Re: [Flashcoders] Getting Frames Per Second

2007-01-24 Thread Zárate

Is there a way to know the original fps of a loaded swf? I mean, the
fps to which it was compiled to, not the actual framerate?

Cheers,

Juan

On 1/23/07, Eskil Janson [EMAIL PROTECTED] wrote:

Hi Daniel!

If you want something more graphical, you can download my framechecker at:

http://www.flashakademin.se/framechecker/framechecker.fla

Drag the performacetester clip from the library of the fla to the stage
of any .fla you want to test, and
you will see how the framerate fluctuates over time (if you have
performance issues...)

Regards

/Eskil


Marc Hoffman skrev:
 Daniel,

 Try this, from Colin Moock:

 
http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/


 A bit dated, but still should work fine or at least give you a
 headstart building your own.

 Marc Hoffman

 At 10:20 AM 1/23/2007, you wrote:

 The post below about converting graphics to vectors got me thinking
 and I wanted to see how using bitmap cache, vectors, filters, images,
 etc effected the frame rate.  I can obviously see when the frame rate
 slows down, but it'd be nice to have some actual numbers with it.

 I'd also like to get some real numbers when testing flash
 applications on slower computers and different OS.

 Daniel Holth
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RE: [Flashcoders] Getting Frames Per Second

2007-01-24 Thread Steven Sacks | BLITZ
 Is there a way to know the original fps of a loaded swf? I 
 mean, the fps to which it was compiled to, not the actual framerate?

Sure, decompile it.  :)

http://www.sothink.com/

FYI, you can set Flash to 24fps and runtime framerate calculators will
show it's running 35-38 fps.  The player ain't perfect.
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Re: [Flashcoders] Getting Frames Per Second

2007-01-23 Thread Hans Wichman

Hi,
something like this?
var lastTime = getTimer();
onEnterFrame() {
   trace(fps=+(1/(getTimer()-lastTime)));
lastTime = getTimer()
}

greetz
JC


On 1/23/07, Holth, Daniel C. [EMAIL PROTECTED] wrote:



So I feel like this should be obvious, but is there built in functionality
in Flash 8 to get the FPS of the currently running SWF?

If there isn't, does anyone have some code snippets that do it?  I tried
setting intervals to check how many frames have passsed since the last
check, but that eventually gets unsynched and prints out incorrect data.

Thanks

Daniel Holth
I.S. Programmer
x5217   ||   J301


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RE: [Flashcoders] Getting Frames Per Second

2007-01-23 Thread Hairy Dog Digital
Hi Daniel,

Just out of curiosity, why do you need to detect/see the framerate in your
published SWF?

...Rob

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RE: [Flashcoders] Getting Frames Per Second

2007-01-23 Thread Holth, Daniel C.

The post below about converting graphics to vectors got me thinking and I 
wanted to see how using bitmap cache, vectors, filters, images, etc effected 
the frame rate.  I can obviously see when the frame rate slows down, but it'd 
be nice to have some actual numbers with it.

I'd also like to get some real numbers when testing flash applications on 
slower computers and different OS.

Daniel Holth


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Hairy Dog
Digital
Sent: Tuesday, January 23, 2007 11:17 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Getting Frames Per Second


Hi Daniel,

Just out of curiosity, why do you need to detect/see the framerate in your
published SWF?

...Rob

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RE: [Flashcoders] Getting Frames Per Second

2007-01-23 Thread Steven Sacks | BLITZ
In addition to being the best Flash debugging tool on the planet, Xray
has a built in Framerate display.

http://www.osflash.org/xray

:)
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Re: [Flashcoders] Getting Frames Per Second

2007-01-23 Thread slangeberg

Here's a suggestion for Hans' code:

var lastTime = getTimer();
this.onEnterFrame = function() {
  trace(fps=+Math.floor(1000/(getTimer()-lastTime)));
  lastTime = getTimer()
}

On 1/23/07, Holth, Daniel C. [EMAIL PROTECTED] wrote:



The post below about converting graphics to vectors got me thinking and I
wanted to see how using bitmap cache, vectors, filters, images, etc effected
the frame rate.  I can obviously see when the frame rate slows down, but
it'd be nice to have some actual numbers with it.

I'd also like to get some real numbers when testing flash applications on
slower computers and different OS.

Daniel Holth


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Hairy Dog
Digital
Sent: Tuesday, January 23, 2007 11:17 AM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Getting Frames Per Second


Hi Daniel,

Just out of curiosity, why do you need to detect/see the framerate in your
published SWF?

...Rob

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RE: [Flashcoders] Getting Frames Per Second

2007-01-23 Thread Marc Hoffman

Daniel,

Try this, from Colin Moock:

http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/ 



A bit dated, but still should work fine or at least give you a 
headstart building your own.


Marc Hoffman

At 10:20 AM 1/23/2007, you wrote:

The post below about converting graphics to vectors got me thinking 
and I wanted to see how using bitmap cache, vectors, filters, 
images, etc effected the frame rate.  I can obviously see when the 
frame rate slows down, but it'd be nice to have some actual numbers with it.


I'd also like to get some real numbers when testing flash 
applications on slower computers and different OS.


Daniel Holth

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Re: [Flashcoders] Getting Frames Per Second

2007-01-23 Thread Eskil Janson

Hi Daniel!

If you want something more graphical, you can download my framechecker at:

http://www.flashakademin.se/framechecker/framechecker.fla

Drag the performacetester clip from the library of the fla to the stage 
of any .fla you want to test, and
you will see how the framerate fluctuates over time (if you have 
performance issues...)


Regards

/Eskil


Marc Hoffman skrev:

Daniel,

Try this, from Colin Moock:

http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/http://www.moock.org/webdesign/flash/actionscript/fps-speedometer/ 



A bit dated, but still should work fine or at least give you a 
headstart building your own.


Marc Hoffman

At 10:20 AM 1/23/2007, you wrote:

The post below about converting graphics to vectors got me thinking 
and I wanted to see how using bitmap cache, vectors, filters, images, 
etc effected the frame rate.  I can obviously see when the frame rate 
slows down, but it'd be nice to have some actual numbers with it.


I'd also like to get some real numbers when testing flash 
applications on slower computers and different OS.


Daniel Holth

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---eskilStina 
--

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Slupskjulsvägen 38   	  E-post: [EMAIL PROTECTED] 
mailto:[EMAIL PROTECTED]

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