You should be able to get Eclipse and asdt working pretty easily.
osflash.org is the place to look for open source tools for Actionscript
programming.
Ron
Andy Herrman wrote:
So, I haven't used Eclipse at all for Java. I've been using Netbeans
for the last year or so, and before that stuck
ASDT is dead... :/ I would rather buy FDT or search for alternatives if I
were on a mac of linux.. as I'm on windows, there's FlashDevelop, of course!
On 10/18/06, Ron Wheeler [EMAIL PROTECTED] wrote:
You should be able to get Eclipse and asdt working pretty easily.
osflash.org is the place to
That's the one I tried, but I couldn't get it to function. For
instance, when I went to try and add my files it couldn't see my
filesystem for some very strange reason. There were a couple other
problems as well, but I don't remember them off the top of my head.
So far FlashDevelop seems to be
On Oct 18, 2006, at 10:22 AM, Marcelo de Moraes Serpa wrote:
ASDT is dead... :/ I would rather buy FDT or search for
alternatives if I
were on a mac of linux.. as I'm on windows, there's FlashDevelop,
of course!
As far as I can tell, there really is only FDT for Mac users.
Everything
That's odd. Ben Jackson uses it exclusively and has it tied to MTASC
and Subversion. He never has to open the Flash IDE. Have you seen some
of the macros videos out there? I know firsthand that the learning
curve can be a little steep, but if you take the time to learn the
program in and out,
FDT has been the best thing that I've been able to find for coding AS2
on the Mac. I like Eclipse as I use it for Java development as well.
Anyway, auto completion, some minor refactoring features and
integration with Ant and version control make it a hell of a tool.
It does cost money though
FDT is great, no doubt. But it's way too, and I mean too expensive :(
At least for us poor third-world human-beings, the price in euros turns
out to become a fortune on our currency...
Just my $ 0,02 cents
On 10/18/06, Chris Allen [EMAIL PROTECTED] wrote:
FDT has been the best thing that
Oh man you're in for a treat.
I've been using FlashDevelop for ages as an AS2 editor and wouldn't be
without it now, but after following this thread I am trying to setup a
project (something I have never done) and compile with MTASC...
Got this working fine, retrofitting an old project(about to
Hi,
I think this has been pretty much said, but after having recently explored
AS editor options I'd like to give my take.
First, your needs are going to be based on how you work. I do a lot of
scripting but I also mix in some hand animations and other frame based stuff.
I'm not
hi michael,
right-click your file in the project explorer and select always compile
greetz
joerg
Michael Trim schrieb:
What do I put in the IncludePackages Array?
How do I force compilation of each class by adding it to the
commandline?
TIA,
Michael
right-click your file in the project explorer and select always
compile
Thanks joerg had found that, I'm downloading other examples of FDP's and
examining their setup, almost there!
___
Flashcoders@chattyfig.figleaf.com
To change your subscription
I was just checking out the build options for a project in FlashDevelop,
and it seems you can set it to compile with MTASC and/or inject code -
so if that's true, would there be any reason to use FLASC when you're
just writing code with FlashDevelop?
Jason Merrill
Bank of America
Learning
I'm having the same problem and I don't think it was answered. How do I
tell FlashDevelop/MTASC what/where my packages are? If my class path is
MyDirectory, and I
import components.*
from MyDirectory/components, how do I add this to the setup? I've tried
several combinations, but haven't hit
On 10/17/06, Merrill, Jason [EMAIL PROTECTED] wrote:
I was just checking out the build options for a project in FlashDevelop,
and it seems you can set it to compile with MTASC and/or inject code -
so if that's true, would there be any reason to use FLASC when you're
just writing code with
http://osflash.org/flasc
You should also check out FLASC, a Flash panel MTASC compiler that is basically
an easy to use GUI for MTASC. I often find myself with FlashDevelop and the
Flash IDE open when making tests or working on projects with heavy design. I
can make a code change in FD, hit
On Oct 17, 2006, at 3:14 PM, Steven Sacks | BLITZ wrote:
If you're a Mac user you should really check out TextMate. It's by
and large the best coding tool out there and until FlashDevelop
came out, it was better than any windows text editor. I don't know
any coders on the mac who are
I think I've used all alternative editors to write AS files.
I don't understand why you call them IDEs, because currently there is only one
IDE which is Flash.
Now, I found that there are no editors which supports an AS 1.0 as well as AS
2.0 and is free. Here is a list of editors I used
If you are a Java programmer, you will probably find the Eclipse IDE the
most comfortable place to work..
You might also be able to make some good suggestions about how to add
the Java tools that are available under Eclipse to the Flash tools.
IMHO while it may be true that Flash is the only
I don't know if anyone else is using JEdit to do ActionScript, but it
has some nice features. I have been using it for about a year to develop
application with MTASC. It is very simple to set up.
Kjel Anderson
Ron Wheeler wrote:
If you are a Java programmer, you will probably find the Eclipse
On Oct 16, 2006, at 11:23 AM, Kjel Anderson wrote:
I don't know if anyone else is using JEdit to do ActionScript, but
it has some nice features. I have been using it for about a year to
develop application with MTASC. It is very simple to set up.
