Re: [Flashcoders] How do real developers do key handling?
You don't need any special hash class for this; since you're using string keys, you can simply use the Object class, like so: class ChannelInput { private handlerMap:Object = null; function ChannelInput() { handlerMap = new Object(); } public function addKey(key:String, handler:KeyHandler):Void { handlerMap[key]=handler; } public function processKey(key:String):Void { var handler:KeyHandler = KeyHandler(handlerMap[key]); if (handler == undefined) { trace(ERROR: undefined handler for key \ + key + \); } else { handler.handleKey(key); } } HTH, Ian On 6/7/06, Bart Wttewaall [EMAIL PROTECTED] wrote: The open-source Vegas framework at osflash.org makes use of a hashmap. Since every Object extends of CoreObject, a hashcode is added to every object. A nice solution, I think. static private var _initHashCode:Boolean = HashCode.initialize(CoreObject.prototype) ; 2006/6/7, Kevin Aebig [EMAIL PROTECTED]: Well the code that your friend is suggesting is pretty straightforward and you could port it over to AS2 if you wanted. Instead of a hashMap, why not just use an associative array? I'm pretty sure that I've seen a hash class ripping around from either Brandan Hall or Samuel Wan based off of an associative array. All in all, the code could be ported over with minimal effort... but there would be some area's that you would need to be creative with. Cheers, Kevin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 4:09 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] How do real developers do key handling? I have 10 apps that will controlled with a TV remote control (no mouse). There are only 12 keys on the remote, so the app that has focus will will have to do very different things with a given key press, depending on context. A java dev. friend suggested an approach using a hashMap, but we don't have hashMap in AS 2.0. And I'm a bit confused by his sample code: public class ChannelInputTest { public static void main(String argv[]) { // Create a new ChannelInput object and add a few keys to its map ChannelInput ci1 = new ChannelInput(); ci1.addKey(1, new SimpleKeyHandler()); ci1.addKey(2, new AnotherSimpleKeyHandler()); // Now handle some keys with this puppy ci1.processKey(1); ci1.processKey(2); // Create a SECOND ChannelInput object, and add some different keys/handlers ChannelInput ci2 = new ChannelInput(); ci2.addKey(3, new AnotherSimpleKeyHandler()); ci2.addKey(4, new SimpleKeyHandler()); ci2.processKey(3); ci2.processKey(4); // Finally - should get an error if a ChannelInput gets unmapped key ci2.processKey(1); } } import java.util.HashMap; public class ChannelInput { private HashMap handlerMap = null; ChannelInput() { handlerMap = new HashMap(); } public void addKey(String key, KeyHandler handler) { handlerMap.put(key, handler); } public void processKey(String key) { KeyHandler handler = (KeyHandler) handlerMap.get(key); if (handler == null) { System.out.println(ERROR: null handler for key \ + key + \); } else { handler.handleKey(key); } } public class SimpleKeyHandler implements KeyHandler { public void handleKey(String key) { System.out.println(SimpleKeyHandler Key + key + was pressed); // Action for this key goes here } } interface KeyHandler { public void handleKey(String key); } Kevin Aebig [EMAIL PROTECTED] wrote: Perhaps if you told us what you're trying to accomplish, we could offer suggestions around it, but as far as catching specific keys, I'm pretty sure you're doing it the only way possible. !k -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 3:01 PM To: flash Coders Subject: [Flashcoders] How do real developers do key handling? How do real actionscript developers do key handling? If you have several (like 10) apps that are loaded into MCs in 'Main.swf'... What's a good way to code the key handling? Right now I'm drowning in multiple key.GetCode() switch statements that all live in my 'Main.as'. How do smart people do this?? Any suggestions, sample code, links to tutes etc., very greatly appreciated. -mga - Sneak preview the all-new Yahoo.com. It's not radically different. Just radically better. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your
Re: [Flashcoders] How do real developers do key handling?
