[Flashcoders] Declaring Function Variables

2010-01-08 Thread David Benman
What's the best practice for declaring reused variables within a  
function in AS3? For example, if you use count several times in your  
function, if you declare it at the start of your function, var  
count:Number; it makes it harder to cut and paste your code for use  
elsewhere but you get errors if redeclare it (like you could in AS2)  
throughout your script.



David Benman
Interactive Developer
d...@dbenman.com
http://www.dbenman.com
(508) 954-1202 (cell)
(315) 637-8487 (home office)



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RE: [Flashcoders] Declaring Function Variables

2010-01-08 Thread Cor
Declaring it within a function will make the variable LOCAL (= usage in that
function only).
You only declare it outside, once and (re)use it as often as you like.

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Benman
Sent: vrijdag 8 januari 2010 12:16
To: Flash Coders List
Subject: [Flashcoders] Declaring Function Variables

What's the best practice for declaring reused variables within a  
function in AS3? For example, if you use count several times in your  
function, if you declare it at the start of your function, var  
count:Number; it makes it harder to cut and paste your code for use  
elsewhere but you get errors if redeclare it (like you could in AS2)  
throughout your script.


David Benman
Interactive Developer
d...@dbenman.com
http://www.dbenman.com
(508) 954-1202 (cell)
(315) 637-8487 (home office)



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Re: [Flashcoders] Declaring Function Variables

2010-01-08 Thread Paul Andrews

David Benman wrote:
What's the best practice for declaring reused variables within a 
function in AS3? For example, if you use count several times in your 
function, if you declare it at the start of your function, var 
count:Number; it makes it harder to cut and paste your code for use 
elsewhere but you get errors if redeclare it (like you could in AS2) 
throughout your script.
It's better towards the start, though I often declare them inline in 
loops (slapped wrist, probably).


Since counts are whole numbers, it would really be better to use int or 
uint..


Paul



David Benman
Interactive Developer
d...@dbenman.com
http://www.dbenman.com
(508) 954-1202 (cell)
(315) 637-8487 (home office)



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Re: [Flashcoders] Declaring Function Variables

2010-01-08 Thread Paul Andrews

Cor wrote:

Declaring it within a function will make the variable LOCAL (= usage in that
function only).
You only declare it outside, once and (re)use it as often as you like.
  
I would advise that it's best to avoid doing that. Most of the time it 
won't give you a problem, but then you'll spend some time trying to find 
out why that function call is messing up the loop count of the code it's 
called in.

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Benman
Sent: vrijdag 8 januari 2010 12:16
To: Flash Coders List
Subject: [Flashcoders] Declaring Function Variables

What's the best practice for declaring reused variables within a  
function in AS3? For example, if you use count several times in your  
function, if you declare it at the start of your function, var  
count:Number; it makes it harder to cut and paste your code for use  
elsewhere but you get errors if redeclare it (like you could in AS2)  
throughout your script.



David Benman
Interactive Developer
d...@dbenman.com
http://www.dbenman.com
(508) 954-1202 (cell)
(315) 637-8487 (home office)



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RE: [Flashcoders] Declaring Function Variables

2010-01-08 Thread Cor
Mmmm, I have never experienced any problems with it.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: vrijdag 8 januari 2010 12:47
To: Flash Coders List
Subject: Re: [Flashcoders] Declaring Function Variables

Cor wrote:
 Declaring it within a function will make the variable LOCAL (= usage in
that
 function only).
 You only declare it outside, once and (re)use it as often as you like.
   
I would advise that it's best to avoid doing that. Most of the time it 
won't give you a problem, but then you'll spend some time trying to find 
out why that function call is messing up the loop count of the code it's 
called in.
 HTH
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David
Benman
 Sent: vrijdag 8 januari 2010 12:16
 To: Flash Coders List
 Subject: [Flashcoders] Declaring Function Variables

 What's the best practice for declaring reused variables within a  
 function in AS3? For example, if you use count several times in your  
 function, if you declare it at the start of your function, var  
 count:Number; it makes it harder to cut and paste your code for use  
 elsewhere but you get errors if redeclare it (like you could in AS2)  
 throughout your script.


 David Benman
 Interactive Developer
 d...@dbenman.com
 http://www.dbenman.com
 (508) 954-1202 (cell)
 (315) 637-8487 (home office)



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Re: [Flashcoders] Declaring Function Variables

2010-01-08 Thread Paul Andrews

Cor wrote:

Mmmm, I have never experienced any problems with it.
  
It just means you havent used the same variable in a loop with nested 
functions that are also using the variable.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: vrijdag 8 januari 2010 12:47
To: Flash Coders List
Subject: Re: [Flashcoders] Declaring Function Variables

Cor wrote:
  

Declaring it within a function will make the variable LOCAL (= usage in


that
  

function only).
You only declare it outside, once and (re)use it as often as you like.
  

I would advise that it's best to avoid doing that. Most of the time it 
won't give you a problem, but then you'll spend some time trying to find 
out why that function call is messing up the loop count of the code it's 
called in.
  

