Re: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread natalia Vikhtinskaya
THANK YOU to all for help!!

2007/8/25, Paul Venton <[EMAIL PROTECTED]>:
> That works fine across all browsers I mentioned previously :-)
>
> If you clear the browser's cache you'd be able to test it yourself.
>
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of natalia
> Vikhtinskaya
> Sent: 25 August 2007 17:17
> To: flashcoders@chattyfig.figleaf.com
> Subject: Re: [Flashcoders] copy bitmap problem in Firefox and Safari
>
> here I added
> if ((tLoaded / tBytes >= 1) && (tempHolder._height>0) ) {
> as you suggest
> Does that help? I can not check sorry.
>
> http://www.fancybytes.com/test/index_ver3.html
>
>
>
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RE: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread Paul Venton
That works fine across all browsers I mentioned previously :-)

If you clear the browser's cache you'd be able to test it yourself.

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of natalia
Vikhtinskaya
Sent: 25 August 2007 17:17
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] copy bitmap problem in Firefox and Safari

here I added
if ((tLoaded / tBytes >= 1) && (tempHolder._height>0) ) {
as you suggest
Does that help? I can not check sorry.

http://www.fancybytes.com/test/index_ver3.html



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Re: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread natalia Vikhtinskaya
Rakos I think you gave me good suggestion.Thank you very much.It looks
it helps for Firefox at least. If that help for Safari I will be
rescue.

2007/8/25, natalia Vikhtinskaya <[EMAIL PROTECTED]>:
> here I added
> if ((tLoaded / tBytes >= 1) && (tempHolder._height>0) ) {
> as you suggest
> Does that help? I can not check sorry.
>
> http://www.fancybytes.com/test/index_ver3.html
>
>
> 2007/8/25, natalia Vikhtinskaya <[EMAIL PROTECTED]>:
> > here is a code
> >
> > setTmb=function(targetContainer:MovieClip){
> >tmbComlite=false;
> >container.holderImg.hideImg();
> >var arrayPointer:Number = 0;
> >var startNewLoad:Boolean = true;
> >var len:Number=toLoad.length;
> >var countImg:Number=0;
> >this.onEnterFrame = function() {
> >if (startNewLoad) {
> >startNewLoad = false;
> >if ((arrayPointer == len) && (countImg==maxImg)) {
> >delete this.onEnterFrame;
> >preloader.removeMovieClip();
> >tmbComlite=true;  //all tmb loads
> >} else {
> >if (arrayPointer == len){
> >startNewLoad = true;
> >itemCont=eval(targetContainer+(countImg+1));
> >itemCont.holderImg.hideImg();
> >countImg++;
> >itemCont.info="";
> >} else {
> >
> > itemCont=eval(targetContainer+(arrayPointer+1));
> >tempHolder = 
> > itemCont.createEmptyMovieClip("holder", 1);
> >
> > tempHolder.loadMovie(toLoad[arrayPointer]);
> >this.attachMovie("preloader", 
> > "preloader", 999, preloaderPos);
> >
> > preloader.preloadBar.w=preloader.preloadBar._width;
> >preloader._visible=false;
> >if (toLoadId.length<>0){
> >
> > itemCont.info=toLoadId[arrayPointer];//img info
> >
> > itemCont.onRelease=initClickTmb;
> >
> > //itemCont.onRollOver=function(){initImgInfo(this.info);}
> >
> > //itemCont.onRollOut=function(){info.txt.htmlText=portfolioInfo;}
> >
> >
> >} else {
> >delete itemCont.onRelease;
> >}
> >}
> >}
> >} else {
> >var tLoaded = tempHolder.getBytesLoaded();
> >var tBytes = tempHolder.getBytesTotal();
> >if (tLoaded / tBytes >= 1 ) {
> >duplicateMovieClipImage(tempHolder,itemCont);
> >arrayPointer++;
> >countImg++;
> >startNewLoad = true;
> >} else {
> >var percentLoaded = (tLoaded / tBytes);
> >preloader._visible=true;
> >preloader.preloadBar._width = 
> > preloader.preloadBar.w * percentLoaded;
> >}
> >}
> > }
> > }
> >
> > function duplicateMovieClipImage(from, target){
> >var visuals = new flash.display.BitmapData(from._width, 
> > from._height);
> >visuals.draw(from);
> >var visualsLast = new flash.display.BitmapData(from._width, 
> > from._height);
> >visualsLast.draw(target.holderImg);
> >var holderLast=target.createEmptyMovieClip("holderLast", 1);
> >holderLast.attachBitmap(visualsLast,2);
> >holderLast.hideImg();
> >var holderImg=target.createEmptyMovieClip("holderImg", 2);
> > //container.tmbN cont small image
> >holderImg.attachBitmap(visuals,2);
> >holderImg.showImg();
> >from.removeMovieClip();
> > }
> >
> >
> > All logic I think not important. But you can see how images load and
> > then I use copy in bitmap
> >
> >
> > 2007/8/25, Paul Venton <[EMAIL PROTECTED]>:
> > > Checked with the following:
> > >
> > > Internet Explorer 7 with Flash Player 9.0.47.0 no problems encountered.
> > > Internet Explorer 6 with Flash Player 9.0.47.0 no problems encountered.
> > > Firefox 2 with Flash Player 9.0.60.184 images do not load unless cached.
> > > Safari 3 with Flash Player 9.0.60.184 images do not load unless cached.
> > > Opera 9 with Flash Player 9.0.60.184 images do not load unless cached.
> > >
> > >
> > > Internet Explorer is shows your progress bars for image loading, the 
> > > others
>