Ian, That does help, (alot actually). I'm still an oo newb so, I really appreicate the help and the simple-approach sample code. I wasn't sure how to deal with the lack of hashMap. Thanks everyone for help with this, I greatly appreciate it. I'll take a stab at converting the java to AS 2.0... and may be back with more noob questions on the conversion. mga Ian Thomas [EMAIL PROTECTED] wrote: You don't need any special hash class for this; since you're using string keys, you can simply use the Object class, like so: class ChannelInput { private handlerMap:Object = null; function ChannelInput() { handlerMap = new Object(); } public function addKey(key:String, handler:KeyHandler):Void { handlerMap[key]=handler; } public function processKey(key:String):Void { var handler:KeyHandler = KeyHandler(handlerMap[key]); if (handler == undefined) { trace(ERROR: undefined handler for key \ + key + \); } else { handler.handleKey(key); } } HTH, Ian On 6/7/06, Bart Wttewaall wrote: The open-source Vegas framework at osflash.org makes use of a hashmap. Since every Object extends of CoreObject, a hashcode is added to every object. A nice solution, I think. static private var _initHashCode:Boolean = HashCode.initialize(CoreObject.prototype) ; 2006/6/7, Kevin Aebig : Well the code that your friend is suggesting is pretty straightforward and you could port it over to AS2 if you wanted. Instead of a hashMap, why not just use an associative array? I'm pretty sure that I've seen a hash class ripping around from either Brandan Hall or Samuel Wan based off of an associative array. All in all, the code could be ported over with minimal effort... but there would be some area's that you would need to be creative with. Cheers, Kevin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 4:09 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] How do real developers do key handling? I have 10 apps that will controlled with a TV remote control (no mouse). There are only 12 keys on the remote, so the app that has focus will will have to do very different things with a given key press, depending on context. A java dev. friend suggested an approach using a hashMap, but we don't have hashMap in AS 2.0. And I'm a bit confused by his sample code: public class ChannelInputTest { public static void main(String argv[]) { // Create a new ChannelInput object and add a few keys to its map ChannelInput ci1 = new ChannelInput(); ci1.addKey(1, new SimpleKeyHandler()); ci1.addKey(2, new AnotherSimpleKeyHandler()); // Now handle some keys with this puppy ci1.processKey(1); ci1.processKey(2); // Create a SECOND ChannelInput object, and add some different keys/handlers ChannelInput ci2 = new ChannelInput(); ci2.addKey(3, new AnotherSimpleKeyHandler()); ci2.addKey(4, new SimpleKeyHandler()); ci2.processKey(3); ci2.processKey(4); // Finally - should get an error if a ChannelInput gets unmapped key ci2.processKey(1); } } import java.util.HashMap; public class ChannelInput { private HashMap handlerMap = null; ChannelInput() { handlerMap = new HashMap(); } public void addKey(String key, KeyHandler handler) { handlerMap.put(key, handler); } public void processKey(String key) { KeyHandler handler = (KeyHandler) handlerMap.get(key); if (handler == null) { System.out.println(ERROR: null handler for key \ + key + \); } else { handler.handleKey(key); } } public class SimpleKeyHandler implements KeyHandler { public void handleKey(String key) { System.out.println(SimpleKeyHandler Key + key + was pressed); // Action for this key goes here } } interface KeyHandler { public void handleKey(String key); } Kevin Aebig wrote: Perhaps if you told us what you're trying to accomplish, we could offer suggestions around it, but as far as catching specific keys, I'm pretty sure you're doing it the only way possible. !k -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 3:01 PM To: flash Coders Subject: [Flashcoders] How do real developers do key handling? How do real actionscript developers do key handling? If you have several (like 10) apps that are loaded into MCs in 'Main.swf'... What's a good way to code the key handling? Right now I'm drowning in multiple key.GetCode() switch statements that all live in my 'Main.as'. How do smart people do this?? Any suggestions, sample code, links to tutes etc., very greatly appreciated. -mga __ Do You Yahoo!? Tired of spam? Yahoo! Mail
RE: [Flashcoders] How do real developers do key handling?
Perhaps if you told us what you're trying to accomplish, we could offer suggestions around it, but as far as catching specific keys, I'm pretty sure you're doing it the only way possible. !k -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 3:01 PM To: flash Coders Subject: [Flashcoders] How do real developers do key handling? How do real actionscript developers do key handling? If you have several (like 10) apps that are loaded into MCs in 'Main.swf'... What's a good way to code the key handling? Right now I'm drowning in multiple key.GetCode() switch statements that all live in my 'Main.as'. How do smart people do this?? Any suggestions, sample code, links to tutes etc., very greatly appreciated. -mga - How low will we go? Check out Yahoo! Messenger's low PC-to-Phone call rates. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] How do real developers do key handling?
