RE: [Flashcoders] log or sin or what?

2006-09-28 Thread Mike Keesey
According the the name, it should be some kind of a quadratic equation (ax^2 + bx + c = 0). You could get something looking a lot like this with the sine or cosine functions, though. ― Mike Keesey -Original Message- From: [EMAIL PROTECTED] [mailto:flashcoders- [EMAIL PROTECTED] On

Re: [Flashcoders] log or sin or what?

2006-09-28 Thread Arse @ Snepo
cos(0-Math.PI) Arse http://www.snepo.com http://depot.snepo.com http://www.arseiam.com Mike Keesey wrote: According the the name, it should be some kind of a quadratic equation (ax^2 + bx + c = 0). You could get something looking a lot like this with the sine or cosine functions, though. ―

Re: [Flashcoders] log or sin or what?

2006-09-28 Thread ben farrell
You're looking for sin. Cosine (cos) will do about the same thing, but it starts where your example ends - but both have the same shape when left to go forever. The only hitch is that you want to look at the sin of angles 0 -180, but when you use sin or cosine, you need to convert to radians

Re: [Flashcoders] log or sin or what?

2006-09-28 Thread Glen Pike
EaseInOutQuad is one of Robert Penners tweening algorithms. It looks like it does one thing for half the tween then flips it after the halfway point. If you download the Fuse Engine, you get Robert Penners Tweening classes with it then you can play the tweens or alternatively just use the

Re: [Flashcoders] log or sin or what?

2006-09-28 Thread Muzak
Or you can get them straight from the source: http://www.robertpenner.com/easing/ Muzak - Original Message - From: Glen Pike [EMAIL PROTECTED] To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com Sent: Friday, September 29, 2006 1:47 AM Subject: Re: [Flashcoders] log or sin