Re: [Flashcoders] loop and Timer problem?????????

2011-08-30 Thread nasim hhhhh
thx 

--- On Mon, 8/29/11, Kerry Thompson al...@cyberiantiger.biz wrote:

From: Kerry Thompson al...@cyberiantiger.biz
Subject: Re: [Flashcoders] loop and Timer problem?
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Date: Monday, August 29, 2011, 6:28 PM

The timer isn't completely independent. If there is code executing when it is 
time for the timer to fire, the timer has to wait until the code finishes. 
Loops are notorious CPU hogs--nothing else can happen until the loop finishes.

Cordially,

Kerry Thompson

On Aug 29, 2011, at 3:27 PM, nasim h iranebah...@yahoo.com wrote:

 I Cant understad
 why is that
 when the timer start it should work independence any thing 
 but it wait for finish th loop
 can u explain the timer and loop i know them but i cant understand how they 
 work and has an effect on cpu
 
 --- On Mon, 8/29/11, Cor c...@chello.nl wrote:
 
 From: Cor c...@chello.nl
 Subject: RE: [Flashcoders] loop and Timer problem?
 To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
 Date: Monday, August 29, 2011, 2:44 PM
 
 TRY THIS:
 
 
 var forsate,generalFlag:Boolean;
 var counter:int=0;
 var generalTimer:Timer=new Timer(1);
 generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);
 
 //NOW IT IS SET
 //UN COMMENT THE LINE BELOW TO NOTICE THE DIFFENCE
 //generalFlag=true;
 
 testhalgheh();
 
 function generalfunc(e:TimerEvent=null):void {
     generalFlag=true;
     //trace(  generalFlag  + generalFlag)
 }
 
 function testhalgheh():void {    
     generalTimer.start();
     //generalFlag IS FALSE AT THIS MOMENT, BECAUSE THE generalfunc IS NOT YET 
CALLED
     while (counter1000) {
         if (generalFlag==true) {
             trace(hello);
             counter++;
         }
     }
 }
 
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] loop and Timer problem?????????

2011-08-29 Thread Cor
1. You call the function but your timer does not exist 
2  your Boolean never get true so your loop in infinite.

Try this:

var forsate,generalFlag:Boolean;
var counter:int=0;
var generalTimer:Timer=new Timer(10);
testhalgheh();
function generalfunc(e:TimerEvent=null):void {
generalFlag=true;
//trace(  generalFlag  + generalFlag)
}
function testhalgheh():void {
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);

generalTimer.start();
while (counter1000) {
//if (generalFlag==true) {
trace(hello);
counter+=1;
//}

}

}



Best regards,
Cor van Dooren
www.codobyte.com
--
 There are only 10 types of people in the world:
   Those who understand binary and those who don’t.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of nasim h
Sent: maandag 29 augustus 2011 19:55
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] loop and Timer problem?

what is the problem ?
how Timer work that the loop stuck in  the program
I cant understand the loop and Timer increase cpu usage??




var forsate,generalFlag :Boolean;
var counter:int;
var generalTimer:Timer = new Timer(1);
testhalgheh()
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);
function generalfunc(e:TimerEvent=null):void
    {
        generalFlag=true;
        //trace(  generalFlag  + generalFlag)
        
    }
function testhalgheh():void
{
    generalTimer.start();
    while(counter1000)
    {
        if(generalFlag==true)
        {
            trace(hello)
            counter+=1;
        }
    
    }
    
}
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] loop and Timer problem?????????

2011-08-29 Thread nasim hhhhh
in main i call testhalgheh();
so inside it  timer will start
it stuck in loop untill it get true in logic
I think when the timer start it shouldnt related to thing so
during loop the timer event should work
and code
if(generalFlag==true)
        {
            trace(hello)
            counter+=1;
        }
    
should work but the test show the flag doest get true
why is that the timer shoudl work independently



--- On Mon, 8/29/11, Cor c...@chello.nl wrote:

From: Cor c...@chello.nl
Subject: RE: [Flashcoders] loop and Timer problem?
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Date: Monday, August 29, 2011, 2:01 PM

1. You call the function but your timer does not exist 
2  your Boolean never get true so your loop in infinite.

Try this:

var forsate,generalFlag:Boolean;
var counter:int=0;
var generalTimer:Timer=new Timer(10);
testhalgheh();
function generalfunc(e:TimerEvent=null):void {
    generalFlag=true;
    //trace(  generalFlag  + generalFlag)
}
function testhalgheh():void {
    generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);

    generalTimer.start();
    while (counter1000) {
        //if (generalFlag==true) {
            trace(hello);
            counter+=1;
        //}

