Jon Bradley wrote :
The problem of flash for mobile is as much about politics and protecting the
Apple appstore than anything else -it seems to me that flash was a threat by
allowing apps to be produced bypassing Apples appstore.
It is the problem of HTML5 too, since all these may happen in
On 18/09/2012 10:48, Cédric Muller wrote:
Jon Bradley wrote :
The problem of flash for mobile is as much about politics and protecting the
Apple appstore than anything else -it seems to me that flash was a threat by
allowing apps to be produced bypassing Apples appstore.
It is the problem of
Flash is not dead. It's hibernating.
I for one don't see why everyone went with Apples view. Flash works on almost
all other phone devices doesn't it? I do agree with Jobs, that flash pieces
(not Flash itself) can be an inferior product, but this I believe was a problem
that lay in the flash
Flash would not have been an option when the first iPhone came out, we all know
it by now.
Apple is too protective, but that's why they achieved to release hardware that
always work with their OS and apps. That's a true plus when it comes to users;
though it is getting less innovative with the
Karl DeSaulniers wrote :
Flash is not dead. It's hibernating.
. With SOME of the fault in the way flash handles things.
Adobe was a little confusing on that one. It somehow proved it lacked of
vision, and failed to capitalize the 'money grabbing' process that was needed
for Mankind
I personally think that if Flash wants to compete with the likes of
HTML 5 and jQuery, it needs to step out of the plugin area.
Make it an EMCA viable script language. Like Actionscript becoming
Javascripts competitor. Make it so Actionscript can control and
manipulate DOM.
Just sayin..
The web standards comittee already squashed Adobe's attempt to get
ecmascript 2 adopted as a browser standard - making actionscript and
javascript compatible.
Adobe is never going to try and make Flash compete with javascript as a
DOM manipulator.
Adobe is going to concentrate on markets
Well in my understanding from starting with Flash 5.
HTML and javascript could not do what Flash was doing and that made it
all the rage.
Now that HTML (so to speak) has caught up, I think Flash would do a
great service and join in if you will.
Just because they turn you down, doesn't mean
hmmm, i'd say from future splash days flash was doing something that html
could not deliver. it still does in a lot of ways but it's always a plugin.
adobe could have done a google a while back and made a browser but that
boat has sailed a long time ago. flash is still way better than any flavour
Ooops...mis-quote. I didn't write that bit :)
On Sep 18, 2012, at 5:48 AM, Cédric Muller wrote:
Jon Bradley wrote :
The problem of flash for mobile is as much about politics and protecting
the Apple appstore than anything else -it seems to me that flash was a
threat by allowing apps to
Make it an EMCA viable script language. Like Actionscript becoming
Javascripts competitor. Make it so Actionscript can control and manipulate
DOM.
Just sayin..
THAT would be AWESOME and make me VERY HAPPY.
Jason Merrill
Instructional Technology Architect II
Bank of America Global
Actionscript can manipulate DOM... because as1 is quite the same as js.
My personal experience: I'm a flash developer since 2002, I've begun
with Flash 6 (before I was a classic programmer, c, clipper and so on).
I appreciated very much when As3 came out because I was freed by that
nightmare of
I have a couple of questions about AIR / mobile device dev:
1) Has anyone on this list shipped anything decent (by this I guess I mean
commercially successful; gave +ve ROI on dev/sales costs) into the AppStore
using AS3/AIR?
2) Has anyone got any practical advice for technology choices for an
1) Has anyone on this list shipped anything decent (by this I guess I mean
commercially successful; gave +ve ROI on dev/sales costs) into the AppStore
using AS3/AIR?
Not me personally, but aware of these chart toppers:
thanks - had seen Machinarium - will take a look at Wonderputt, thing that
worries us specifically with AIR is the networking stack; running robust /
low-latency socket connections for multiplayer games (which we do fine in
browser flash).
On 18 Sep 2012, at 16:48, Mike Duguid wrote:
1)
Tom Gooding skriver:
thanks - had seen Machinarium - will take a look at Wonderputt, thing that
worries us specifically with AIR is the networking stack; running robust /
low-latency socket connections for multiplayer games (which we do fine in
browser flash).
I say that AIR is even more
Henrick
I do agree with you that Flash's vector graphics would save a lot of
bandwidth. What I meant was that if you download a bitmap the effect on
battery life would be the same for Flash, HTML5 and JS, so the argument
about Flash didn't stand up.
On this vector vs bitmaps thing...
For
Unfortunately the problem is pixels themselves. With higher res screens the
desire for clean imagery is greater. So with pixels, they have to be set at
there largest size at 72 DPI. So this means with zoomed material you have to
have multiple images set at their largest size per device
what program did you use for creating apps for android and ios?
Gus
On Sep 18, 2012, at 11:02 AM, Ima Newsletta wrote:
Actionscript can manipulate DOM... because as1 is quite the same
as js.
My personal experience: I'm a flash developer since 2002, I've begun
with Flash 6 (before I was a
On 18/09/2012 18:49, Gustavo Duenas wrote:
what program did you use for creating apps for android and ios?
Btw I didn't left Flash, I use it for making Android and iOS apps and
it works very well.
Gus
On Sep 18, 2012, at 11:02 AM, Ima Newsletta wrote:
Actionscript can manipulate DOM...
Adobe Flash CS5.5 updated to AIR3.2, I'm really satisfied with it.
I've made this application (100,000+ downloads, more than 1,000 feebacks
for an avarage rate of 4.6)
https://play.google.com/store/apps/details?id=air.com.int33h.kfm
It took me about a year to design, program and testing and I'm
Ah this gives me more confident to stay where I am and continue upgrading
myself in action script sphere. I have been into action scripting for now
nearly a decade and recently was getting a bit confused of where will it
actually lead to. Though my knowledge of action scripting helped me a lot
There are a number of Stage3D based frameworks that are attempting to do
just that (including my poor neglected Backstage2D).
Kevin N.
On 9/17/12 5:54 PM, Henrik Andersson wrote:
Flash needs a more powerful caching system for rasterized vector art.
I haven't shipped anything public, but have shipped a couple of demos
and ad-hoc distributed apps that clients were pretty happy with.
There is a highish profile Flash site that we are currently planning to
revamp for mobile and desktop, all using Flash and AIR. I think Adobe
has a good story
On 9/18/12 11:04 AM, Tom Gooding wrote:
1) Has anyone on this list shipped anything decent (by this I guess I mean
commercially successful; gave +ve ROI on dev/sales costs) into the AppStore
using AS3/AIR?
Also, I didn't have anything to do with it, but I think the NBC Sports
(formerly NBC
25 matches
Mail list logo