Hey there,

I am building a camera game where the user points, focuses and shoots images in flash that are duplicated as thumbnails into a gallery. I have got the basic functionality working great using BitmapData Object and Rectangles, but have run into a major problem.

I would like to add zoom and wide angle lenses as a option. I have that working as well with the Matrix object, scaling the main image based on user input. BUT, the problem is that the thumbnails that get created don't represent the scale being applied to the main image. It still captures, but no zoom.

Any ideas why this is happening and what I could do to work around it?

Thanks,

Ben
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