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David


Benman
  

Sent: vrijdag 8 januari 2010 12:16
To: Flash Coders List
Subject: [Flashcoders] Declaring Function Variables

What's the best practice for declaring reused variables within a  
function in AS3? For example, if you use count several times in your  
function, if you declare it at the start of your function, var  
count:Number; it makes it harder to cut and paste your code for use  
elsewhere but you get errors if redeclare it (like you could in AS2)  
throughout your script.



David Benman
Interactive Developer
d...@dbenman.com
http://www.dbenman.com
(508) 954-1202 (cell)
(315) 637-8487 (home office)



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01/07/10
  

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RE: [Flashcoders] Declaring Function Variables

2010-01-08 Thread Cor
OOOh, indeed, that would be a bad choice.

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: vrijdag 8 januari 2010 13:16
To: Flash Coders List
Subject: Re: [Flashcoders] Declaring Function Variables

Cor wrote:
 Mmmm, I have never experienced any problems with it.
   
It just means you havent used the same variable in a loop with nested 
functions that are also using the variable.
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
Andrews
 Sent: vrijdag 8 januari 2010 12:47
 To: Flash Coders List
 Subject: Re: [Flashcoders] Declaring Function Variables

 Cor wrote:
   
 Declaring it within a function will make the variable LOCAL (= usage in
 
 that
   
 function only).
 You only declare it outside, once and (re)use it as often as you like.
   
 
 I would advise that it's best to avoid doing that. Most of the time it 
 won't give you a problem, but then you'll spend some time trying to find 
 out why that function call is messing up the loop count of the code it's 
 called in.
   
 HTH
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David
 
 Benman
   
 Sent: vrijdag 8 januari 2010 12:16
 To: Flash Coders List
 Subject: [Flashcoders] Declaring Function Variables

 What's the best practice for declaring reused variables within a  
 function in AS3? For example, if you use count several times in your  
 function, if you declare it at the start of your function, var  
 count:Number; it makes it harder to cut and paste your code for use  
 elsewhere but you get errors if redeclare it (like you could in AS2)  
 throughout your script.


 David Benman
 Interactive Developer
 d...@dbenman.com
 http://www.dbenman.com
 (508) 954-1202 (cell)
 (315) 637-8487 (home office)



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[Flashcoders] Declaring Function Variables

2010-01-08 Thread Greg Ligierko
...Or if you like to perform a recursion (particular case of nesting).
I do not belive there is a good way to re-declare a variable inside
the scope of one function.

(?) You could comment out vars, copy/paste them with active code and
uncomment when needed; it is more a text editor issue:
//var x:Number;
//var y:Number;
//var a:Number;
a = x + y;

I think that splitting long function bodies into separate short ones
is a better idea. All local variables may be declared (and not
re-declared) inside these short functions:
var x = calcA( calB() + calcC() ) / calcD();

g

Friday, January 08, 2010 (1:18:45 PM) Cor wrote:

 OOOh, indeed, that would be a bad choice.

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
 Sent: vrijdag 8 januari 2010 13:16
 To: Flash Coders List
 Subject: Re: [Flashcoders] Declaring Function Variables

 Cor wrote:
 Mmmm, I have never experienced any problems with it.
   
 It just means you havent used the same variable in a loop with nested 
 functions that are also using the variable.
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul
 Andrews
 Sent: vrijdag 8 januari 2010 12:47
 To: Flash Coders List
 Subject: Re: [Flashcoders] Declaring Function Variables

 Cor wrote:
   
 Declaring it within a function will make the variable LOCAL (= usage in
 
 that
   
 function only).
 You only declare it outside, once and (re)use it as often as you like.
   
 
 I would advise that it's best to avoid doing that. Most of the time it 
 won't give you a problem, but then you'll spend some time trying to find 
 out why that function call is messing up the loop count of the code it's 
 called in.
   
 HTH
 Cor

 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David
 
 Benman
   
 Sent: vrijdag 8 januari 2010 12:16
 To: Flash Coders List
 Subject: [Flashcoders] Declaring Function Variables

 What's the best practice for declaring reused variables within a  
 function in AS3? For example, if you use count several times in your  
 function, if you declare it at the start of your function, var  
 count:Number; it makes it harder to cut and paste your code for use  
 elsewhere but you get errors if redeclare it (like you could in AS2)  
 throughout your script.


 David Benman
 Interactive Developer
 d...@dbenman.com
 http://www.dbenman.com
 (508) 954-1202 (cell)
 (315) 637-8487 (home office)



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Re: [Flashcoders] Declaring Function Variables

2010-01-08 Thread Steven Sacks
The rule I follow (and one that I think is best for code readability) is that 
you declare a variable the first time you use it.  If you're using it in 
multiple loops, you declare it above the first loop that uses it.


This is a trivial example:

private function foo(data:Array):void
{
var myVar:Boolean = true;
var i:int;
var len:int = data.length;
for (i = 0; i  len; ++i)
{
if (data[i] == )
{
myVar = false;
break;
}
}
if (myVar)
{
for (i = 0; i  len; ++i)
{
trace(data[i].length);
}
}
}

If you're copying and pasting those loops around, you really should consider 
learning how to write DRY code and use subroutines.

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