RE: [Flashcoders] Using Tab key as a game control

2009-05-23 Thread Paul Steven
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Kerry Thompson Sent: 22 May 2009 16:47 To: 'Flash Coders List' Subject: RE: [Flashcoders] Using Tab key as a game control Paul Steven wrote: Is it a bad idea to use the Tab key as a game control. Basically in a crossword game I am

RE: [Flashcoders] Using Tab key as a game control

2009-05-23 Thread Kerry Thompson
Paul Steven wrote: Out of interest, do you think the user should be able to tab between each square on the crossword? That's one way of doing it, and probably just fine. It's not the way I would implement it--not that you're wrong, but here's what I have done, just to throw out a few ideas. I

RE: [Flashcoders] Using Tab key as a game control

2009-05-22 Thread Kerry Thompson
Paul Steven wrote: Is it a bad idea to use the Tab key as a game control. Basically in a crossword game I am creating, I was going to use TAB to move to the next word and SHIFT TAB to move to the previous word. I notice however that when I press the TAB key all the buttons on my game screen

Re: [Flashcoders] Using Tab key as a game control

2009-05-22 Thread Glen Pike
Hi, Your tab key is part of the Accessibility stuff - you can set the tab-indexes on components which you may be able to do dynamically - this would make the accessibility thing work automatically. Trouble is you might be stuck with that beautiful yellow outline :) HTH Glen Paul