I have 10 apps that will controlled with a TV remote control (no mouse). There are only 12 keys on the remote, so the app that has focus will will have to do very different things with a given key press, depending on context. A java dev. friend suggested an approach using a hashMap, but we don't have hashMap in AS 2.0. And I'm a bit confused by his sample code: public class ChannelInputTest { public static void main(String argv[]) { // Create a new ChannelInput object and add a few keys to its map ChannelInput ci1 = new ChannelInput(); ci1.addKey(1, new SimpleKeyHandler()); ci1.addKey(2, new AnotherSimpleKeyHandler()); // Now handle some keys with this puppy ci1.processKey(1); ci1.processKey(2); // Create a SECOND ChannelInput object, and add some different keys/handlers ChannelInput ci2 = new ChannelInput(); ci2.addKey(3, new AnotherSimpleKeyHandler()); ci2.addKey(4, new SimpleKeyHandler()); ci2.processKey(3); ci2.processKey(4); // Finally - should get an error if a ChannelInput gets unmapped key ci2.processKey(1); } } import java.util.HashMap; public class ChannelInput { private HashMap handlerMap = null; ChannelInput() { handlerMap = new HashMap(); } public void addKey(String key, KeyHandler handler) { handlerMap.put(key, handler); } public void processKey(String key) { KeyHandler handler = (KeyHandler) handlerMap.get(key); if (handler == null) { System.out.println(ERROR: null handler for key \ + key + \); } else { handler.handleKey(key); } } public class SimpleKeyHandler implements KeyHandler { public void handleKey(String key) { System.out.println(SimpleKeyHandler Key + key + was pressed); // Action for this key goes here } } interface KeyHandler { public void handleKey(String key); } Kevin Aebig [EMAIL PROTECTED] wrote: Perhaps if you told us what you're trying to accomplish, we could offer suggestions around it, but as far as catching specific keys, I'm pretty sure you're doing it the only way possible. !k -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 3:01 PM To: flash Coders Subject: [Flashcoders] How do real developers do key handling? How do real actionscript developers do key handling? If you have several (like 10) apps that are loaded into MCs in 'Main.swf'... What's a good way to code the key handling? Right now I'm drowning in multiple key.GetCode() switch statements that all live in my 'Main.as'. How do smart people do this?? Any suggestions, sample code, links to tutes etc., very greatly appreciated. -mga - Sneak preview the all-new Yahoo.com. It's not radically different. Just radically better. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
RE: [Flashcoders] How do real developers do key handling?
Well the code that your friend is suggesting is pretty straightforward and you could port it over to AS2 if you wanted. Instead of a hashMap, why not just use an associative array? I'm pretty sure that I've seen a hash class ripping around from either Brandan Hall or Samuel Wan based off of an associative array. All in all, the code could be ported over with minimal effort... but there would be some area's that you would need to be creative with. Cheers, Kevin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 4:09 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] How do real developers do key handling? I have 10 apps that will controlled with a TV remote control (no mouse). There are only 12 keys on the remote, so the app that has focus will will have to do very different things with a given key press, depending on context. A java dev. friend suggested an approach using a hashMap, but we don't have hashMap in AS 2.0. And I'm a bit confused by his sample code: public class ChannelInputTest { public static void main(String argv[]) { // Create a new ChannelInput object and add a few keys to its map ChannelInput ci1 = new ChannelInput(); ci1.addKey(1, new SimpleKeyHandler()); ci1.addKey(2, new AnotherSimpleKeyHandler()); // Now handle some keys with this puppy ci1.processKey(1); ci1.processKey(2); // Create a SECOND ChannelInput object, and add some different keys/handlers ChannelInput ci2 = new ChannelInput(); ci2.addKey(3, new AnotherSimpleKeyHandler()); ci2.addKey(4, new SimpleKeyHandler()); ci2.processKey(3); ci2.processKey(4); // Finally - should get an error if a ChannelInput gets unmapped key ci2.processKey(1); } } import java.util.HashMap; public class ChannelInput { private HashMap handlerMap = null; ChannelInput() { handlerMap = new HashMap(); } public void addKey(String key, KeyHandler handler) { handlerMap.put(key, handler); } public void processKey(String key) { KeyHandler handler = (KeyHandler) handlerMap.get(key); if (handler == null) { System.out.println(ERROR: null handler for key \ + key + \); } else { handler.handleKey(key); } } public class