Thnx a million !
J
Muzak wrote:
This should work, but should probably build in a few more "checks" in
the loop.
Like check if there's a bitmap in the currently editted movieclip in the
specified frame.
What this does is:
- loop through the items in the library
- check if current item is a mov
Thanks Allan, I have sent off my CV TO Major Players so hopefully something
will come of it.
Cheers
Paul
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of allandt
bik-elliott (thefieldcomic.com)
Sent: 09 Feb
Thanks for your responses guys. I'm still stuck on this and I have been
playing around a lot. I can get the number from the decimal format to the
hex string but when I try to convert it to a hex number the colour is
incorrect.
Any advice much much appreciated, this is taking up lots of time.
Thank
The problem seems to be here:
var hexNum:Number = parseInt(c, 16);
You're asking parseInt to convert a string to an integer and telling it the
string is an hexadecimal representation, when it's decimal, according to
this line:
trace("string colour:"+c); // e.g. for red: 16711680
So try,
hexNu
Maybe this will help?
http://muzakdeezign.com/flex3/flex3lib/ColorUtil.zip
//docs
http://muzakdeezign.com/flex3/flex3lib/docs/com/muzakdeezign/flex/utils/ColorUtil.html
regards,
Muzak
- Original Message -
From: "ali drongo"
To: "Flash Coders List"
Sent: Monday, February 09, 2009 6:2
Hi Ali,
If you need to switch between different number systems, you can also
try this:
var myUint:uint = 0xff; // this is the colour red
trace (myUint.toString(16)); //will trace ff -- in hexadecimal
system;
trace (myUint.toString(2)); //will trace --
in
Thanks everyone, Juan, you solved the final part of the puzzle and Muzak
thanks for your utility class it's very useful.
Cheers again!
Ali
On Tue, Feb 10, 2009 at 1:13 PM, Muzak wrote:
> Maybe this will help?
> http://muzakdeezign.com/flex3/flex3lib/ColorUtil.zip
>
> //docs
>
> http://muzakdeezi
Muzak and others,
everything worked fine, but now i am struggling with movieclips and
different frames on their timeline containing 1 png.
I followed your described logic.
1. go trhrough lib items.
2. Check if it is a movieclip.
3. For framecount of the timeline, do a loop.
4. For each frame ge
This one threw me off a bit :)
You have to move the timeline playhead for traceBitmap to work.
When you enter edit mode, you automatically end up in the first frame, so that's why traceBitmap works for the first frame, and not
the others.
So, loop through the number of frames, set "timeline.cur
I usually don't use parseInt for this purpose I usually just cast it as a uint.
i.e.
uint(c);
would work as well.
glad you figured it out.
- Taka
On Tue, Feb 10, 2009 at 5:54 AM, ali drongo wrote:
> Thanks everyone, Juan, you solved the final part of the puzzle and Muzak
> thanks for your ut
> This one threw me off a bit :)
Tell me about it, it did my head in all day..
> When you enter edit mode, you automatically end up in the first frame,
That explains why, although looping through the frames, it was always
only the first one to be converted before the error was thrown.
I will gi
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