Or you could create a new 'duplicate' sprite (instead of scaling the
original) and re-parent the children to the new sprite using:
i-ve just done that , it worked out well thanks!
The last time I came across this problem, I used an MOUSE_MOVE loop to
check everytime if the x and y mouse positions were inside the stage
area, and if not I called the same function that should be called on the
I've tried a few times to compile my API docs for a framework I am working
on with the asdoc tool that comes in the FLEX 3 SDK, but I always run into a
number of strange compile errors that don't come up with the regular Flex
compiler. I've tried using both FlashDevlop's integrated ASDoc Tool as
I am probably missing something obvious but I have a flash .swf in embedded in
It works great from my website in both I.E. and Firefox - but not from the
computer desktop (even though all the files are in the same relationship in
Check you publish settings, you probably have it set to network only.
On Jul 30, 2009, at 5:21 PM, BOYD SPEER wrote:
I am probably missing something obvious but I have a flash .swf in
It works great from my
The menu.swf actually is set to Access local files only and seems to work
only from the website...
Thanks for responding Karl... would changing the setting to Access network
files only allow a broader or narrower selection of files...?
- Original Message -
From: Karl DeSaulniers
I think if the loaded swf is in a main swf, it inherits the root
Sent from losPhone
On Jul 30, 2009, at 5:49 PM, BOYD SPEER bsp...@shaw.ca wrote:
The menu.swf actually is set to Access local files only and seems
to work only from the website...
AFAIK ExternalInterface doesn't work in the standalone player, only in the
You should be getting error messages to that effect. You can test whether or
not it's available to use with the Boolean ExternalInterface.available property.
From the article Sam links to:
Navigation cue points are used for navigation and seeking, and to
trigger ActionScript methods when the cue point is reached. Embedding
a navigation cue point inserts a keyframe at that point in the video
clip to enable viewers to seek to that point in the video.
Well in that case, how would you create the navigation without
increasing the size of the flv? If he only has two frames, can he set
cue points for a time based navigation instead of frame based?
Sent from losPhone
On Jul 30, 2009, at 7:53 PM, Peter B pete...@googlemail.com wrote:
You can't. Setting cue points for time based navigation inserts a key
frame. You can only seek to key frames. It's all covered in that
Specify the type of cue point you want to embed. You can embed either
a navigation or event cue point.
* Event cue points are used to
Fwiw, you can set Actionscript cue points that trigger when your flv reaches a
frame. That wouldn't increase flv file size.
This works irrespective of keyframes in the video file. However it has less
accuracy (+/- 500ms apparently) than a metadata cue point and associated
Great points both of you. Thanks for the input. Hopefully one of these
approaches works for him. I know I learned something.
Sent from losPhone
On Jul 30, 2009, at 8:51 PM, Barry Hannah ba...@shift.co.nz wrote:
Fwiw, you can set Actionscript cue points that trigger when your flv
Sure Barry, that's the first type of cue point described in the
article. You can't seek to an event cue point though.
Cheers Karl ;)
Flashcoders mailing list
great threat, thanks for all the input -
event cue points == good times..great for triggering transitions and
such..(e.g. rendered video from AE)
trace(Elapsed time in
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