, support,
reliability, file size, architecture, and features.
Happy tweening.
Jack
-Original Message-
From: Steven Sacks [mailto:flash...@stevensacks.net]
Sent: Thursday, June 24, 2010 3:37 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Tweener still in development
If I recall correctly
hi a!
I am afraid no :(
http://zehfernando.com/2009/tweener-4-years-later-a-post-mortem/
hth
hi guys
does anyone know if tweener is still being developed as the updates
seem to
have gone quiet for the last year(ish)?
thanks
a
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On 24/06/2010 11:58, allandt bik-elliott (thefieldcomic.com) wrote:
hi guys
does anyone know if tweener is still being developed as the updates seem to
have gone quiet for the last year(ish)?
I used to use Tweener, but have jumped to TweenLite and family
thanks
a
ah wow
tweener was the first engine i used and while i jumped to tweenmax, i've
been using tweener for the last year or so because the team i'm in is using
it. I'm quite sad to see development stop really
thanks for the info - good luck zeh
best
a
On 24 June 2010 12:15, Paul Andrews
Development stopped because, quite frankly, some of the internal design of
the engine didn't fit that well anymore - it did too many internal checks
for the validity of objects and properties, and performance suffered. Coming
from an AS2 frame of mind, if you will. Rather than radically changing
Subject: Re: [Flashcoders] Tweener still in development
Development stopped because, quite frankly, some of the internal design
of the engine didn't fit that well anymore - it did too many internal
checks for the validity of objects and properties, and performance
suffered. Coming from an AS2 frame
: [Flashcoders] Tweener still in development
Development stopped because, quite frankly, some of the internal design
of the engine didn't fit that well anymore - it did too many internal
checks for the validity of objects and properties, and performance
suffered. Coming from an AS2 frame of mind, if you
That between as3 demo literally tore my face off - i didn't think it was
possible to get faster than tweenlite
On 24 Jun 2010 17:27, Ktu ktu_fl...@cataclysmicrewind.com wrote:
If you like stricter more OO code, you can try GTween from Grant Skinner.
Not quite as fast in performance as the
Jack, author of Greensock, has said that the Between AS3 demo is unfair because
they purposefully used an inefficient way to tween in Greensock and a
specifically optimized but not real world example of tweening with Between. You
can ask him for more details.
This is not in any way meant to
sorry guys I'm missing something, where is this 'between as3 demo' ?
Ktu;
On Thu, Jun 24, 2010 at 3:35 PM, Steven Sacks flash...@stevensacks.netwrote:
Jack, author of Greensock, has said that the Between AS3 demo is unfair
because they purposefully used an inefficient way to tween in
If I recall correctly, one of his points was that they used Vectors in 10 for
theirs and Arrays in 9 for Greensock's for their comparison, which is obviously
biased.
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