RE: [Flashcoders] Tweener still in development

2010-06-25 Thread Jack Doyle
, support, reliability, file size, architecture, and features. Happy tweening. Jack -Original Message- From: Steven Sacks [mailto:flash...@stevensacks.net] Sent: Thursday, June 24, 2010 3:37 PM To: Flash Coders List Subject: Re: [Flashcoders] Tweener still in development If I recall correctly

Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Cedric Muller
hi a! I am afraid no :( http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/ hth hi guys does anyone know if tweener is still being developed as the updates seem to have gone quiet for the last year(ish)? thanks a ___ Flashcoders

Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Paul Andrews
On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote: hi guys does anyone know if tweener is still being developed as the updates seem to have gone quiet for the last year(ish)? I used to use Tweener, but have jumped to TweenLite and family thanks a

Re: [Flashcoders] Tweener still in development

2010-06-24 Thread allandt bik-elliott (thefieldcomic.com)
ah wow tweener was the first engine i used and while i jumped to tweenmax, i've been using tweener for the last year or so because the team i'm in is using it. I'm quite sad to see development stop really thanks for the info - good luck zeh best a On 24 June 2010 12:15, Paul Andrews

Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Zeh Fernando
Development stopped because, quite frankly, some of the internal design of the engine didn't fit that well anymore - it did too many internal checks for the validity of objects and properties, and performance suffered. Coming from an AS2 frame of mind, if you will. Rather than radically changing

RE: [Flashcoders] Tweener still in development

2010-06-24 Thread Merrill, Jason
Subject: Re: [Flashcoders] Tweener still in development Development stopped because, quite frankly, some of the internal design of the engine didn't fit that well anymore - it did too many internal checks for the validity of objects and properties, and performance suffered. Coming from an AS2 frame

Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Ktu
: [Flashcoders] Tweener still in development Development stopped because, quite frankly, some of the internal design of the engine didn't fit that well anymore - it did too many internal checks for the validity of objects and properties, and performance suffered. Coming from an AS2 frame of mind, if you

Re: [Flashcoders] Tweener still in development

2010-06-24 Thread allandt bik-elliott (thefieldcomic.com)
That between as3 demo literally tore my face off - i didn't think it was possible to get faster than tweenlite On 24 Jun 2010 17:27, Ktu ktu_fl...@cataclysmicrewind.com wrote: If you like stricter more OO code, you can try GTween from Grant Skinner. Not quite as fast in performance as the

Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Steven Sacks
Jack, author of Greensock, has said that the Between AS3 demo is unfair because they purposefully used an inefficient way to tween in Greensock and a specifically optimized but not real world example of tweening with Between. You can ask him for more details. This is not in any way meant to

Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Ktu
sorry guys I'm missing something, where is this 'between as3 demo' ? Ktu; On Thu, Jun 24, 2010 at 3:35 PM, Steven Sacks flash...@stevensacks.netwrote: Jack, author of Greensock, has said that the Between AS3 demo is unfair because they purposefully used an inefficient way to tween in

Re: [Flashcoders] Tweener still in development

2010-06-24 Thread Steven Sacks
If I recall correctly, one of his points was that they used Vectors in 10 for theirs and Arrays in 9 for Greensock's for their comparison, which is obviously biased. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com