    }

}



Best regards,
Cor van Dooren
www.codobyte.com
--
 There are only 10 types of people in the world:
   Those who understand binary and those who don’t.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of nasim h
Sent: maandag 29 augustus 2011 19:55
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] loop and Timer problem?

what is the problem ?
how Timer work that the loop stuck in  the program
I cant understand the loop and Timer increase cpu usage??




var forsate,generalFlag :Boolean;
var counter:int;
var generalTimer:Timer = new Timer(1);
testhalgheh()
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);
function generalfunc(e:TimerEvent=null):void
    {
        generalFlag=true;
        //trace(  generalFlag  + generalFlag)
        
    }
function testhalgheh():void
{
    generalTimer.start();
    while(counter1000)
    {
        if(generalFlag==true)
        {
            trace(hello)
            counter+=1;
        }
    
    }
    
}
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] loop and Timer problem?????????

2011-08-29 Thread Cor
in main i call testhalgheh();
so inside it  timer will start

Cor: Yes, but your Timer gets create 1 line below your function caal, so at 
that moment it does not exist.

it stuck in loop untill it get true in logic I think when the timer start it 
shouldnt related to thing so during loop the timer event should work and code
if(generalFlag==true)
{
trace(hello)
counter+=1;
}

should work but the test show the flag doest get true why is that the timer 
shoudl work independently

Cor: No, and the function generalFlag does not do  anything because it stays 
true


--- On Mon, 8/29/11, Cor c...@chello.nl wrote:

From: Cor c...@chello.nl
Subject: RE: [Flashcoders] loop and Timer problem?
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Date: Monday, August 29, 2011, 2:01 PM

1. You call the function but your timer does not exist
2  your Boolean never get true so your loop in infinite.

Try this:

var forsate,generalFlag:Boolean;
var counter:int=0;
var generalTimer:Timer=new Timer(10);
testhalgheh();
function generalfunc(e:TimerEvent=null):void {
generalFlag=true;
//trace(  generalFlag  + generalFlag) } function testhalgheh():void {
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);

generalTimer.start();
while (counter1000) {
//if (generalFlag==true) {
trace(hello);
counter+=1;
//}

}

}



Best regards,
Cor van Dooren
www.codobyte.com
--
 There are only 10 types of people in the world:
   Those who understand binary and those who don’t.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of nasim h
Sent: maandag 29 augustus 2011 19:55
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] loop and Timer problem?

what is the problem ?
how Timer work that the loop stuck in  the program
I cant understand the loop and Timer increase cpu usage??




var forsate,generalFlag :Boolean;
var counter:int;
var generalTimer:Timer = new Timer(1);
testhalgheh()
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);
function generalfunc(e:TimerEvent=null):void
{
generalFlag=true;
//trace(  generalFlag  + generalFlag)

}
function testhalgheh():void
{
generalTimer.start();
while(counter1000)
{
if(generalFlag==true)
{
trace(hello)
counter+=1;
}

}

}
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] loop and Timer problem?????????

2011-08-29 Thread Cor
This loop is running and your timer callback function has not yet set the 
Boolean to true

while (counter1000) {
if (generalFlag==true) {
trace(hello);
counter++;
}
}

And then it get in the infinite loop

Best regards,
Cor van Dooren
www.codobyte.com
--
 There are only 10 types of people in the world:
   Those who understand binary and those who don’t.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of nasim h
Sent: maandag 29 augustus 2011 20:29
To: Flash Coders List
Subject: RE: [Flashcoders] loop and Timer problem?

in main i call testhalgheh();
so inside it  timer will start
it stuck in loop untill it get true in logic I think when the timer start it 
shouldnt related to thing so during loop the timer event should work and code
if(generalFlag==true)
{
trace(hello)
counter+=1;
}

should work but the test show the flag doest get true why is that the timer 
shoudl work independently



--- On Mon, 8/29/11, Cor c...@chello.nl wrote:

From: Cor c...@chello.nl
Subject: RE: [Flashcoders] loop and Timer problem?
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Date: Monday, August 29, 2011, 2:01 PM

1. You call the function but your timer does not exist
2  your Boolean never get true so your loop in infinite.

Try this:

var forsate,generalFlag:Boolean;
var counter:int=0;
var generalTimer:Timer=new Timer(10);
testhalgheh();
function generalfunc(e:TimerEvent=null):void {
generalFlag=true;
//trace(  generalFlag  + generalFlag) } function testhalgheh():void {
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);

generalTimer.start();
while (counter1000) {
//if (generalFlag==true) {
trace(hello);
counter+=1;
//}

}

}



Best regards,
Cor van Dooren
www.codobyte.com
--
 There are only 10 types of people in the world:
   Those who understand binary and those who don’t.


