[Flashcoders] How to expand import * statements?

2008-03-26 Thread Pasha
Thanks, guys, I stuck on FlasDevelop 2.0 and just misssed the new version - FD 3.0. However, despite new version is a great product (love it) it seems do not have a batch mode to convert * imports for a set of classes or the whole project. But actually, I think it is not so important for me

RE: [Flashcoders] How to expand import * statements?

2008-03-24 Thread Merrill, Jason
FWIW, (just noticed you said AS 2.0... the following only works in AS3 in Flex2/3 ) in Flexbuilder if you type in a dummy var statement: private var b:MyClassIAmUsing (where the class name auto-completes) it will automatically add the import statement if you haven't already. I use this

Re: [Flashcoders] How to expand import * statements?

2008-03-24 Thread Andy Herrman
FlashDevelop does that for you in AS2 (and I think AS3, I just haven't gotten to play with that yet). I've pretty much stopped writing imports manually. :) -Andy On Mon, Mar 24, 2008 at 10:21 AM, Merrill, Jason [EMAIL PROTECTED] wrote: FWIW, (just noticed you said AS 2.0... the following

Re: [Flashcoders] How to expand import * statements?

2008-03-24 Thread Steven Sacks
Instead of writing var myVar:WhateverClass in FlashDevelop, you can just say new WhateverClass and it will autocomplete it for you. Less to type, less to erase. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com

[Flashcoders] How to expand import * statements?

2008-03-23 Thread Pasha
Hey! I've just found out that MTASC compiles much faster if used classes are imported explicitly. That is import com.togethersoft.util.Time import com.togethersoft.util.Format is much faster than import com.togethersoft.util.*; Provided there are many classes in com.togethersoft.util package.