Re: [Flashcoders] Flash to HTML

2014-08-08 Thread Cédric Muller
I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild my HTML file, so I am wondering how this happened. Since I told you I would show my tests with HTML5 vs Flash, here they are: FLASH http://www.benga.li/mcd/versailles/banner_de_chili_1600x490.html HTML

Re: [Flashcoders] Flash to HTML

2014-08-08 Thread David Cohn
Hmmm... that's very strange re: the HTML file-- but it's definitely getting rebuilt during the build process. Are you modifying the index.html file in the Export/html5/bin directory? Anyway, as I said, this is the least important gripe... I'll take a further look at greensock-- it look

Re: [Flashcoders] Flash to HTML

2014-08-07 Thread David Cohn
Hey all, I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question was asked a while ago, and the list is rather slow, I thought I'd share some further thoughts... I've decided to go with CreateJS for now. I was very excited about Haxe, especially from the point of view of

RE: [Flashcoders] Flash to HTML

2014-08-07 Thread Cor van Dooren
To: flashcoders@chattyfig.figleaf.com Subject: Re: [Flashcoders] Flash to HTML Hey all, I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question was asked a while ago, and the list is rather slow, I thought I'd share some further thoughts... I've decided to go with CreateJS for now. I

Re: [Flashcoders] Flash to HTML

2014-07-31 Thread David Cohn
@Cedric, Finally got a chance to play around a bit with Haxe-- really looks promising! I'm wondering how you approach combining HTML with the more complex Flash-style content-- do you compile your Haxe files and then add the appropriate div's etc into a separate HTML file? I.e. it looks like

Re: [Flashcoders] Flash to HTML

2014-06-23 Thread tom rhodes
@erick: You can use externs for all the native functionality. Same goes for using existing C++ or Java libs. On 23 June 2014 10:53, tom rhodes tom.rho...@gmail.com wrote: @David: You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all teh native targets, the html5 target

Re: [Flashcoders] Flash to HTML

2014-06-23 Thread tom rhodes
@David: You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all teh native targets, the html5 target is still not 100% there, but there's a new backend for it which has improved things massively. Bitmap animation is no problem, either using OpenFL or the createJS extensions if

Re: [Flashcoders] Flash to HTML

2014-06-23 Thread David Cohn
Cedric, I've been here since the get-go... in digest mode, so most questions are answered by the time I get them ;-) Thanks-- time to delve into Haxe-- I'm excited! --Dave Nice to see you on board the Haxe train! Not seen you in the mailing list?

Re: [Flashcoders] Flash to HTML

2014-06-23 Thread John McCormack
On 23/06/2014 17:29, David Cohn wrote: Cedric, I've been here since the get-go... in digest mode, so most questions are answered by the time I get them ;-) Thanks-- time to delve into Haxe-- I'm excited! --Dave I don't know how good it is but FDT have been involved with Haxe for a long

Re: [Flashcoders] Flash to HTML

2014-06-22 Thread erik mattheis
How is HAXE/OpenFL for compiling to native mobile devices? Any libraries allow it to access device features or does it still compile a web app into a native wrapper? On Fri, Jun 20, 2014 at 3:42 AM, tom rhodes tom.rho...@gmail.com wrote: Look at Haxe, www.haxe.org and in particular OpenFL lib

Re: [Flashcoders] Flash to HTML

2014-06-22 Thread David Cohn
Thanks Cedric; looks like it's well worth exploring. Am I right in believing that you can compile to vanilla PHP code, without the need for any additional server installations? Would love to see your example... Thanks, --Dave On Jun 21, 2014, at 9:00 AM,

Re: [Flashcoders] Flash to HTML

2014-06-21 Thread Cédric Muller
Hi David, I have been playing with a lot of HaXE, createjs, base html5 canvas and, of course, Flash these last months. Whatever you can do in AS3, you can do it with HaXE. And there are some additional benefits, but these are just developer bonuses. From what I can say, JS+HTML canvas

Re: [Flashcoders] Flash to HTML

2014-06-20 Thread tom rhodes
Look at Haxe, www.haxe.org and in particular OpenFL lib ( http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are automated tools for this, but you'll probably still have to get your hands dirty) and from there you should be good with a few tweaks to compile with OpenFL to HTML5,

Re: [Flashcoders] Flash to HTML

2014-06-20 Thread David Cohn
John, Flash HTML5 Canvas publishing uses createJS. If, like me, you're using CS6 instead of doing the CC subscription route, there's a Toolkit for that as well (http://www.adobe.com/devnet/createjs.html). I'm just beginning to look at this, and additionally I have the luxury of starting with

