Re: [Flashcoders] onPress events from within a Class

2007-07-09 Thread Muzak


>
> "One way is to create a MyButton clip in the library and attach a class
> to it."
>

+1

>
> "Instead of Delegate, use the Proxy class from Person13.com.  It will make
> you happy."
>

-1

;-) 


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RE: [Flashcoders] onPress events from within a Class

2007-07-08 Thread Jesse Graupmann

"One way is to create a MyButton clip in the library and attach a class 
to it." - Ricky | Good Angel


"Instead of Delegate, use the Proxy class from Person13.com.  It will make
you happy." - Adam | Bad Angel

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Re: [Flashcoders] onPress events from within a Class

2007-07-08 Thread Adam Pasztory

Instead of Delegate, use the Proxy class from Person13.com.  It will make
you happy.
http://www.person13.com/articles/proxy/Proxy.htm

On 7/8/07, Ricky Bacon <[EMAIL PROTECTED]> wrote:


Itai Asseo wrote:

>
> Before you suggest me to use the Delegate class, I've already done
> that.  It works, but the problem is that I have an unspecified amount of
> buttons (could be 10, could be 400) -- and each needs to pass a
> parameter, or variable to keep score. The Delegate class wouldn't let me
> pass any other variables other than which object is passing the onPress
> function, and which function to refer it to...
>

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Re: [Flashcoders] onPress events from within a Class

2007-07-08 Thread Ricky Bacon

Itai Asseo wrote:
Hi - I am relatively new to Classes and OOP, and have come across a 
strange problem... I have a function in a class that creates dynamic 
buttons (xml driven). But when I try to actually use the buttons (ala 
'onPress = function()') to fire up a different function within the 
class, it just won't work. it's like I'm outside the class now, and back 
to the main timeline.


Before you suggest me to use the Delegate class, I've already done 
that.  It works, but the problem is that I have an unspecified amount of 
buttons (could be 10, could be 400) -- and each needs to pass a 
parameter, or variable to keep score. The Delegate class wouldn't let me 
pass any other variables other than which object is passing the onPress 
function, and which function to refer it to...


so I'm at a loss. if someone has a solution I would greatly appreciate it.


One way is to create a MyButton clip in the library and attach a class 
to it.  Something like:


import mx.utils.Delegate;

class MyButton extends MovieClip {
public var answer:String;

public function dispatchEvent() {};
public function addEventListener() {};
public function removeEventListener() {};

function MyButton() {
super();

mx.events.EventDispatcher.initialize(this);

onRelease   = Delegate.create(this, release);
}

private function release():Void {
dispatchEvent({target: this, type: "release", answer: answer});
}
}

Then when you create the buttons:

//this is what the onRelease calls
function myButtonRelease(o:Object):Void {
trace(o.answer);
}

//loop stuff
var myButton	= theTarget.attachMovie("MyButton", "myButton" + n, 
theTarget.getNextHighestDepth()+n);

myButton.answer = "foo";
myButton.addEventListener("release", Delegate.create(this, 
myButtonRelease));


-Ricky
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