RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Merrill, Jason
*Option 3:* I create a custom event, dispatch that event, and create a
listener in MyGame rather than call a function directly.
I'm guessing this is the best way to go theoretically, and will allow me to
reuse my BouncingBall object in other applications, but it's a lot of extra
code, and I constantly worry about not property cleaning up event listeners.


Hands down, your option 3 is what you should do.  So what if it's some extra 
code? It's the right way to accomplish this.  Your object should not target and 
call methods in other classes outside of it, that's extremely tight coupling, 
which is bad.

So have your bouncing ball sprite dispatch a custom event, have the other class 
listen for that same custom event and do whatever logic you want, like call 
another method.  It's not messy if you keep your code clean.  It just takes 
practice of doing this a lot before you realize an architecture emerges in your 
coding you are familiar with.  I think its even messier to do option 1 or 2, if 
that makes you feel any better.


Jason Merrill
Bank of America Instructional Technology  Media   ·   Learning Performance 
Solutions LLD

Interested in Flash Platform technologies?  Join the Bank of America Flash 
Platform Community 
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Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Nate Beck
Option 3!

Always opt to use event based architecture.  It promotes loose coupling of
your components.  Although it might be a bit more code, you will be able to
use BouncingBall within many games, or other applications.

On Thu, Feb 5, 2009 at 10:02 AM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 *Option 3:* I create a custom event, dispatch that event, and create a
 listener in MyGame rather than call a function directly.
 I'm guessing this is the best way to go theoretically, and will allow me
 to
 reuse my BouncingBall object in other applications, but it's a lot of
 extra
 code, and I constantly worry about not property cleaning up event
 listeners.


 Hands down, your option 3 is what you should do.  So what if it's some
 extra code? It's the right way to accomplish this.  Your object should not
 target and call methods in other classes outside of it, that's extremely
 tight coupling, which is bad.

 So have your bouncing ball sprite dispatch a custom event, have the other
 class listen for that same custom event and do whatever logic you want, like
 call another method.  It's not messy if you keep your code clean.  It just
 takes practice of doing this a lot before you realize an architecture
 emerges in your coding you are familiar with.  I think its even messier to
 do option 1 or 2, if that makes you feel any better.


 Jason Merrill
 Bank of America Instructional Technology  Media   ·   Learning
 Performance Solutions LLD

 Interested in Flash Platform technologies?  Join the Bank of America Flash
 Platform Community
 Interested in innovative ideas in Learning?  Check out the Innovative
 Learning Blog and subscribe.




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Nate

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Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread David Hershberger
My preference is usually option 3, using an event.  It means you can use
your ball in other situations, where that call back to the root may or may
not be necessary.  Regarding cleaning up references in event listeners, you
can use a weak reference when you call addEventListener().  Also, I often
find that existing flash or flex events match the nature of what I want to
express, so I re-use theirs sometimes which saves writing a new event class.

Option 4 would be to make MyGame implement some interface (Game? IGame?)
which specifies that function.  Then the BouncingBall constructor is passed
a reference to the interface instead of the whole MyGame class.  Same as
option 2, really, but this way it's plausible that you would implement the
interface with some other game-like class and use BouncingBall in that.

Option 5 would be to pass a Function reference into the constructor of
BouncingBall.  This is very generic, like the event solution, but has a few
downsides: 1) function specifications are not maintained by the compiler
when you pass Function references, so if you write a bug into the call of
the function, you'll get a run-time error instead of a compile-time error.
2) Exactly one object can listen for this function call, unlike an event,
which can be listened for by any number of clients.

I often use Option 5 for success and failure callbacks when something won't
complete right away.

Dave

On Thu, Feb 5, 2009 at 9:44 AM, Todd Kerpelman t...@kerp.net wrote:

 Hey, FlashCoders.

 I'm wondering if you can help me out with a general style question that I
 keep running into. Let's say I've got a setup like this...

 class MyGame extends MovieClip
   - It creates a camera sprite that I can add children into
   - It then creates a Bouncing Ball object with the camera sprite as
 the parent to use.

 class BouncingBall
 {
public function BouncingBall(parentToUse:DisplayObjectContainer)
   {
 // Create member variable _mySprite:Sprite and add it to my parentToUse
 //...
   }
 }

 For reasons I won't get into unless you're really interested, BouncingBall
 does NOT extend Sprite, it simply contains a sprite.

 So MyGame has a camera as a child. That camera has my
 bouncingBall._mySprite
 as a child.

 The question is this: I want the BouncingBall sprite to occasionally call a
 function in MyGame. What's the best way to do this?

 *Option 1:* Within BouncingBall, just call...

 MyGame(_mySprite.root).foo(_myVar);

 This works, but it strikes me as a little unnatural, since I have to dig
 into my member variable and get its root. Also, I'm not sure this works if
 my game were to be imported by some larger, wrapper class.

 *Option 2: *My constructor for BouncingBall should contain two variables

 public function BouncingBall (var parentToUse:DisplayObjectContainer, var
 gameApplication:MyGame)

 I store gameApplication as a member variable, and use it later...

_myGame.foo(_myVar);

 This is my current solution, but the idea of passing a parent and the game
 application to the constructor strikes me as slightly redundant, and, like
 Option 1, it tightly couples my BouncingBall object to my main application.

 *Option 3:* I create a custom event, dispatch that event, and create a
 listener in MyGame rather than call a function directly.

 I'm guessing this is the best way to go theoretically, and will allow me to
 reuse my BouncingBall object in other applications, but it's a lot of extra
 code, and I constantly worry about not property cleaning up event
 listeners.


 I'm sure all of you have encountered this situation before. So what do you
 generally do? Is there a fourth, totally obvious option that I'm
 overlooking?

 Thanks!

 --Todd
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Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Eric E. Dolecki
Agreed on Option 3. Custom event inclusive of whatever kind of data you want
to send to the associated listening method. I think I whip up custom events
more than almost anything else.

- Eric

On Thu, Feb 5, 2009 at 1:30 PM, Nate Beck n...@tldstudio.com wrote:

 Option 3!

 Always opt to use event based architecture.  It promotes loose coupling of
 your components.  Although it might be a bit more code, you will be able to
 use BouncingBall within many games, or other applications.

 On Thu, Feb 5, 2009 at 10:02 AM, Merrill, Jason 
 jason.merr...@bankofamerica.com wrote:

  *Option 3:* I create a custom event, dispatch that event, and create a
  listener in MyGame rather than call a function directly.
  I'm guessing this is the best way to go theoretically, and will allow
 me
  to
  reuse my BouncingBall object in other applications, but it's a lot of
  extra
  code, and I constantly worry about not property cleaning up event
  listeners.
 
 
  Hands down, your option 3 is what you should do.  So what if it's some
  extra code? It's the right way to accomplish this.  Your object should
 not
  target and call methods in other classes outside of it, that's extremely
  tight coupling, which is bad.
 
  So have your bouncing ball sprite dispatch a custom event, have the other
  class listen for that same custom event and do whatever logic you want,
 like
  call another method.  It's not messy if you keep your code clean.  It
 just
  takes practice of doing this a lot before you realize an architecture
  emerges in your coding you are familiar with.  I think its even messier
 to
  do option 1 or 2, if that makes you feel any better.
 
 
  Jason Merrill
  Bank of America Instructional Technology  Media   ·   Learning
  Performance Solutions LLD
 
  Interested in Flash Platform technologies?  Join the Bank of America
 Flash
  Platform Community
  Interested in innovative ideas in Learning?  Check out the Innovative
  Learning Blog and subscribe.
 
 
 
 
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 --

 Cheers,
 Nate
 
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RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Merrill, Jason
I think I whip up custom events more than almost anything else.

