[Flashcoders] Re: Flex vs. Flash

2008-11-20 Thread Michael Jovel
I think it is important to remember that you can combine content generated
in flash with applications built in Flex as well.  Which is part of the
reason it is often hard to tell the difference between the two.

 

Michael Jovel

 

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RE: [Flashcoders] Re: Flex vs. Flash

2008-11-20 Thread Merrill, Jason
 I think it is important to remember that you can combine content generated
in flash with applications built in Flex as well.  Which is part of the
reason it is often hard to tell the difference between the two.

Yup. The only downside though, is that communicating with a .swf loaded into 
Flex is NOT as straightforward as it is when you load a .swf into regular 
Flash.  If no communication/control of the .swf needs to occur (i.e., it's just 
a straightforward animation) then it's simple.  It is possible though, it's 
just involves more coding than you would think, and it's not code you could 
easily just figure out on your own without some advice or samples.  This is MY 
personal big hang-up with Flex. My biggest hang-up with Flash is lack of good 
components, and difficulty in creating them and skinning them.  That's one of 
the areas where Flex shines. 


Jason Merrill
Bank of America Instructional Technology  Media   ·   GCIB  Staff Support 
LLD

Interested in Flash Platform technologies?  Join the Bank of America Flash 
Platform Developer Community 
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Blog and subscribe.






-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Jovel
Sent: Thursday, November 20, 2008 12:34 PM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] Re: Flex vs. Flash

I think it is important to remember that you can combine content generated
in flash with applications built in Flex as well.  Which is part of the
reason it is often hard to tell the difference between the two.

 

Michael Jovel

 

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Re: [Flashcoders] Re: Flex vs. Flash

2008-11-20 Thread Ian Thomas
Yep, the v2 components are horrible.

Ian

On Thu, Nov 20, 2008 at 7:09 PM, Weyert de Boer [EMAIL PROTECTED] wrote:
 I am currently trying to rework a AS2 project where I currently try to move
 the timeline code into classes. Now the project uses v2 components men
 that's a can of worms. Terrible.
 You can better spend time writing your components for the buttons and
 comboboxes then trying to fix alle the issues with that library. For
 example, that removeMovieClip()-issue and DepthManager... :/
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Re: [Flashcoders] Re: Flex vs. Flash

2008-11-20 Thread Weyert de Boer
I am currently trying to rework a AS2 project where I currently try to 
move the timeline code into classes. Now the project uses v2 components 
men that's a can of worms. Terrible.
You can better spend time writing your components for the buttons and 
comboboxes then trying to fix alle the issues with that library. For 
example, that removeMovieClip()-issue and DepthManager... :/

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RE: [Flashcoders] Re: Flex vs. Flash

2008-11-20 Thread Barry Hannah
I wouldn't have thought there were too many AS3 developers still using
code within the .fla?
It's so easy to set up FlashDevelop to compile with the Flex SDK and
build every bit of your project through it. Of course you can then add
visual assets, timeline animations, skin your components etc in Flash,
compile a .swc and utilize those assets in FlashDevelop with
autocomplete. Now you can even preload them properly ;)

Must give Flex a go one of these days though.

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[Flashcoders] RE: Flex vs. Flash

2008-11-20 Thread Doug Coning
How about Silverlight or AJAX, haven't heard any arguments for them ;-)

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RE: [Flashcoders] RE: Flex vs. Flash

2008-11-20 Thread Merrill, Jason
 How about Silverlight or AJAX, haven't heard any arguments for them ;-)

I think I just threw up in my mouth a little.


Jason Merrill
Bank of America Instructional Technology  Media   ·   GCIB  Staff Support 
LLD

Interested in Flash Platform technologies?  Join the Bank of America Flash 
Platform Developer Community 
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Blog and subscribe.





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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-26 Thread Merrill, Jason
Dan - I looked through all my bookmarks at home last night and couldn't
find that e-learning course done with Flex - maybe I didn't bookmark it.
Sorry. Too bad, it was really nicely done.  The nice thing is Flex
provides you with the really great components and state change
capabilities so you can focus on inserting really rich flash .swfs for
interaction and presentation, and still do Actionscript. So it really
could be applied to a host of web applications and interactive
presentations.