Re: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread natalia Vikhtinskaya
here I added
if ((tLoaded / tBytes >= 1) && (tempHolder._height>0) ) {
as you suggest
Does that help? I can not check sorry.

http://www.fancybytes.com/test/index_ver3.html


2007/8/25, natalia Vikhtinskaya <[EMAIL PROTECTED]>:
> here is a code
>
> setTmb=function(targetContainer:MovieClip){
>tmbComlite=false;
>container.holderImg.hideImg();
>var arrayPointer:Number = 0;
>var startNewLoad:Boolean = true;
>var len:Number=toLoad.length;
>var countImg:Number=0;
>this.onEnterFrame = function() {
>if (startNewLoad) {
>startNewLoad = false;
>if ((arrayPointer == len) && (countImg==maxImg)) {
>delete this.onEnterFrame;
>preloader.removeMovieClip();
>tmbComlite=true;  //all tmb loads
>} else {
>if (arrayPointer == len){
>startNewLoad = true;
>itemCont=eval(targetContainer+(countImg+1));
>itemCont.holderImg.hideImg();
>countImg++;
>itemCont.info="";
>} else {
>
> itemCont=eval(targetContainer+(arrayPointer+1));
>tempHolder = 
> itemCont.createEmptyMovieClip("holder", 1);
>
> tempHolder.loadMovie(toLoad[arrayPointer]);
>this.attachMovie("preloader", 
> "preloader", 999, preloaderPos);
>
> preloader.preloadBar.w=preloader.preloadBar._width;
>preloader._visible=false;
>if (toLoadId.length<>0){
>
> itemCont.info=toLoadId[arrayPointer];//img info
>
> itemCont.onRelease=initClickTmb;
>
> //itemCont.onRollOver=function(){initImgInfo(this.info);}
>
> //itemCont.onRollOut=function(){info.txt.htmlText=portfolioInfo;}
>
>
>} else {
>delete itemCont.onRelease;
>}
>}
>}
>} else {
>var tLoaded = tempHolder.getBytesLoaded();
>var tBytes = tempHolder.getBytesTotal();
>if (tLoaded / tBytes >= 1 ) {
>duplicateMovieClipImage(tempHolder,itemCont);
>arrayPointer++;
>countImg++;
>startNewLoad = true;
>} else {
>var percentLoaded = (tLoaded / tBytes);
>preloader._visible=true;
>preloader.preloadBar._width = 
> preloader.preloadBar.w * percentLoaded;
>}
>}
> }
> }
>
> function duplicateMovieClipImage(from, target){
>var visuals = new flash.display.BitmapData(from._width, from._height);
>visuals.draw(from);
>var visualsLast = new flash.display.BitmapData(from._width, 
> from._height);
>visualsLast.draw(target.holderImg);
>var holderLast=target.createEmptyMovieClip("holderLast", 1);
>holderLast.attachBitmap(visualsLast,2);
>holderLast.hideImg();
>var holderImg=target.createEmptyMovieClip("holderImg", 2);
> //container.tmbN cont small image
>holderImg.attachBitmap(visuals,2);
>holderImg.showImg();
>from.removeMovieClip();
> }
>
>
> All logic I think not important. But you can see how images load and
> then I use copy in bitmap
>
>
> 2007/8/25, Paul Venton <[EMAIL PROTECTED]>:
> > Checked with the following:
> >
> > Internet Explorer 7 with Flash Player 9.0.47.0 no problems encountered.
> > Internet Explorer 6 with Flash Player 9.0.47.0 no problems encountered.
> > Firefox 2 with Flash Player 9.0.60.184 images do not load unless cached.
> > Safari 3 with Flash Player 9.0.60.184 images do not load unless cached.
> > Opera 9 with Flash Player 9.0.60.184 images do not load unless cached.
> >
> >
> > Internet Explorer is shows your progress bars for image loading, the others
> > do not.
> >
> > I'd say the problem lies with your loading routines.
> >
> > Hope that helps ...
> >
> >
> >
>
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http:

Re: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread natalia Vikhtinskaya
here is a code

setTmb=function(targetContainer:MovieClip){
tmbComlite=false;
container.holderImg.hideImg();
var arrayPointer:Number = 0;
var startNewLoad:Boolean = true;
var len:Number=toLoad.length;
var countImg:Number=0;
this.onEnterFrame = function() {
if (startNewLoad) {
startNewLoad = false;
if ((arrayPointer == len) && (countImg==maxImg)) {
delete this.onEnterFrame;
preloader.removeMovieClip();
tmbComlite=true;  //all tmb loads
} else {
if (arrayPointer == len){
startNewLoad = true;
itemCont=eval(targetContainer+(countImg+1));
itemCont.holderImg.hideImg();
countImg++;
itemCont.info="";
} else {

itemCont=eval(targetContainer+(arrayPointer+1));
tempHolder = 
itemCont.createEmptyMovieClip("holder", 1);

tempHolder.loadMovie(toLoad[arrayPointer]);
this.attachMovie("preloader", 
"preloader", 999, preloaderPos);

preloader.preloadBar.w=preloader.preloadBar._width;
preloader._visible=false;
if (toLoadId.length<>0){

itemCont.info=toLoadId[arrayPointer];//img info
itemCont.onRelease=initClickTmb;

//itemCont.onRollOver=function(){initImgInfo(this.info);}

//itemCont.onRollOut=function(){info.txt.htmlText=portfolioInfo;}


} else {
delete itemCont.onRelease;
}
}
}
} else {
var tLoaded = tempHolder.getBytesLoaded();
var tBytes = tempHolder.getBytesTotal();
if (tLoaded / tBytes >= 1 ) {
duplicateMovieClipImage(tempHolder,itemCont);
arrayPointer++;
countImg++;
startNewLoad = true;
} else {
var percentLoaded = (tLoaded / tBytes);
preloader._visible=true;
preloader.preloadBar._width = 
preloader.preloadBar.w * percentLoaded;
}
}
}
}

function duplicateMovieClipImage(from, target){
var visuals = new flash.display.BitmapData(from._width, from._height);
visuals.draw(from);
var visualsLast = new flash.display.BitmapData(from._width, 
from._height);
visualsLast.draw(target.holderImg);
var holderLast=target.createEmptyMovieClip("holderLast", 1);
holderLast.attachBitmap(visualsLast,2);
holderLast.hideImg();
var holderImg=target.createEmptyMovieClip("holderImg", 2);
//container.tmbN cont small image
holderImg.attachBitmap(visuals,2);
holderImg.showImg();
from.removeMovieClip();
}


All logic I think not important. But you can see how images load and
then I use copy in bitmap


2007/8/25, Paul Venton <[EMAIL PROTECTED]>:
> Checked with the following:
>
> Internet Explorer 7 with Flash Player 9.0.47.0 no problems encountered.
> Internet Explorer 6 with Flash Player 9.0.47.0 no problems encountered.
> Firefox 2 with Flash Player 9.0.60.184 images do not load unless cached.
> Safari 3 with Flash Player 9.0.60.184 images do not load unless cached.
> Opera 9 with Flash Player 9.0.60.184 images do not load unless cached.
>
>
> Internet Explorer is shows your progress bars for image loading, the others
> do not.
>
> I'd say the problem lies with your loading routines.
>
> Hope that helps ...
>
>
>
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RE: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread Paul Venton
Checked with the following:

Internet Explorer 7 with Flash Player 9.0.47.0 no problems encountered.
Internet Explorer 6 with Flash Player 9.0.47.0 no problems encountered.
Firefox 2 with Flash Player 9.0.60.184 images do not load unless cached.
Safari 3 with Flash Player 9.0.60.184 images do not load unless cached.
Opera 9 with Flash Player 9.0.60.184 images do not load unless cached.


Internet Explorer is shows your progress bars for image loading, the others
do not.

I'd say the problem lies with your loading routines.

Hope that helps ...


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of natalia
Vikhtinskaya
Sent: 25 August 2007 16:06
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] copy bitmap problem in Firefox and Safari

yes he said that downloaded latest version for Flash player. Did
anybody check it with Safari? I checked it in Firefox and everything
is well at my computer.


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Re: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread Ian Thomas
In both Safari and Firefox on Mac OS X I get blank white squares. Latest
version of Flash Player.

In IE (via Parallels) it works.

Without seeing some code, I don't think we can be of much more help.

Ian

On 8/25/07, natalia Vikhtinskaya <[EMAIL PROTECTED]> wrote:
>
> yes he said that downloaded latest version for Flash player. Did
> anybody check it with Safari? I checked it in Firefox and everything
> is well at my computer.
>
> 2007/8/25, Ian Thomas <[EMAIL PROTECTED]>:
> > And no, the problem won't be to do with image creation/image format. As
> > Attila says, the loading is a far more likely problem, if it isn't the
> Flash
> > Player version...
> >
> > Ian
> >
> > On 8/25/07, natalia Vikhtinskaya <[EMAIL PROTECTED]> wrote:
> > >
> > > But everything is correct in IE. Can be problem connect with images? I
> > > mean how they were created. So we have different result in IE ,
> > > Firefox and Safari. I can only suppose that.
> > >
> > > 2007/8/25, Rákos Attila <[EMAIL PROTECTED]>:
> > > >
> > > >  Probably you do not wait while the loading completely ends and the
> > > >  loaded image is initialized. I don't know how do you load your
> > > >  images, but simply testing getBytesLoaded() == getBytesTotal() is
> not
> > > >  enough, test for something else besides, e.g. _width > 0 etc. If
> you
> > > >  are using MovieClipLoader, then listen for the onLoadInit event.
> > > >
> > > >   Attila
> > > >
> > > >
> > >
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> > > > From:natalia Vikhtinskaya <[EMAIL PROTECTED]>
> > > > To:  Flashcoders mailing list  >
> > > > Date:Saturday, August 25, 2007, 12:06:15 PM
> > > > Subject: [Flashcoders] copy bitmap problem in Firefox and Safari
> > > >
> > >
> --===--
> > > > Hi to all
> > > > I need your help very much. I did simple work with loading images
> and
> > > > then duplicate them as bitmap. In IE it works well. I have respond
> > > > that 2PCs (Windows XP) and 1 MAC. Firefox and Safari do not display
> > > > the images properly. Can anybody check and give me advice why it can
> > > > be?
> > > > http://www.fancybytes.com/test/
> > > > Thank you very much for help. I realy need it.
> > > > ___
> > > > Flashcoders@chattyfig.figleaf.com
> > > > To change your subscription options or search the archive:
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > > Brought to you by Fig Leaf Software
> > > > Premier Authorized Adobe Consulting and Training
> > > > http://www.figleaf.com
> > > > http://training.figleaf.com
> > > >
> > >
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> > > >
> > > > ___
> > > > Flashcoders@chattyfig.figleaf.com
> > > > To change your subscription options or search the archive:
> > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > > >
> > > > Brought to you by Fig Leaf Software
> > > > Premier Authorized Adobe Consulting and Training
> > > > http://www.figleaf.com
> > > > http://training.figleaf.com
> > > >
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > > Brought to you by Fig Leaf Software
> > > Premier Authorized Adobe Consulting and Training
> > > http://www.figleaf.com
> > > http://training.figleaf.com
> > >
> > ___
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> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
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>
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Re: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread natalia Vikhtinskaya
yes he said that downloaded latest version for Flash player. Did
anybody check it with Safari? I checked it in Firefox and everything
is well at my computer.

2007/8/25, Ian Thomas <[EMAIL PROTECTED]>:
> And no, the problem won't be to do with image creation/image format. As
> Attila says, the loading is a far more likely problem, if it isn't the Flash
> Player version...
>
> Ian
>
> On 8/25/07, natalia Vikhtinskaya <[EMAIL PROTECTED]> wrote:
> >
> > But everything is correct in IE. Can be problem connect with images? I
> > mean how they were created. So we have different result in IE ,
> > Firefox and Safari. I can only suppose that.
> >
> > 2007/8/25, Rákos Attila <[EMAIL PROTECTED]>:
> > >
> > >  Probably you do not wait while the loading completely ends and the
> > >  loaded image is initialized. I don't know how do you load your
> > >  images, but simply testing getBytesLoaded() == getBytesTotal() is not
> > >  enough, test for something else besides, e.g. _width > 0 etc. If you
> > >  are using MovieClipLoader, then listen for the onLoadInit event.
> > >
> > >   Attila
> > >
> > >
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> > > From:natalia Vikhtinskaya <[EMAIL PROTECTED]>
> > > To:  Flashcoders mailing list 
> > > Date:Saturday, August 25, 2007, 12:06:15 PM
> > > Subject: [Flashcoders] copy bitmap problem in Firefox and Safari
> > >
> > --===--
> > > Hi to all
> > > I need your help very much. I did simple work with loading images and
> > > then duplicate them as bitmap. In IE it works well. I have respond
> > > that 2PCs (Windows XP) and 1 MAC. Firefox and Safari do not display
> > > the images properly. Can anybody check and give me advice why it can
> > > be?
> > > http://www.fancybytes.com/test/
> > > Thank you very much for help. I realy need it.
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > > Brought to you by Fig Leaf Software
> > > Premier Authorized Adobe Consulting and Training
> > > http://www.figleaf.com
> > > http://training.figleaf.com
> > >
> > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> > >
> > > ___
> > > Flashcoders@chattyfig.figleaf.com
> > > To change your subscription options or search the archive:
> > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> > >
> > > Brought to you by Fig Leaf Software
> > > Premier Authorized Adobe Consulting and Training
> > > http://www.figleaf.com
> > > http://training.figleaf.com
> > >
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
> > http://www.figleaf.com
> > http://training.figleaf.com
> >
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
>
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Re: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread Ian Thomas
And no, the problem won't be to do with image creation/image format. As
Attila says, the loading is a far more likely problem, if it isn't the Flash
Player version...

Ian

On 8/25/07, natalia Vikhtinskaya <[EMAIL PROTECTED]> wrote:
>
> But everything is correct in IE. Can be problem connect with images? I
> mean how they were created. So we have different result in IE ,
> Firefox and Safari. I can only suppose that.
>
> 2007/8/25, Rákos Attila <[EMAIL PROTECTED]>:
> >
> >  Probably you do not wait while the loading completely ends and the
> >  loaded image is initialized. I don't know how do you load your
> >  images, but simply testing getBytesLoaded() == getBytesTotal() is not
> >  enough, test for something else besides, e.g. _width > 0 etc. If you
> >  are using MovieClipLoader, then listen for the onLoadInit event.
> >
> >   Attila
> >
> >
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> > From:natalia Vikhtinskaya <[EMAIL PROTECTED]>
> > To:  Flashcoders mailing list 
> > Date:Saturday, August 25, 2007, 12:06:15 PM
> > Subject: [Flashcoders] copy bitmap problem in Firefox and Safari
> >
> --===--
> > Hi to all
> > I need your help very much. I did simple work with loading images and
> > then duplicate them as bitmap. In IE it works well. I have respond
> > that 2PCs (Windows XP) and 1 MAC. Firefox and Safari do not display
> > the images properly. Can anybody check and give me advice why it can
> > be?
> > http://www.fancybytes.com/test/
> > Thank you very much for help. I realy need it.
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
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Re: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread Ian Thomas
Are you ensuring that your users are using the correct version of Flash
Player? If you're copying around BitmapData you need Flash Player 8+.

Ian

On 8/25/07, natalia Vikhtinskaya <[EMAIL PROTECTED]> wrote:
>
> But everything is correct in IE. Can be problem connect with images? I
> mean how they were created. So we have different result in IE ,
> Firefox and Safari. I can only suppose that.
>
> 2007/8/25, Rákos Attila <[EMAIL PROTECTED]>:
> >
> >  Probably you do not wait while the loading completely ends and the
> >  loaded image is initialized. I don't know how do you load your
> >  images, but simply testing getBytesLoaded() == getBytesTotal() is not
> >  enough, test for something else besides, e.g. _width > 0 etc. If you
> >  are using MovieClipLoader, then listen for the onLoadInit event.
> >
> >   Attila
> >
> >
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> > From:natalia Vikhtinskaya <[EMAIL PROTECTED]>
> > To:  Flashcoders mailing list 
> > Date:Saturday, August 25, 2007, 12:06:15 PM
> > Subject: [Flashcoders] copy bitmap problem in Firefox and Safari
> >
> --===--
> > Hi to all
> > I need your help very much. I did simple work with loading images and
> > then duplicate them as bitmap. In IE it works well. I have respond
> > that 2PCs (Windows XP) and 1 MAC. Firefox and Safari do not display
> > the images properly. Can anybody check and give me advice why it can
> > be?
> > http://www.fancybytes.com/test/
> > Thank you very much for help. I realy need it.
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
> > Brought to you by Fig Leaf Software
> > Premier Authorized Adobe Consulting and Training
> > http://www.figleaf.com
> > http://training.figleaf.com
> >
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> >
> > ___
> > Flashcoders@chattyfig.figleaf.com
> > To change your subscription options or search the archive:
> > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
> >
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> >
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Re: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread natalia Vikhtinskaya
But everything is correct in IE. Can be problem connect with images? I
mean how they were created. So we have different result in IE ,
Firefox and Safari. I can only suppose that.

2007/8/25, Rákos Attila <[EMAIL PROTECTED]>:
>
>  Probably you do not wait while the loading completely ends and the
>  loaded image is initialized. I don't know how do you load your
>  images, but simply testing getBytesLoaded() == getBytesTotal() is not
>  enough, test for something else besides, e.g. _width > 0 etc. If you
>  are using MovieClipLoader, then listen for the onLoadInit event.
>
>   Attila
>
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> From:natalia Vikhtinskaya <[EMAIL PROTECTED]>
> To:  Flashcoders mailing list 
> Date:Saturday, August 25, 2007, 12:06:15 PM
> Subject: [Flashcoders] copy bitmap problem in Firefox and Safari
> --===--
> Hi to all
> I need your help very much. I did simple work with loading images and
> then duplicate them as bitmap. In IE it works well. I have respond
> that 2PCs (Windows XP) and 1 MAC. Firefox and Safari do not display
> the images properly. Can anybody check and give me advice why it can
> be?
> http://www.fancybytes.com/test/
> Thank you very much for help. I realy need it.
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
> Premier Authorized Adobe Consulting and Training
> http://www.figleaf.com
> http://training.figleaf.com
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>
> ___
> Flashcoders@chattyfig.figleaf.com
> To change your subscription options or search the archive:
> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>
> Brought to you by Fig Leaf Software
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Re: [Flashcoders] copy bitmap problem in Firefox and Safari

2007-08-25 Thread R�kos Attila

 Probably you do not wait while the loading completely ends and the
 loaded image is initialized. I don't know how do you load your
 images, but simply testing getBytesLoaded() == getBytesTotal() is not
 enough, test for something else besides, e.g. _width > 0 etc. If you
 are using MovieClipLoader, then listen for the onLoadInit event.

   Attila

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
From:natalia Vikhtinskaya <[EMAIL PROTECTED]>
To:  Flashcoders mailing list 
Date:Saturday, August 25, 2007, 12:06:15 PM
Subject: [Flashcoders] copy bitmap problem in Firefox and Safari
--===--
Hi to all
I need your help very much. I did simple work with loading images and
then duplicate them as bitmap. In IE it works well. I have respond
that 2PCs (Windows XP) and 1 MAC. Firefox and Safari do not display
the images properly. Can anybody check and give me advice why it can
be?
http://www.fancybytes.com/test/
Thank you very much for help. I realy need it.
___
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http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

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