Nils,
The built in properties will of course be available, because in order to
load a swf into the target clip that clip has to exist, so will have _x,
_y, _alpha etc etc properties.
As per the documentation your best of using onLoadInit is you want to
gain access to custom properties or functions in that loaded asset.
Pete
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Nils
Millahn
Sent: 15 September 2005 11:19
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] MovieClipLoader - onLoadComplete event
Hi all,
just asking for clarification on what properties/methods I can access in
the onLoadComplete event of the MovieClipLoader class.
The documentation states that:
"At this point it is impossible to access the loaded movie clip's
methods and properties, and because of this you cannot call a function,
move to a specific frame, and so on."
However I seem to be able to call 'stop()' and change the _x value of a
target clip.
Is it the case then that the built-in MovieClip properties/methods ARE
available, whereas any custom code isn't?
Thanks - Nils.
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