You need to essentially code your own BitmapDataSprite class, but it's not a very big deal. I have a fairly speedy library for BitmapData-only animations with multiple "autonomous" Sprites manipulating/existing-within a Bitmapdata Stage class. Writing your own event stack to create the various control loops is key here.
There's a Boolean prop to the BitmapData which controls the smoothing. Can't remember the name off the top of my head, check the docs... also making sure the Bitmap is located on an integer X,Y loc is a good idea. Placing it at _x=11.5;_y=20.1; will blur it a bit. Cheers t -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andreas Rønning Sent: 19. juni 2006 11:04 To: Flashcoders mailing list Subject: [Flashcoders] dot matrix gameboy style Been playing around recently with upscaling lowres bitmapdata to make large-pixel graphics, eventually for a game engine of some sort, but the pixels tend to be blurred around the edges when scaled up. Anyone know of a fix to sharpen their look? In addition, anyone know of any techniques for pixel graphics in flash using the bitmapdata object? In particular i'm curious about drawing and animating sprites in them. My games are already code/graphics independent, so the ish for me now is finding a good bridge of sorts. Cheers, - Andreas SJ _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com