SimpleKeyHandler implements KeyHandler { public void handleKey(String key) { System.out.println(SimpleKeyHandler Key + key + was pressed); // Action for this key goes here } } interface KeyHandler { public void handleKey(String key); } Kevin Aebig [EMAIL PROTECTED] wrote: Perhaps if you told us what you're trying to accomplish, we could offer suggestions around it, but as far as catching specific keys, I'm pretty sure you're doing it the only way possible. !k -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 3:01 PM To: flash Coders Subject: [Flashcoders] How do real developers do key handling? How do real actionscript developers do key handling? If you have several (like 10) apps that are loaded into MCs in 'Main.swf'... What's a good way to code the key handling? Right now I'm drowning in multiple key.GetCode() switch statements that all live in my 'Main.as'. How do smart people do this?? Any suggestions, sample code, links to tutes etc., very greatly appreciated. -mga - Sneak preview the all-new Yahoo.com. It's not radically different. Just radically better. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How do real developers do key handling?
The open-source Vegas framework at osflash.org makes use of a hashmap. Since every Object extends of CoreObject, a hashcode is added to every object. A nice solution, I think. static private var _initHashCode:Boolean = HashCode.initialize(CoreObject.prototype) ; 2006/6/7, Kevin Aebig [EMAIL PROTECTED]: Well the code that your friend is suggesting is pretty straightforward and you could port it over to AS2 if you wanted. Instead of a hashMap, why not just use an associative array? I'm pretty sure that I've seen a hash class ripping around from either Brandan Hall or Samuel Wan based off of an associative array. All in all, the code could be ported over with minimal effort... but there would be some area's that you would need to be creative with. Cheers, Kevin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 4:09 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] How do real developers do key handling? I have 10 apps that will controlled with a TV remote control (no mouse). There are only 12 keys on the remote, so the app that has focus will will have to do very different things with a given key press, depending on context. A java dev. friend suggested an approach using a hashMap, but we don't have hashMap in AS 2.0. And I'm a bit confused by his sample code: public class ChannelInputTest { public static void main(String argv[]) { // Create a new ChannelInput object and add a few keys to its map ChannelInput ci1 = new ChannelInput(); ci1.addKey(1, new SimpleKeyHandler()); ci1.addKey(2, new AnotherSimpleKeyHandler()); // Now handle some keys with this puppy ci1.processKey(1); ci1.processKey(2); // Create a SECOND ChannelInput object, and add some different keys/handlers ChannelInput ci2 = new ChannelInput(); ci2.addKey(3, new AnotherSimpleKeyHandler()); ci2.addKey(4, new SimpleKeyHandler()); ci2.processKey(3); ci2.processKey(4); // Finally - should get an error if a ChannelInput gets unmapped key ci2.processKey(1); } } import java.util.HashMap; public class ChannelInput { private HashMap handlerMap = null; ChannelInput() { handlerMap = new HashMap(); } public void addKey(String key, KeyHandler handler) { handlerMap.put(key, handler); } public void processKey(String key) { KeyHandler handler = (KeyHandler) handlerMap.get(key); if (handler == null) { System.out.println(ERROR: null handler for key \ + key + \); } else { handler.handleKey(key); } } public class SimpleKeyHandler implements KeyHandler { public void handleKey(String key) { System.out.println(SimpleKeyHandler Key + key + was pressed); // Action for this key goes here } } interface KeyHandler { public void handleKey(String key); } Kevin Aebig [EMAIL PROTECTED] wrote: Perhaps if you told us what you're trying to accomplish, we could offer suggestions around it, but as far as catching specific keys, I'm pretty sure you're doing it the only way possible. !k -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 3:01 PM To: flash Coders Subject: [Flashcoders] How do real developers do key handling? How do real actionscript developers do key handling? If you have several (like 10) apps that are loaded into MCs in 'Main.swf'... What's a good way to code the key handling? Right now I'm drowning in multiple key.GetCode() switch statements that all live in my 'Main.as'. How do smart people do this?? Any suggestions, sample code, links to tutes etc., very greatly appreciated. -mga - Sneak preview the all-new Yahoo.com. It's not radically different. Just radically better. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com
Re: [Flashcoders] How do real developers do key handling?
Not exactly a real hascode though. In Java for example, two distinct yet identical (in composition) objects will result in the same hashcode. In Vegas, the hashes will be different because the number is generated incrementally. Their map implementation is pretty strange as well and does not lend itself to a large number of entries. Access would be very slow after awhile. Better off to use object instances as maps. Since the example you show shows that you are mapping with String keys, it should be fine. Scott On 6/6/06, Bart Wttewaall [EMAIL PROTECTED] wrote: The open-source Vegas framework at osflash.org makes use of a hashmap. Since every Object extends of CoreObject, a hashcode is added to every object. A nice solution, I think. static private var _initHashCode:Boolean = HashCode.initialize(CoreObject.prototype) ; 2006/6/7, Kevin Aebig [EMAIL PROTECTED]: Well the code that your friend is suggesting is pretty straightforward and you could port it over to AS2 if you wanted. Instead of a hashMap, why not just use an associative array? I'm pretty sure that I've seen a hash class ripping around from either Brandan Hall or Samuel Wan based off of an associative array. All in all, the code could be ported over with minimal effort... but there would be some area's that you would need to be creative with. Cheers, Kevin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 4:09 PM To: Flashcoders mailing list Subject: RE: [Flashcoders] How do real developers do key handling? I have 10 apps that will controlled with a TV remote control (no mouse). There are only 12 keys on the remote, so the app that has focus will will have to do very different things with a given key press, depending on context. A java dev. friend suggested an approach using a hashMap, but we don't have hashMap in AS 2.0. And I'm a bit confused by his sample code: public class ChannelInputTest { public static void main(String argv[]) { // Create a new ChannelInput object and add a few keys to its map ChannelInput ci1 = new ChannelInput(); ci1.addKey(1, new SimpleKeyHandler()); ci1.addKey(2, new AnotherSimpleKeyHandler()); // Now handle some keys with this puppy ci1.processKey(1); ci1.processKey(2); // Create a SECOND ChannelInput object, and add some different keys/handlers ChannelInput ci2 = new ChannelInput(); ci2.addKey(3, new AnotherSimpleKeyHandler()); ci2.addKey(4, new SimpleKeyHandler()); ci2.processKey(3); ci2.processKey(4); // Finally - should get an error if a ChannelInput gets unmapped key ci2.processKey(1); } } import java.util.HashMap; public class ChannelInput { private HashMap handlerMap = null; ChannelInput() { handlerMap = new HashMap(); } public void addKey(String key, KeyHandler handler) { handlerMap.put(key, handler); } public void processKey(String key) { KeyHandler handler = (KeyHandler) handlerMap.get(key); if (handler == null) { System.out.println(ERROR: null handler for key \ + key + \); } else { handler.handleKey(key); } } public class SimpleKeyHandler implements KeyHandler { public void handleKey(String key) { System.out.println(SimpleKeyHandler Key + key + was pressed); // Action for this key goes here } } interface KeyHandler { public void handleKey(String key); } Kevin Aebig [EMAIL PROTECTED] wrote: Perhaps if you told us what you're trying to accomplish, we could offer suggestions around it, but as far as catching specific keys, I'm pretty sure you're doing it the only way possible. !k -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of black59mga Sent: June 6, 2006 3:01 PM To: flash Coders Subject: [Flashcoders] How do real developers do key handling? How do real actionscript developers do key handling? If you have several (like 10) apps that are loaded into MCs in 'Main.swf'... What's a good way to code the key handling? Right now I'm drowning in multiple key.GetCode() switch statements that all live in my 'Main.as'. How do smart people do this?? Any suggestions, sample code, links to tutes etc., very greatly appreciated. -mga - Sneak preview the all-new Yahoo.com. It's not radically different. Just radically better. ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com ___ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http