Re: [Flashcoders] hidden function: settimeout?

2006-02-27 Thread eric dolecki
Its like the javascript setTimeout... fire once  forget about it - cleans
itself up (instead of creating a setInterval and then cleaning it up,
checking to make sure it didn't exist before creating, etc.)

It is undocumented but its in there.

- e.dolecki

On 2/27/06, lars [EMAIL PROTECTED] wrote:

 i just ported a little javascript game to flash and forgot to
 translate on line: settimeout(moveenemies, speed)... i first
 noticed when exporting it to flash7 because the enemies didnt
 move, but the do when exported to flash8! what's going on?
 settimeout works in flash8? is this some externalinterface
 thingy or what? thanks: lars


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RE: [Flashcoders] hidden function: settimeout?

2006-02-27 Thread Geoffrey Williams
It's in Flash, just undocumented.

http://www.flashguru.co.uk/flash-8-settimeout/

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of lars
Sent: Monday, February 27, 2006 11:13 AM
To: Flashcoders mailing list
Subject: [Flashcoders] hidden function: settimeout?

i just ported a little javascript game to flash and forgot to
translate on line: settimeout(moveenemies, speed)... i first
noticed when exporting it to flash7 because the enemies didnt
move, but the do when exported to flash8! what's going on?
settimeout works in flash8? is this some externalinterface
thingy or what? thanks: lars




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Re: [Flashcoders] hidden function: settimeout?

2006-02-27 Thread lars
but flash8 only, isnt it? i just could use it, but for a flash 7 project :)


Am 27.02.2006 17:21 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]:

 Its like the javascript setTimeout... fire once  forget about it - cleans
 itself up (instead of creating a setInterval and then cleaning it up,
 checking to make sure it didn't exist before creating, etc.)
 
 It is undocumented but its in there.
 
 - e.dolecki
 
 On 2/27/06, lars [EMAIL PROTECTED] wrote:
 
 i just ported a little javascript game to flash and forgot to
 translate on line: settimeout(moveenemies, speed)... i first
 noticed when exporting it to flash7 because the enemies didnt
 move, but the do when exported to flash8! what's going on?
 settimeout works in flash8? is this some externalinterface
 thingy or what? thanks: lars
 
 
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Re: [Flashcoders] hidden function: settimeout?

2006-02-27 Thread JesterXL
setTimeout works in Flash 8, but it's not documented.  They didn't bother 
because they deprecated it in Flash Player 8.5.

...I still like setTimeout the best, though, so I still use it.  Long live 
setTimeout!

- Original Message - 
From: lars [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Monday, February 27, 2006 11:12 AM
Subject: [Flashcoders] hidden function: settimeout?


i just ported a little javascript game to flash and forgot to
translate on line: settimeout(moveenemies, speed)... i first
noticed when exporting it to flash7 because the enemies didnt
move, but the do when exported to flash8! what's going on?
settimeout works in flash8? is this some externalinterface
thingy or what? thanks: lars


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Re: [Flashcoders] hidden function: settimeout?

2006-02-27 Thread lars
yeah, gotta switch back from settimeout to setinterval now (because of
the need to export for flash 7). btw: is there an better way to update the
interval without having to clear it first?


Am 27.02.2006 17:38 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]:

 flash 8 only - but you could create a setInterval manager... to ensure you
 aren't creating the same one again (which is disasterous), and cleans them
 up neatly, etc.
 
 On 2/27/06, lars [EMAIL PROTECTED] wrote:
 
 but flash8 only, isnt it? i just could use it, but for a flash 7 project
 :)
 
 
 Am 27.02.2006 17:21 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]:
 
 Its like the javascript setTimeout... fire once  forget about it -
 cleans
 itself up (instead of creating a setInterval and then cleaning it up,
 checking to make sure it didn't exist before creating, etc.)
 
 It is undocumented but its in there.
 