Re: [Flashcoders] Flash to HTML

2014-06-19 Thread Mike Starr
John, Have yough considered writing up some simple pseudocode for us to build upon? On Thu, Jun 19, 2014 at 1:02 PM, John R. Sweeney Jr. jr.swee...@comcast.net wrote: The group has been quite for awhile. Anyone still here? I know things are constantly evolving, I’m curious if anyone has

RE: [Flashcoders] Flash to HTML

2014-06-19 Thread Merrill, Jason
New version of Flash just came out that claims to export to HTML5 Canvas and do Actionscript to Javascript translations. Worth checking out? https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html Jason Merrill Instructional Technology Architect II Bank of America  

Re: [Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
Hi Mike, Not sure what you mean? I have a game that is written in AS3 and deployed via AIR to PC and MAC desktop, iPad’s and Android. Now my client wants to take it online, but I can’t use it as a Flash site, but then IOS and Android tablets won’t be able to access the app. So it will have to

Re: [Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
Has anyone played with this? Everything I’ve read, timeline animations can get converted and simple code. I have a 5 frame app that has 50 layers, 1000+ library elements and thousands of lines of code that the client now wants to go online for all platforms. What a surprise. ;) I’ll look into

Re: [Flashcoders] Flash to HTML

2014-06-19 Thread James Merrill
I would really consider saying no to that request, and suggesting a rebuild that uses modern web standards. There are a lot of web optimizations that I would almost guarantee an export wouldn't consider... You'd definitely want to be lazy loading a lot of those assets so the preloading is

Re: [Flashcoders] Flash to HTML

2014-06-19 Thread Kerry Thompson
It doesn't sound that tough a choice to me. Adobe will support Flash for years, for sure--it still supports Director, with regular Shlockwave updates. Whether there will be a market for us coders is another question. I have a job, with a real salary (I had to put the retirement thing on hold when

Re: [Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
The toughest choice for them is cost. This game was expensive and took about a year to build and then don’t want to shell out the same amount for a complete rebuild. So I’m at least doing the research. Thanks, John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive

Re: [Flashcoders] Flash to HTML

2014-06-19 Thread Paul A.
It's wishful thinking that there is a magic button anywhere that is going to convert any flash app of any real complexity into a fully functional HTML app. I think Adobe are making strides in this area, but it's nowhere near what you need. If it was, Adobe would be blasting it from the

Re: [Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
Howdy, I know that and I’m sure most developers do too, but I promised the client I would do my best to look into it, before I give him the inevitable bad news. The assets are the problem as much as the extensive coding. This is a real-time simulation of living on your own for a year (52 weeks

RE: [Flashcoders] Flash Over HTML

2007-03-27 Thread Shawn Steward
try wmode = opaque -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Karim Beyrouti Sent: Tuesday, March 27, 2007 7:37 AM To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] Flash Over HTML Hi All, I am a bit stuck with this one - I am trying

Re: [Flashcoders] Flash Over HTML

2007-03-27 Thread Arul Prasad M L
Am not very sure about CSS, but, z-index = 1 is below z-index =2, isnt it? So, from your CSS, I understand that flashcontentis definitely gonna be below the html in 'izizu_div_content'. Shouldn't 'flashcontent' have a higher depth than the other layers? On 3/27/07, Karim Beyrouti [EMAIL

RE: [Flashcoders] Flash Over HTML

2007-03-27 Thread Karim Beyrouti
Sorted it... for the archives - flash DIV needs position: absolute; to go over the HTML -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Shawn Steward Sent: 27 March 2007 14:57 To: flashcoders@chattyfig.figleaf.com Subject: RE: [Flashcoders] Flash Over

Re: [Flashcoders] Flash in HTML and the Object Embed tags ...

2006-04-04 Thread Stephen Ford
It's a flash movie that replaces the broken icon, not an image. There's nothing else on the HTML page other than one flash movie. Thanks if anyone can help. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the

Re: [Flashcoders] Flash in HTML and the Object Embed tags ...

2006-04-04 Thread Éric Thibault
It would be helpfull to see the actual html page... :-) A+ Stephen Ford wrote: Can anyone tell my why the following icon/image appears momentarilyin the top left of my browser screen when visiting my website: (click link to see

Re: [Flashcoders] Flash in HTML and the Object Embed tags ...

2006-04-04 Thread Steve Rachels
Well, from my understanding, that image comes up as a place holder while the movie gets found and loaded. Without seeing what your movie is, or how the html page is set up, it isn't easy to know what might be wrong other than that. You might want to put a loading page up to fill the space