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of nasim h
Sent: maandag 29 augustus 2011 19:55
To: Flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] loop and Timer problem?

what is the problem ?
how Timer work that the loop stuck in  the program
I cant understand the loop and Timer increase cpu usage??




var forsate,generalFlag :Boolean;
var counter:int;
var generalTimer:Timer = new Timer(1);
testhalgheh()
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);
function generalfunc(e:TimerEvent=null):void
{
generalFlag=true;
//trace(  generalFlag  + generalFlag)

}
function testhalgheh():void
{
generalTimer.start();
while(counter1000)
{
if(generalFlag==true)
{
trace(hello)
counter+=1;
}

}

}
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] loop and Timer problem?????????

2011-08-29 Thread Cor
TRY THIS:


var forsate,generalFlag:Boolean;
var counter:int=0;
var generalTimer:Timer=new Timer(1);
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);

//NOW IT IS SET
//UN COMMENT THE LINE BELOW TO NOTICE THE DIFFENCE
//generalFlag=true;

testhalgheh();

function generalfunc(e:TimerEvent=null):void {
generalFlag=true;
//trace(  generalFlag  + generalFlag)
}

function testhalgheh():void {   
generalTimer.start();
//generalFlag IS FALSE AT THIS MOMENT, BECAUSE THE generalfunc IS NOT 
YET CALLED
while (counter1000) {
if (generalFlag==true) {
trace(hello);
counter++;
}
}
}


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] loop and Timer problem?????????

2011-08-29 Thread nasim hhhhh
I Cant understad
why is that
when the timer start it should work independence any thing 
but it wait for finish th loop
can u explain the timer and loop i know them but i cant understand how they 
work and has an effect on cpu

--- On Mon, 8/29/11, Cor c...@chello.nl wrote:

From: Cor c...@chello.nl
Subject: RE: [Flashcoders] loop and Timer problem?
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Date: Monday, August 29, 2011, 2:44 PM

TRY THIS:


var forsate,generalFlag:Boolean;
var counter:int=0;
var generalTimer:Timer=new Timer(1);
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);

//NOW IT IS SET
//UN COMMENT THE LINE BELOW TO NOTICE THE DIFFENCE
//generalFlag=true;

testhalgheh();

function generalfunc(e:TimerEvent=null):void {
    generalFlag=true;
    //trace(  generalFlag  + generalFlag)
}

function testhalgheh():void {    
    generalTimer.start();
    //generalFlag IS FALSE AT THIS MOMENT, BECAUSE THE generalfunc IS NOT YET 
CALLED
    while (counter1000) {
        if (generalFlag==true) {
            trace(hello);
            counter++;
        }
    }
}


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


RE: [Flashcoders] loop and Timer problem?????????

2011-08-29 Thread Cor
It does not effect your CPU, but because of the never ending loop, your app
crashes.

Best regards,
Cor 


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of nasim h
Sent: maandag 29 augustus 2011 21:27
To: Flash Coders List
Subject: RE: [Flashcoders] loop and Timer problem?

I Cant understad
why is that
when the timer start it should work independence any thing but it wait for
finish th loop can u explain the timer and loop i know them but i cant
understand how they work and has an effect on cpu

--- On Mon, 8/29/11, Cor c...@chello.nl wrote:

From: Cor c...@chello.nl
Subject: RE: [Flashcoders] loop and Timer problem?
To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Date: Monday, August 29, 2011, 2:44 PM

TRY THIS:


var forsate,generalFlag:Boolean;
var counter:int=0;
var generalTimer:Timer=new Timer(1);
generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);

//NOW IT IS SET
//UN COMMENT THE LINE BELOW TO NOTICE THE DIFFENCE //generalFlag=true;

testhalgheh();

function generalfunc(e:TimerEvent=null):void {
    generalFlag=true;
    //trace(  generalFlag  + generalFlag) }

function testhalgheh():void {
    generalTimer.start();
    //generalFlag IS FALSE AT THIS MOMENT, BECAUSE THE generalfunc IS NOT
YET CALLED
    while (counter1000) {
        if (generalFlag==true) {
            trace(hello);
            counter++;
        }
    }
}


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] loop and Timer problem?????????

