: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps
Martijndevisser - ImageLoader.as
With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.
Best,
Karl
On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:
found this method quite
] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps
Martijndevisser - ImageLoader.as
With this you can load the images as they scroll. if you will. :)
Very smooth and memory
-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps
Martijndevisser - ImageLoader.as
With this you can load the images as they scroll. if you
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps
Martijndevisser - ImageLoader.as
With this you can load the images
List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps
That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.
Best,
Karl
On Sep 18, 2010, at 5:14 AM, Cor wrote:
And where can I download THIS ImageLoader.as
Regards
Cor
] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 12:59
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps
Well that is a good question and the answer is...
http://developer.longtailvideo.com/trac/browser/tags/
mediaplayer-3.8
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps
That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.
Best,
Karl
On Sep 18, 2010, at 5:14 AM, Cor wrote
] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps
That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.
Best,
Karl
On Sep 18, 2010, at 5
DeSaulniers
Sent: zaterdag 18 september 2010 13:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps
That one is actually by jeroenwijering.
But the one I have is from martijndevisser
sry.
Best,
Karl
On Sep 18, 2010, at 5:14 AM, Cor wrote
Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps
Hi All,
I went ahead and zipped it up in a folder and put it on my server if
anyone else would like to enjoy this script as much as I have.
Blew my mind on what it did for me. But I may be easily
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 13:24
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps
Hi All,
I went ahead and zipped it up in a folder and put it on my server if
anyone else
grant skinner didn't make the greensock stuff. credit for that goes to Jack
Doyle :)
On 18 September 2010 13:29, Cor c...@chello.nl wrote:
TimeLineMax
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
Yep, I think he is right. I think the gs actually stands for greensock.
: /
The credits are still in the files for anyone to see.
Best,
Karl
On Sep 18, 2010, at 6:48 AM, tom rhodes wrote:
grant skinner didn't make the greensock stuff. credit for that goes
to Jack
Doyle :)
On 18
-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: maandag 13 september 2010 2:48
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps
Martijndevisser
.
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: zaterdag 18 september 2010 14:02
To: Flash Coders List
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to animate
bitmaps
@Cor
Subject: Re: [Flashcoders] Best (fastest/memory efficient) way to
animate
bitmaps
@Cor,
Not sure if this is the same script, but this might be a close one.
I do not know as3, but I believe this is an AS3 version.
http://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/
utils
make a benchmark and find out.
On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:
What is the fastest way to animate a series of bitmaps (say 20
frames).
Here's a couple of ideas:
A single big image behind a frame sized mask, move it one frame
onEnterFrame.
A series of memory cached
found this method quite interesting:
http://insideria.com/2010/08/advanced-blitting-bitmap-scrol.html
not too sure it applies to mobile, but might help...
On 12 Sep 2010, at 20:58, gamera wrote:
make a benchmark and find out.
On Sep 8, 2010, at 8:50 PM, Kevin Newman wrote:
What is the
Martijndevisser - ImageLoader.as
With this you can load the images as they scroll. if you will. :)
Very smooth and memory efficient that I have seen.
Best,
Karl
On Sep 12, 2010, at 4:04 PM, Karim Beyrouti wrote:
found this method quite interesting: http://insideria.com/2010/08/
i was always under the impression that the best way of doing that (for games
sprite animations for instance) is bitmap 'blitting' where you use a
tilesheet and then use bitmap draw to pull the current frame you want to
show into your actual sprite
a quick search turned this up which looks pretty
allandt bik-elliott (thefieldcomic.com) skriver:
i was always under the impression that the best way of doing that (for games
sprite animations for instance) is bitmap 'blitting' where you use a
tilesheet and then use bitmap draw to pull the current frame you want to
show into your actual sprite
but for frame by frame animation (ie: one bitmap per frame), the method Zeh
said is the fastest... all bitmaps on stage, visible=true or visible=false
var currentFrame:int = 0;
var bitmaps:Array = [ ... push the bitmap instances into this array ... ];
function enterFrameLoop (e:Event):void {
We use the single Bitmap many BitmapData method on expensive animations
(having pre-cached various timelines as arrays of BitmapData) outputting them
on the frame rate by reassignment of the Bitmap.bitmapData property. It's been
a while since I wrote the engine we use for it but I
Just have them all on stage and set visible on and off. No crazy setup
needed.
Zeh
On Wed, Sep 8, 2010 at 2:50 PM, Kevin Newman capta...@unfocus.com wrote:
What is the fastest way to animate a series of bitmaps (say 20 frames).
Here's a couple of ideas:
A single big image behind a frame
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