The (good) options for OSX are
So, I haven't used Eclipse at all for Java. I've been using Netbeans
for the last year or so, and before that stuck with Vim and command
line tools. From what I hear, Eclipse/Netbeans is the new Emacs/Vim
debate. :)
I found a free Eclipse plugin for AS but I couldn't get it to work. I
FlashDevelop is by far the best open-source free AS2 IDE atm.
On 10/16/06, Andy Herrman [EMAIL PROTECTED] wrote:
So, I haven't used Eclipse at all for Java. I've been using Netbeans
for the last year or so, and before that stuck with Vim and command
line tools. From what I hear,
FlashDevelop is by far the best AS IDE, period. Full stop. I even use it
for XML these days heh. And i always have it up, so it winds up being
what i do ALL text editing in.
If you're a mac dude, i guess eclipse is your way to go. I had a look at
jEdit when i was a mac user i thought jEdit was
Does anyone know if there has been an effort to get this running under
mono on Linux?
Kjel
Andreas R wrote:
FlashDevelop is by far the best AS IDE, period. Full stop. I even use
it for XML these days heh. And i always have it up, so it winds up
being what i do ALL text editing in.
If you're
I had a look at jEdit when i was a mac user i thought jEdit was a
knife in the back of usability.. But thats just me :)
That's funny. I feel the same way about the Flash IDE. ;)
Kjel
Andreas R wrote:
FlashDevelop is by far the best AS IDE, period. Full stop. I even use
it for XML these days
I just switched to using FlashDevelop on Friday, and just discovered
that among many other cool things, it provides code hints for custom
classes you write/import. Supercool! I hated having to go back and
open the other class and remember what methods are available and what
the arguments
@chattyfig.figleaf.com
Sent: Monday, October 16, 2006 1:10 PM
Subject: RE: [Flashcoders] Alternative IDE for Flash Devel
I just switched to using FlashDevelop on Friday, and just discovered
that among many other cool things, it provides code hints for custom
classes you write/import. Supercool! I hated
Oh man you're in for a treat. You've probably seen all this already but:
* try typing something like new mx.transitions.Tween. It's a god damn
miracle.
* Note that the code hinting and autocompletion extends to static
methods of classes, interfaces, almost ANY .as doc in the project dir.
I'm
.
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Hans Wichman
Sent: Friday, October 13, 2006 11:17 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Alternative IDE for Flash Devel
Hi Pete,
check out the project page for flasc
list
Subject: RE: [Flashcoders] Alternative IDE for Flash Devel
Why can't you use MTASC? If you're serious about Flash development,
you
should be using it. I have a Flash application that literally takes
30
seconds to compile in the IDE and less than a second with MTASC.
If you don't want
the real thing to do
is learn how that works.
P.
-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Hans Wichman
Sent: Friday, October 13, 2006 11:17 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Alternative IDE for Flash Devel
Hi Andy,
Have a look at flashdevelop, http://www.flashdevelop.org.
It's a beautiful IDE that handles AS1, AS2 and AS3, is lightweight and
flexible, ... it can do the things you ask for + more!
Alternatively there's also SE|PY, http://www.sephiroth.it/python/sepy.php.
It's very good too, but I
I'd try FlashDevelop (at least for actionscript 2); you can still do the
actual compile w/ the Flash IDE. There are a few, older tools, with
actionscript 1 support, but I'm not familiar w/ any of them anymore.
There is also a partially working, but discontinued plugin for Eclipse,
which can
Andy,
the only solution is to use Eclipse with some flash open source tools such as
Flashout, ASDT and MTASC. I was using this combination - as known as AMES (see
http://osflash.org/ames) - since my company bought me a FDT license. For my
part, Eclipse+FDT is my favorite plateform for flash
Yes, this commercial plugin is FDT by PowerFlasher,
http://fdt.powerflasher.com/flashsite/flash.htm
It's really nice too, and not at all that expensive (199 Euro's).
But if you don't really need Eclipse and just want a solid lightweight (!=
Eclipse) editor I'd go for FlashDevelop.
Sven
On
] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Robert r. Sanders
Sent: Thursday, October 12, 2006 11:04 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Alternative IDE for Flash Devel
I'd try FlashDevelop (at least for actionscript 2); you can still do
the
actual compile w/ the Flash IDE
, October 12, 2006 11:04 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Alternative IDE for Flash Devel
I'd try FlashDevelop (at least for actionscript 2); you can still do
the
actual compile w/ the Flash IDE. There are a few, older tools, with
actionscript 1 support, but I'm not familiar
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Alternative IDE for Flash Devel
I'd try FlashDevelop (at least for actionscript 2); you can still do
the
actual compile w/ the Flash IDE. There are a few, older tools, with
actionscript 1 support, but I'm not familiar w/ any of them
Why can't you use MTASC? If you're serious about Flash development, you
should be using it. I have a Flash application that literally takes 30
seconds to compile in the IDE and less than a second with MTASC.
If you don't want to have to write out that long command line compile
script (and who
| BLITZ
Sent: Thursday, October 12, 2006 6:57 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Alternative IDE for Flash Devel
Why can't you use MTASC? If you're serious about Flash development,
you
should be using it. I have a Flash application that literally takes
30
seconds
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