2011-08-29 Thread Ktu
A stack needs to finish and a new frame needs to enter for the Timer to
actually dispatch its TimerEvent.TIMER. Since the while loop is never ending
( because the timer can't dispatch and change the boolean), the stack never
ends. Thus, infinite loop.



On Mon, Aug 29, 2011 at 3:28 PM, Cor c...@chello.nl wrote:

 It does not effect your CPU, but because of the never ending loop, your app
 crashes.

 Best regards,
 Cor


 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of nasim
 h
 Sent: maandag 29 augustus 2011 21:27
 To: Flash Coders List
 Subject: RE: [Flashcoders] loop and Timer problem?

 I Cant understad
 why is that
 when the timer start it should work independence any thing but it wait for
 finish th loop can u explain the timer and loop i know them but i cant
 understand how they work and has an effect on cpu

 --- On Mon, 8/29/11, Cor c...@chello.nl wrote:

 From: Cor c...@chello.nl
 Subject: RE: [Flashcoders] loop and Timer problem?
 To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
 Date: Monday, August 29, 2011, 2:44 PM

 TRY THIS:


 var forsate,generalFlag:Boolean;
 var counter:int=0;
 var generalTimer:Timer=new Timer(1);
 generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);

 //NOW IT IS SET
 //UN COMMENT THE LINE BELOW TO NOTICE THE DIFFENCE //generalFlag=true;

 testhalgheh();

 function generalfunc(e:TimerEvent=null):void {
 generalFlag=true;
 //trace(  generalFlag  + generalFlag) }

 function testhalgheh():void {
 generalTimer.start();
 //generalFlag IS FALSE AT THIS MOMENT, BECAUSE THE generalfunc IS NOT
 YET CALLED
 while (counter1000) {
 if (generalFlag==true) {
 trace(hello);
 counter++;
 }
 }
 }


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders




-- 
Ktu;

The information contained in this message may or may not be privileged
and/or confidential. If you are NOT the intended recipient, congratulations,
you got mail!
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] loop and Timer problem?????????

2011-08-29 Thread John R. Sweeney Jr.
We can see why this approach doesn't work, but maybe if you said what your 
trying to accomplish, then a working solution could be offered. 

John

On Aug 29, 2011, at 3:18 PM, Ktu wrote:

 A stack needs to finish and a new frame needs to enter for the Timer to
 actually dispatch its TimerEvent.TIMER. Since the while loop is never ending
 ( because the timer can't dispatch and change the boolean), the stack never
 ends. Thus, infinite loop.

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


Re: [Flashcoders] loop and Timer problem?????????

2011-08-29 Thread Kerry Thompson
The timer isn't completely independent. If there is code executing when it is 
time for the timer to fire, the timer has to wait until the code finishes. 
Loops are notorious CPU hogs--nothing else can happen until the loop finishes.

Cordially,

Kerry Thompson

On Aug 29, 2011, at 3:27 PM, nasim h iranebah...@yahoo.com wrote:

 I Cant understad
 why is that
 when the timer start it should work independence any thing 
 but it wait for finish th loop
 can u explain the timer and loop i know them but i cant understand how they 
 work and has an effect on cpu
 
 --- On Mon, 8/29/11, Cor c...@chello.nl wrote:
 
 From: Cor c...@chello.nl
 Subject: RE: [Flashcoders] loop and Timer problem?
 To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
 Date: Monday, August 29, 2011, 2:44 PM
 
 TRY THIS:
 
 
 var forsate,generalFlag:Boolean;
 var counter:int=0;
 var generalTimer:Timer=new Timer(1);
 generalTimer.addEventListener(TimerEvent.TIMER,generalfunc);
 
 //NOW IT IS SET
 //UN COMMENT THE LINE BELOW TO NOTICE THE DIFFENCE
 //generalFlag=true;
 
 testhalgheh();
 
 function generalfunc(e:TimerEvent=null):void {
 generalFlag=true;
 //trace(  generalFlag  + generalFlag)
 }
 
 function testhalgheh():void {
 generalTimer.start();
 //generalFlag IS FALSE AT THIS MOMENT, BECAUSE THE generalfunc IS NOT YET 
 CALLED
 while (counter1000) {
 if (generalFlag==true) {
 trace(hello);
 counter++;
 }
 }
 }
 
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders