You can also try NOT grabbing the X&Y values of the actual clips - you
could create a function that calculates and pre-populates an array of
widths, spacings, and X&Y values so you are independent on the loading.
Then position the clips once they are loaded.  

Jason Merrill   |   E-Learning Solutions   |  icfconsulting.com










>>-----Original Message-----
>>From: [EMAIL PROTECTED] [mailto:flashcoders-
>>[EMAIL PROTECTED] On Behalf Of Chris Hill
>>Sent: Friday, January 06, 2006 2:25 PM
>>To: Flashcoders mailing list
>>Subject: Re: [Flashcoders] Attaching the same Clip with differing
widths alongthe
>>X axis
>>
>>I use the ActionScript Cookbook containers for this. They're very good
>>at automatically arranging things in rows/columns.
>>http://www.person13.com/ascblibrary/
>>
>>something like this:
>>
>>import ascb.containers.Box;
>>
>>box = new Box();
>>box.parent = _root.myClip;
>>box.direction = "horizontal";
>>box.spacing = 4;
>>
>>for(var i;i<10;i++){
>>    box.addElement("symbolID",{myText:"TabName",initData:myData});
>>}
>>
>>Handles spacing, attachMovie, spacing, etc. Very handy dandy class. If
>>you're changing the widths of them dynamically, you can re-arrange
them
>>by calling box.arrange() I believe.
>>
>>HTH,
>>Chris
>>
>>Dennis Hart wrote:
>>
>>>I was wondering if anyone knew of a way or even the best way to go
about
>>>attaching a single movieClip multiple times along the x axis when the
actual
>>>width of the clip is determined my the content that it loads.
>>>
>>>In this case I am just trying to serve up a number of "buttons" that
look
>>>like tabs. The clip being attached handles the creation of a text
field,
>>>loading and formatting its text (or label) then drawing up the
graphic which
>>>makes it look lie a tab.
>>>
>>>I would like to attach them all at once using a loop and the main
problem I
>>>encountered is getting flash to instantiate and recognize the
previously
>>>loaded clip on the stage so that its x position and width can be
determined
>>>before the loop recommences.
>>>
>>>I tried something like
>>>
>>>if (tabArray.length != 0) {
>>>
>>>        var i:Number = 0;
>>>        var clipPositioner:Number;
>>>        var previouslyLoadedClip:MovieClip;
>>>
>>>        while (i < tabArray.length) {
>>>        var tabName = "TabBtn" + i;
>>>        var level = i + 1;
>>>
>>>        if (tabName == "TabBtn0) {
>>>            previouslyLoadedClip = tabName;
>>>        } else {
>>>            previouslyLoadedClip = tabName.substring(0, 5) + (i-1);
>>>
>>>        clipPositioner = [previouslyLoadedClip]_x +
>>>[previouslyLoadedClip]_width + 1;
>>>
>>>        this.attachMovie("TabBtn_mc",  tabName , level, { _x:
clipPositioner
>>>});
>>>        updateAfterEvent(); // THIS DOESN'T WORK - NEITHER DOES :
>>>        onClipEvent(load) { i++ }
>>>
>>>        i++;
>>>        }
>>>    }
>>>
>>>I understand why the updateAfterEvent() and onClipEvent(load) methods
don't
>>>work within the context above, but I am still uncertain how would be
the
>>>best way to go about accomplishing this.
>>>
>>>I would appreciate it if someone could point me in the right
direction.
>>>
>>>Thanks
>>>
>>>Dennis
>>>_______________________________________________
>>>Flashcoders mailing list
>>>Flashcoders@chattyfig.figleaf.com
>>>http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>
>>--
>> _________________________________________
>><   __ __  ____                           >
>><  |  |  \/ ___\  Chris Hill              >
>><  |  |  / /_/  > [EMAIL PROTECTED]    >
>><  |____/\___  /  http://ubergeek.tv      >
>><       /_____/   The Smell of Geek!      >
>><----------------------------------------->
>>
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