 - e.dolecki
 
 On 2/27/06, lars [EMAIL PROTECTED] wrote:
 
 i just ported a little javascript game to flash and forgot to
 translate on line: settimeout(moveenemies, speed)... i first
 noticed when exporting it to flash7 because the enemies didnt
 move, but the do when exported to flash8! what's going on?
 settimeout works in flash8? is this some externalinterface
 thingy or what? thanks: lars
 
 
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Re: [Flashcoders] hidden function: settimeout?

2006-02-27 Thread Ryan Matsikas
Posted this to the wrong thread earlier, but this may be of use
http://out.chewtinfoil.com/Timer.as
and as eric suggested..
http://out.chewtinfoil.com/IntervalManager.as

Cheers,
Ryan

On 2/27/06, lars [EMAIL PROTECTED] wrote:

 yeah, gotta switch back from settimeout to setinterval now (because of
 the need to export for flash 7). btw: is there an better way to update the
 interval without having to clear it first?


 Am 27.02.2006 17:38 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]:

  flash 8 only - but you could create a setInterval manager... to ensure
 you
  aren't creating the same one again (which is disasterous), and cleans
 them
  up neatly, etc.
 
  On 2/27/06, lars [EMAIL PROTECTED] wrote:
 
  but flash8 only, isnt it? i just could use it, but for a flash 7
 project
  :)
 
 
  Am 27.02.2006 17:21 Uhr schrieb eric dolecki unter 
 [EMAIL PROTECTED]:
 
  Its like the javascript setTimeout... fire once  forget about it -
  cleans
  itself up (instead of creating a setInterval and then cleaning it up,
  checking to make sure it didn't exist before creating, etc.)
 
  It is undocumented but its in there.
 
  - e.dolecki
 
  On 2/27/06, lars [EMAIL PROTECTED] wrote:
 
  i just ported a little javascript game to flash and forgot to
  translate on line: settimeout(moveenemies, speed)... i first
  noticed when exporting it to flash7 because the enemies didnt
  move, but the do when exported to flash8! what's going on?
  settimeout works in flash8? is this some externalinterface
  thingy or what? thanks: lars
 
 
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Re: [Flashcoders] hidden function: settimeout?

2006-02-27 Thread eric dolecki
nice ;)

On 2/27/06, Ryan Matsikas [EMAIL PROTECTED] wrote:

 Posted this to the wrong thread earlier, but this may be of use
 http://out.chewtinfoil.com/Timer.as
 and as eric suggested..
 http://out.chewtinfoil.com/IntervalManager.as

 Cheers,
 Ryan

 On 2/27/06, lars [EMAIL PROTECTED] wrote:
 
  yeah, gotta switch back from settimeout to setinterval now (because of
  the need to export for flash 7). btw: is there an better way to update
 the
  interval without having to clear it first?
 
 
  Am 27.02.2006 17:38 Uhr schrieb eric dolecki unter [EMAIL PROTECTED]
 :
 
   flash 8 only - but you could create a setInterval manager... to ensure
  you
   aren't creating the same one again (which is disasterous), and cleans
  them
   up neatly, etc.
  
   On 2/27/06, lars [EMAIL PROTECTED] wrote:
  
   but flash8 only, isnt it? i just could use it, but for a flash 7
  project
   :)
  
  
   Am 27.02.2006 17:21 Uhr schrieb eric dolecki unter 
  [EMAIL PROTECTED]:
  
   Its like the javascript setTimeout... fire once  forget about it -
   cleans
   itself up (instead of creating a setInterval and then cleaning it
 up,
   checking to make sure it didn't exist before creating, etc.)
  
   It is undocumented but its in there.
  
   - e.dolecki
  
   On 2/27/06, lars [EMAIL PROTECTED] wrote:
  
   i just ported a little javascript game to flash and forgot to
   translate on line: settimeout(moveenemies, speed)... i first
   noticed when exporting it to flash7 because the enemies didnt
   move, but the do when exported to flash8! what's going on?
   settimeout works in flash8? is this some externalinterface
   thingy or what? thanks: lars
  
  
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