According the the name, it should be some kind of a quadratic equation
(ax^2 + bx + c = 0). You could get something looking a lot like this
with the sine or cosine functions, though.
―
Mike Keesey
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Mike Keesey wrote:
According the the name, it should be some kind of a quadratic equation
(ax^2 + bx + c = 0). You could get something looking a lot like this
with the sine or cosine functions, though.
―
You're looking for sin. Cosine (cos) will do about the same thing, but
it starts where your example ends - but both have the same shape when
left to go forever.
The only hitch is that you want to look at the sin of angles 0 -180, but
when you use sin or cosine, you need to convert to radians
EaseInOutQuad is one of Robert Penners tweening algorithms. It looks
like it does one thing for half the tween then flips it after the
halfway point.
If you download the Fuse Engine, you get Robert Penners Tweening classes
with it then you can play the tweens or alternatively just use the
Or you can get them straight from the source:
http://www.robertpenner.com/easing/
Muzak
- Original Message -
From: Glen Pike [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Friday, September 29, 2006 1:47 AM
Subject: Re: [Flashcoders] log or sin
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