Yup  - me too - in fact, in FlashDevelop, I have a nice event template in the 
form of a code snippet for a new custom events I use all the time:

package
{
import flash.events.Event;

public class extends Event
{
public static var :String = ;

public function (type:String, bubbles:Boolean=false, 
cancelable:Boolean=false)
{
super(type, bubbles, cancelable);
}
}

}


Jason Merrill
Bank of America Instructional Technology  Media   ·   Learning Performance 
Solutions LLD

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Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Ian Thomas
Additionally, you should take a look at what the code is doing.

Why does Bouncing Ball have to call something in the parent?

Is it some sort of notification? (I've finished animating/I've hit a
wall!). In which case an event is definitely the right solution.

Is it to gain information of some sort? In which case, an event won't
do it. Consider passing that information in at creation of the ball.
If that doesn't make sense - you need to query something in the parent
at regular intervals - consider whether the code inside BouncingBall
really belongs in BouncingBall. Are you sure whatever it's doing
shouldn't be in the parent class instead? Think about black box models
- for example, if it's calling the parent to query about collision
detection or some such, it's not the ball's _job_ to know whether it's
collided with anything; it's the parent's.

If you really need to talk to the parent/regularly fetch changing
information from the parent and it _is_ the ball's business to do it,
I'd be looking at using interfaces if I wanted everything to be
properly decoupled.

Hope that helps,
   Ian

On Thu, Feb 5, 2009 at 7:07 PM, Merrill, Jason
jason.merr...@bankofamerica.com wrote:
I think I whip up custom events more than almost anything else.

 Yup  - me too - in fact, in FlashDevelop, I have a nice event template in the 
 form of a code snippet for a new custom events I use all the time:

 package
 {
import flash.events.Event;

public class extends Event
{
public static var :String = ;

public function (type:String, bubbles:Boolean=false, 
 cancelable:Boolean=false)
{
super(type, bubbles, cancelable);
}
}

 }

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Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Ian Thomas
Look up event bubbling.

Essentially if you dispatch your event with bubble=true (the second
parameter to an Event constructor), then the event will 'bubble' all
the way up the display hierarchy. So your document class will only
have to listen to itself for a given event - if any of its children
dispatch that event, it'll be notified.

HTH,
   Ian

On Thu, Feb 5, 2009 at 7:14 PM, Lehr, Ross (N-SGIS) ross.l...@lmco.com wrote:
 This brings up a question I had about events.  Is there a way to send an 
 event all the way to the document class, no matter where it's been dispatched 
 from?  For instance, I have a document class that creates a menu class, 
 which creates several icon button classes.  I want the document class to be 
 able to receive the event dispatched from the icon button.  Currently, the 
 only way I know how to do it is have the icon button send it to the menu 
 and then the menu send it to the document.  So, my question is, can the 
 document class receive an event directly sent from the icon button?

 Thanks,
 Ross

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
 Sent: Thursday, February 05, 2009 1:03 PM
 To: Flash Coders List
 Subject: RE: [Flashcoders] Best way to access my main class?

*Option 3:* I create a custom event, dispatch that event, and create a
listener in MyGame rather than call a function directly.
I'm guessing this is the best way to go theoretically, and will allow me to
reuse my BouncingBall object in other applications, but it's a lot of extra
code, and I constantly worry about not property cleaning up event listeners.


 Hands down, your option 3 is what you should do.  So what if it's some extra 
 code? It's the right way to accomplish this.  Your object should not target 
 and call methods in other classes outside of it, that's extremely tight 
 coupling, which is bad.

 So have your bouncing ball sprite dispatch a custom event, have the other 
 class listen for that same custom event and do whatever logic you want, like 
 call another method.  It's not messy if you keep your code clean.  It just 
 takes practice of doing this a lot before you realize an architecture emerges 
 in your coding you are familiar with.  I think its even messier to do option 
 1 or 2, if that makes you feel any better.


 Jason Merrill
 Bank of America Instructional Technology  Media   ·   Learning 
 Performance Solutions LLD

 Interested in Flash Platform technologies?  Join the Bank of America Flash 
 Platform Community
 Interested in innovative ideas in Learning?  Check out the Innovative 
 Learning Blog and subscribe.




