap
that would be very nice of you - for me and those lurking too. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Tue, Jun 14, 2011 at 4:43 PM, Kevin Newman capta...@unfocus.com wrote: Hmm. I don't seem to have the source up for that (thought I did), you can use a slightly older set of files from here: (This one has source) http://www.unfocus.com/2010/06/23/the-pixels-explode-explode/ If you are interested in the newer faster one (fast enough to work with video - and a blur filter), I'd be happy to zip up the source and post it somewhere. Quick note on the video example - it's sloow in content debugger builds. I don't know why. Kevin N. On 6/14/11 4:25 PM, Eric E. Dolecki wrote: Thanks a lot for showing that to me - I managed to get something working which is both quick and relatively cool. I don't ever do a pixel by pixel explosion to save speed, smallest I go is 2px segments, but it's very quick that way and looks nearly as cool. I am working on the explosion physics at the moment (instead of just coming out from the displayObject, working in spirals, etc. for each piece). Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AS3 exploding and reassemble bitmap
Not sure, but look at: www.greensock.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 exploding and reassemble bitmap
I don't need an animation package, a class that cuts a displayObject up, disassembles it on a pixel-level basis, explodes it out, and then reassembles the pixels of the displayObject in a different location. If I do this myself it's going to take a lot of time, looking for something out there that can do this already. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Mon, Jun 13, 2011 at 9:31 AM, Cor c...@chello.nl wrote: Not sure, but look at: www.greensock.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AS3 exploding and reassemble bitmap
Lee Brimelow did something with that: http://www.gotoandlearn.com/play.php?id=57 http://www.gotoandlearn.com/play?id=107 HTH Cor -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Eric E. Dolecki Sent: maandag 13 juni 2011 15:40 To: Flash Coders List Subject: Re: [Flashcoders] AS3 exploding and reassemble bitmap I don't need an animation package, a class that cuts a displayObject up, disassembles it on a pixel-level basis, explodes it out, and then reassembles the pixels of the displayObject in a different location. If I do this myself it's going to take a lot of time, looking for something out there that can do this already. Google Voice: (508) 656-0622 Twitter: eric_dolecki XBoxLive: edolecki PSN: eric_dolecki http://blog.ericd.net On Mon, Jun 13, 2011 at 9:31 AM, Cor c...@chello.nl wrote: Not sure, but look at: www.greensock.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders