Hi Dave,
I'm not sure you need to be accessing your bitmap via a movieClip. I'm
doing something similar but I use the bitmap directly from the library. I
se the bitmap up an auto generated class using 'Linkage' i.e. 'myBitmap'
then if I need the bitmapData in yourscript simply say:
var
Try adding this to your fla
addChild(hw);
In your HelloWorld class you've added your textField inside but since you
have added you HelloWorld() object to the display list of the movie it
will never get drawn.
I have a question back at you along this example. I'm running on windows
and
Hi Jason,
My packageTest.fla is
import MyPackage.*;
var hw:HelloWorld = new HelloWorld();
var mc:MyClass = new MyClass();
and in the same directory I have MyPackage.as
//MyPackage.as
package MyPackage
{
public class HelloWorld
{
public function HelloWorld()
Hi Ron,
Thanks for the suggestion but still no luck on my end.
It seems that on my set up I need to have a constructor named the same as
the .as file and that constructor has to be initiated prior to any of the
other classes being initiated. So I set up
public class MyPackage{
On Mon, 26 Mar 2007 12:17:10 -0400, elibol [EMAIL PROTECTED]
wrote:
Here is a good article on class/package syntax and structure:
http://probertson.com/articles/2006/07/28/one-file-many-as3-classes/
___
Flashcoders@chattyfig.figleaf.com
To change
Hi Ron and elibol,
Thanks for the explanations and link both helped straighten out my
understanding of the packaging structure.
Rob
On Mon, 26 Mar 2007 12:17:10 -0400, elibol [EMAIL PROTECTED]
wrote:
Here is a good article on class/package syntax and structure:
On Wed, 28 Mar 2007 18:14:50 -0400, Dennis Asher [EMAIL PROTECTED]
wrote:
I've managed to avoid OOP till now but AS3 is here and no choice now.
What's wrong in the class below? The code in the mouseover/mouseout
functions do not reference the textfield correctly. I've tried adding:
Hi All,
I've been playing around with building my own components in AS3 and am
trying to figure out if there is a way to get the live preview of the
component to get info from the authoring environment. For example the file
path of the fla into which the component was dropped.
Thanks,
Try this out in your sub-loaded swf
var tClass:Class = getDefinitionByName(Box) as Class;
addChild(new tClass());
hth,
Rob
On Fri, 01 Jun 2007 12:15:09 -0400, Smith, Philip [EMAIL PROTECTED] wrote:
If a graphical library linkage element you want to
add/attach is in the host .swf library (ie
If you want to call addChild on the content then you can simply do:
addChild(event.target.content)
and that will throw your content on the stage. I'm not sure why it is not
possible to name that new content. I've tried playing around with this
myself and can't figure out how once you've
Another workaround that I've been using is to use the loading swf as
wrapper for the movieClip I ultimately want to display on the stage.
Create the content you want to use as movieClip symbol in your swf, export
for actionscript, no need to put it on the stage, and give it a class
name.
What is your import statement for the singleton like?
import com.foo.view.MySingletonClass;
Rob
On Tue, 17 Jul 2007 14:10:56 -0400, Matt Muller [EMAIL PROTECTED]
wrote:
Hi, I have a question about class instantiation.
I have a class in this package com.foo.view.playerSkins
I am trying
I'm sure I'm missing something basic here. In Flash 9 I'm trying to create
a gradient fill that starts at blue, over the first 3rd of the shape it
fades to white, remains solid white over the next 3rd then over the final
3rd it fades from white back to blue. I thought the code below should
Thanks alot, that does the trick.
Rob
On Wed, 18 Jul 2007 16:45:59 -0400, Rákos Attila
[EMAIL PROTECTED] wrote:
Set up a matrix which determines the gradient box and pass it to the
beginGradientFill(), e.g:
var m: Matrix = new Matrix();
m.createGradientBox(100, 100);
I reference this page:
http://www.w3.org/TR/html4/sgml/entities.html
try c=a #8212; b
hth,
Rob
On Thu, 23 Aug 2007 14:07:38 -0400, natalia Vikhtinskaya
[EMAIL PROTECTED] wrote:
Hi
I thought it simple but that does not work.I am trying to show long dash
c=a mdash; b
txt.html=true;
I'm playing around with components some more in Flash and am trying to
figure out a way for the live preview to get the file name of the
currently active document in Flash. I was wondering if this might be
doable using the ExternalInterface class. While I can get the live preview
to tell
Hi Dane,
Here are some thoughts for you to try. First off since you are not
actually working with a display object you don't need this class to extend
sprite. The easiest way to give the class the ability to send out events
is to have it extend EventDispatcher and then you can have it
What have you tried?
I don't think you can do this via the timeline you need to do it
programatically by setting the mask of a clip to another clip which has
it's bitmap caching set to true.
hth,
Rob
On Thu, 13 Sep 2007 14:19:42 -0400, Patrick Lemiuex [EMAIL PROTECTED] wrote:
Hi,
I was
to understand the exact process
Thanks,
Patrick
On Sep 13, 2007, at 12:35 PM, Rob Romanek wrote:
What have you tried?
I don't think you can do this via the timeline you need to do it
programatically by setting the mask of a clip to another clip which has
it's bitmap caching set to true.
hth,
Rob
Try the change I've added below and see if it works for you.
On 2-May-08, at 10:58 AM, SJM - Flash wrote:
This function should loop through 5 times creating 5 different
MovieClips, each one with a mouse click event attached, which should
trace the value of i either 1, 2, 3, 4 or 5. So the
Try changing this line:
switch(event.target.selection.name) {
to this:
switch(e.target.selection.name) {
hth,
Rob
On 17-May-08, at 11:35 AM, rlyn ben wrote:
its giving me 1120 error on switch statement parameters..
switch(event.target.selection.name) { what am i missing on the
FYI
Also crashes under OSX 10.5.2, Safari 3.1, FP 9,0,115,0
On 20-May-08, at 10:13 AM, Andrei Thomaz wrote:
dear Jonathan,
in my computer, with the same versions of Firefox and FP, also under
Vista,
it runs fine.
What worries me is that it doesn't use recursion, just some nested
loops,
Hi Eric,
Try out this code, should do the trick and show that localToGlobal
does work
Run it once as is, then uncomment the rotation and see the results.
hth,
Rob
var sprite1:Sprite = new Sprite();
sprite1.graphics.beginFill(0x00ff00);
sprite1.graphics.drawRect(0,0,100,100);
As suggested Matrix will get you there. Here is some sample code:
var box1 = new Sprite();
box1.graphics.beginFill(0xff);
box1.graphics.drawRect(-10,-10,10,10);
box1.graphics.endFill();
box1.graphics.beginFill(0x00ff00);
box1.graphics.drawRect(0,0,20,20);
box1.graphics.endFill();
Hey Glen when you say your mouse up is outside the stage do you mean
that the mouse up is occurring outside of the dragged object in which
case the object catching the up event is the stage object. (Rest of
your sentence seems to imply that.)
Susan, if you imagine your cursor moving faster
I'm pretty sure the text field trick should work because it forces the
font to be registered. Just embedding fonts in your library won't be
enough if they are accessed via code only. To avoid the text field
trick you will need to use Font.registerFont() to make them usable in
your app.
From within a browser or are you creating a stand-alone app that
needs to open the files?
If a stand alone then you could use a wrapper. I've done this with AS3
Flash running as an active-x component inside of Director 10. Flash
communicates to Director, Director uses an xtra like
Hi Latcho,
I see you've gotten a couple response but I'll throw another one in to
the mix. The main functions that will interest you are:
1) getCharIndexAtPoint which locates the char at the edge of the
textfield
2) replaceSelectedText which is used to substitute in ...
This is some code
Hey Anthony have you checked out the MatrixTransformer class its got a
handy function, rotateAroundInternalPoint(), which will serve you well.
Rob
On 12-Jan-09, at 3:24 PM, Anthony Pace wrote:
-Original Message-
From: Anthony Pace [mailto:anthony.p...@utoronto.ca] Sent:
Saturday,
Hi Michael,
If your second font is not embedded in any text field but only
available via linkage then while it is embedded in your file it is not
available for usage. To make it available you need to use the
registerFont function with your linked font. After that it should show
up in any
You can try something along the lines of
var stateButton = getChildByName(State_ + rs[i]);
stateButton.addEventListener(MouseEvent.CLICK, StateButtonClicked);
hth,
Rob
On 5-Apr-09, at 8:33 PM, Graham Pearson wrote:
What I am trying to do is when I retrieve the recordset back from the
This might get you pointed in the right direction. You can get an
XMLList of all the empty nodes by this kind of statement
xml.modules.module.(children().length() == 0);
but if you then try a simple delete on that
delete xml.modules.module.(children().length() == 0);
you get: Delete
Since Jason wanted to get rid of all the nodes that were empty he
would want to filter against !=0 and then use setChildren to refresh
his original xml. Using setChildren is a nifty trick, much nicer than
that delete loop I put out there.
Rob
On 9-Jun-09, at 12:24 PM, Steven Sacks wrote:
Hey Andrew,
Try setting mouseEnabled to false for your cursor sprite.
hth,
Rob
On 5-Jul-09, at 8:40 AM, Andrew Sinning wrote:
The problem is that as soon as the custom cursor's sprite becomes
visible, it causes a MOUSE_OUT event to get called on the image
(because the image is
Hi John,
Yes I have developed apps that use external mp3 files, that was a last year so
I'm trying to remember if we had any gotchyas. It should work. Are you sure you
are bundling the mp3 files properly with your app so they exist on the iPad?
If I come up with any ideas I'll let you know.
Hi,
You can load swfs into the app BUT the swfs can not contain any action script
in them. This includes giving class names to items in your library or even
simple stop() commands.
We use swfs as external libraries in our as3 built apps but our approach has
been to put items on the stage and
...@chattyfig.figleaf.com] On Behalf Of Rob Romanek
Sent: 14 June 2012 13:58
To: Flash Coders List
Subject: Re: [Flashcoders] elearing content using adobe air for ipad
Hi,
You can load swfs into the app BUT the swfs can not contain any action
script in them. This includes giving class names to items in your
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