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RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Lehr, Ross (N-SGIS)
This brings up a question I had about events.  Is there a way to send an event 
all the way to the document class, no matter where it's been dispatched from?  
For instance, I have a document class that creates a menu class, which 
creates several icon button classes.  I want the document class to be able to 
receive the event dispatched from the icon button.  Currently, the only way I 
know how to do it is have the icon button send it to the menu and then the 
menu send it to the document.  So, my question is, can the document class 
receive an event directly sent from the icon button?

Thanks,
Ross

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
Sent: Thursday, February 05, 2009 1:03 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Best way to access my main class?

*Option 3:* I create a custom event, dispatch that event, and create a
listener in MyGame rather than call a function directly.
I'm guessing this is the best way to go theoretically, and will allow me to
reuse my BouncingBall object in other applications, but it's a lot of extra
code, and I constantly worry about not property cleaning up event listeners.


Hands down, your option 3 is what you should do.  So what if it's some extra 
code? It's the right way to accomplish this.  Your object should not target and 
call methods in other classes outside of it, that's extremely tight coupling, 
which is bad.

So have your bouncing ball sprite dispatch a custom event, have the other class 
listen for that same custom event and do whatever logic you want, like call 
another method.  It's not messy if you keep your code clean.  It just takes 
practice of doing this a lot before you realize an architecture emerges in your 
coding you are familiar with.  I think its even messier to do option 1 or 2, if 
that makes you feel any better.


Jason Merrill
Bank of America Instructional Technology  Media   ·   Learning Performance 
Solutions LLD

Interested in Flash Platform technologies?  Join the Bank of America Flash 
Platform Community 
Interested in innovative ideas in Learning?  Check out the Innovative Learning 
Blog and subscribe.




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RE: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Merrill, Jason
Yes - just turn event bubbling on - then any DisplayObject like sprite or movie 
clip will pass the event up the display list.  


Jason Merrill
Bank of America Instructional Technology  Media   ·   Learning Performance 
Solutions LLD

Interested in Flash Platform technologies?  Join the Bank of America Flash 
Platform Community 
Interested in innovative ideas in Learning?  Check out the Innovative Learning 
Blog and subscribe.






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross 
(N-SGIS)
Sent: Thursday, February 05, 2009 2:15 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Best way to access my main class?

This brings up a question I had about events.  Is there a way to send an event 
all the way to the document class, no matter where it's been dispatched from?  
For instance, I have a document class that creates a menu class, which 
creates several icon button classes.  I want the document class to be able to 
receive the event dispatched from the icon button.  Currently, the only way I 
know how to do it is have the icon button send it to the menu and then the 
menu send it to the document.  So, my question is, can the document class 
receive an event directly sent from the icon button?

Thanks,
Ross

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
Sent: Thursday, February 05, 2009 1:03 PM
To: Flash Coders List
Subject: RE: [Flashcoders] Best way to access my main class?

*Option 3:* I create a custom event, dispatch that event, and create a
listener in MyGame rather than call a function directly.
I'm guessing this is the best way to go theoretically, and will allow me to
reuse my BouncingBall object in other applications, but it's a lot of extra
code, and I constantly worry about not property cleaning up event listeners.


Hands down, your option 3 is what you should do.  So what if it's some extra 
code? It's the right way to accomplish this.  Your object should not target and 
call methods in other classes outside of it, that's extremely tight coupling, 
which is bad.

So have your bouncing ball sprite dispatch a custom event, have the other class 
listen for that same custom event and do whatever logic you want, like call 
another method.  It's not messy if you keep your code clean.  It just takes 
practice of doing this a lot before you realize an architecture emerges in your 
coding you are familiar with.  I think its even messier to do option 1 or 2, if 
that makes you feel any better.


Jason Merrill
Bank of America Instructional Technology  Media   ·   Learning Performance 
Solutions LLD

Interested in Flash Platform technologies?  Join the Bank of America Flash 
Platform Community 
Interested in innovative ideas in Learning?  Check out the Innovative Learning 
Blog and subscribe.




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Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Todd Kerpelman
Thanks, everybody!

Sounds like creating custom events is the way to go (and yes, it's for Send
an alert of some kind to MyGame kind of functionality). I don't have a lot
of experience with 'em, so I was probably going through more trouble to
avoid them than would actually be required to just suck it up and do things
the right way. :)

--T



On Thu, Feb 5, 2009 at 11:31 AM, Merrill, Jason 
jason.merr...@bankofamerica.com wrote:

 Yes - just turn event bubbling on - then any DisplayObject like sprite or
 movie clip will pass the event up the display list.


 Jason Merrill
 Bank of America Instructional Technology  Media   ·   Learning
 Performance Solutions LLD

 Interested in Flash Platform technologies?  Join the Bank of America Flash
 Platform Community
 Interested in innovative ideas in Learning?  Check out the Innovative
 Learning Blog and subscribe.






 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Lehr, Ross
 (N-SGIS)
 Sent: Thursday, February 05, 2009 2:15 PM
 To: Flash Coders List
 Subject: RE: [Flashcoders] Best way to access my main class?

 This brings up a question I had about events.  Is there a way to send an
 event all the way to the document class, no matter where it's been
 dispatched from?  For instance, I have a document class that creates a
 menu class, which creates several icon button classes.  I want the
 document class to be able to receive the event dispatched from the icon
 button.  Currently, the only way I know how to do it is have the icon
 button send it to the menu and then the menu send it to the document.
  So, my question is, can the document class receive an event directly sent
 from the icon button?

 Thanks,
 Ross

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
 flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Merrill, Jason
 Sent: Thursday, February 05, 2009 1:03 PM
 To: Flash Coders List
 Subject: RE: [Flashcoders] Best way to access my main class?

 *Option 3:* I create a custom event, dispatch that event, and create a
 listener in MyGame rather than call a function directly.
 I'm guessing this is the best way to go theoretically, and will allow me
 to
 reuse my BouncingBall object in other applications, but it's a lot of
 extra
 code, and I constantly worry about not property cleaning up event
 listeners.


 Hands down, your option 3 is what you should do.  So what if it's some
 extra code? It's the right way to accomplish this.  Your object should not
 target and call methods in other classes outside of it, that's extremely
 tight coupling, which is bad.

 So have your bouncing ball sprite dispatch a custom event, have the other
 class listen for that same custom event and do whatever logic you want, like
 call another method.  It's not messy if you keep your code clean.  It just
 takes practice of doing this a lot before you realize an architecture
 emerges in your coding you are familiar with.  I think its even messier to
 do option 1 or 2, if that makes you feel any better.


 Jason Merrill
 Bank of America Instructional Technology  Media   ·   Learning
 Performance Solutions LLD

 Interested in Flash Platform technologies?  Join the Bank of America Flash
 Platform Community
 Interested in innovative ideas in Learning?  Check out the Innovative
 Learning Blog and subscribe.




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Re: [Flashcoders] Best way to access my main class?

2009-02-05 Thread Muzak

Look into Event bubbling

http://www.google.com/search?hl=enq=AS3+event+bubblingmeta=

- Original Message - 
From: Lehr, Ross (N-SGIS) ross.l...@lmco.com

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, February 05, 2009 8:14 PM
Subject: RE: [Flashcoders] Best way to access my main class?


This brings up a question I had about events.  Is there a way to send an event all the way to the document class, no matter where 
it's been dispatched from?  For instance, I have a document class that creates a menu class, which creates several icon button 
classes.  I want the document class to be able to receive the event dispatched from the icon button.  Currently, the only way I 
know how to do it is have the icon button send it to the menu and then the menu send it to the document.  So, my question 
is, can the document class receive an event directly sent from the icon button?


Thanks,
Ross


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