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Troy Rollins
Sent: Thursday, May 25, 2006 11:36 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Re: Flex vs. Flash IDE


On May 24, 2006, at 12:06 PM, Dan Thatcher wrote:

 I have long thought that if the purpose of the RIA movement is to
 create
 desktop like apps that run in your browser...then the platform used
 to build
 those apps would certainly be powerful enough to create e-learning.

If Flash can be used for e-learning (as we do), what would make it so
incredible to believe that Flex could also? I find e-learning to be
well-suited to forms-style development, particularly if you throw in
some script-driven animation. Seems to me Flex is probably better
suited to this kind of work than Flash is.

Now, I'm not sure I'd want to develop a cartoon in Flex...

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-26 Thread Dan Thatcher
Ahh ok...well thanks for looking.  Do you know of any other place I could go
that is a sort of repository for Flex created apps (e-learning and
non-e-learning)?

Dan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Friday, May 26, 2006 7:51 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Re: Flex vs. Flash IDE

Dan - I looked through all my bookmarks at home last night and couldn't
find that e-learning course done with Flex - maybe I didn't bookmark it.
Sorry. Too bad, it was really nicely done.  The nice thing is Flex
provides you with the really great components and state change
capabilities so you can focus on inserting really rich flash .swfs for
interaction and presentation, and still do Actionscript. So it really
could be applied to a host of web applications and interactive
presentations.

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Troy Rollins
Sent: Thursday, May 25, 2006 11:36 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Re: Flex vs. Flash IDE


On May 24, 2006, at 12:06 PM, Dan Thatcher wrote:

 I have long thought that if the purpose of the RIA movement is to
 create
 desktop like apps that run in your browser...then the platform used
 to build
 those apps would certainly be powerful enough to create e-learning.

If Flash can be used for e-learning (as we do), what would make it so
incredible to believe that Flex could also? I find e-learning to be
well-suited to forms-style development, particularly if you throw in
some script-driven animation. Seems to me Flex is probably better
suited to this kind of work than Flash is.

Now, I'm not sure I'd want to develop a cartoon in Flex...

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-26 Thread Merrill, Jason
Well... Adobe.com for one. Also, just searching for MXML will get you
some Flex sites, also searching for Flex.

Jason Merrill
Bank of America 
Learning Technology Solutions
 
 
 
 
 
 

-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Dan Thatcher
Sent: Friday, May 26, 2006 2:44 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Re: Flex vs. Flash IDE

Ahh ok...well thanks for looking.  Do you know of any other place I
could go
that is a sort of repository for Flex created apps (e-learning and
non-e-learning)?

Dan

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Merrill,
Jason
Sent: Friday, May 26, 2006 7:51 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Re: Flex vs. Flash IDE

Dan - I looked through all my bookmarks at home last night and
couldn't
find that e-learning course done with Flex - maybe I didn't bookmark
it.
Sorry. Too bad, it was really nicely done.  The nice thing is Flex
provides you with the really great components and state change
capabilities so you can focus on inserting really rich flash .swfs for
interaction and presentation, and still do Actionscript. So it really
could be applied to a host of web applications and interactive
presentations.

Jason Merrill
Bank of America
Learning Technology Solutions







-Original Message-
From: [EMAIL PROTECTED] [mailto:flashcoders-
[EMAIL PROTECTED] On Behalf Of Troy Rollins
Sent: Thursday, May 25, 2006 11:36 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] Re: Flex vs. Flash IDE


On May 24, 2006, at 12:06 PM, Dan Thatcher wrote:

 I have long thought that if the purpose of the RIA movement is to
 create
 desktop like apps that run in your browser...then the platform
used
 to build
 those apps would certainly be powerful enough to create
e-learning.

If Flash can be used for e-learning (as we do), what would make it
so
incredible to believe that Flex could also? I find e-learning to be
well-suited to forms-style development, particularly if you throw in
some script-driven animation. Seems to me Flex is probably better
suited to this kind of work than Flash is.

Now, I'm not sure I'd want to develop a cartoon in Flex...

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-25 Thread Troy Rollins


On May 24, 2006, at 12:06 PM, Dan Thatcher wrote:

I have long thought that if the purpose of the RIA movement is to  
create
desktop like apps that run in your browser...then the platform used  
to build

those apps would certainly be powerful enough to create e-learning.


If Flash can be used for e-learning (as we do), what would make it so  
incredible to believe that Flex could also? I find e-learning to be  
well-suited to forms-style development, particularly if you throw in  
some script-driven animation. Seems to me Flex is probably better  
suited to this kind of work than Flash is.


Now, I'm not sure I'd want to develop a cartoon in Flex...

--
Troy
RPSystems, Ltd.
http://www.rpsystems.net


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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-24 Thread ryanm

   To responde to your post in reverse...

For someone like me - someone who's not a Flash developer - the Flash IDE 
is
somewhat overwhelming, and has a bunch of things in it that don't even 
make

sense from a forms-based application development perspective.

   That's half of what I was saying: making an uber-IDE wouldn't make you 
or any other developer from a non-Flash background happy, it would give you 
a large and confusing interface that might make you wonder if it's worth the 
trouble. Meanwhile, the Flash designer-types would see such a release as 
largely useless, because they don't care about a better code editing panel 
in Flash. So when I say it's not a good business model, I don't necessarily 
mean  ooh, they're greedy and want to sell it to us twice, I literally 
mean I understand it wouldn't be a good decision to release it that way 
right now. However...


You've heard the expression good, fast and cheap - pick any two, right? 
I

don't think it would have been possible for Macromedia/Adobe to deliver a
good, affordable multipurpose IDE in a reasonable timeframe. It's not just
about code view, but rather the whole look/feel/approachability of the 
IDE.


   Frankly, I just need good, the other two are relative (not to mention 
being tax deductible ;-) ). What worries me is the previaling opinion that 
the Flash IDE doesn't need the features that are being built into Flex 2. It 
needs them *desperately*. Flex shouldn't be a seperate app, it should be a 
subset of the Flash Studio IDE (even better as an eclipse plugin), as 
should the classic Flash IDE. If all you need is to build timeline 
animations for banner ads or site intros, you just need the animation 
package. If all you need is to write code for forms apps, you just need 
Flex. But I want the whole studio, and I want it in one package so that I 
don't have to switch apps to work on different parts. Visual Studio isn't 
just a form designer IDE, it is much, much more than that. It lets you build 
both the client and the server-side code, the database connectivity, desktop 
applications and web applications, and so on. Flash needs to fill a similar 
space, and right now you have to either make a choice between the two or 
deal with working in both. Why can't I edit the html file the flash piece 
will be embedded in insoide the IDE? Why can't I edit xml data files in the 
IDE? Is there actually a good reason, or does someone just thing it's not 
important? I didn't mind paying for Visual Studio, I didn't mind working 
past the buggy and delayed releases, and I wouldn't mind the same problems 
from Flash. I may voice my complaints equally loudly on the appropriate 
forums, but that doesn't mean I don't appreciate what those apps have to 
offer. ;-)


ryanm 


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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-24 Thread Dan Thatcher
Jason,
that would be great!  I would love to see an example of e-learning built in
Flex!  

Bill Lane...you mentioned that you are working on an e-learning app in Flex.
Is there anything that you can show us?  Perhaps if you don't want to show
the whole list you could email me off list?

I have long thought that if the purpose of the RIA movement is to create
desktop like apps that run in your browser...then the platform used to build
those apps would certainly be powerful enough to create e-learning.  

Bill, what has your experience been with using Flex for building e-learning?
Are you far enough along with your project to be able to say if you would
take the Flex development route for e-learning again?  

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Wednesday, May 24, 2006 6:14 AM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Re: Flex vs. Flash IDE

I thought it was posted here once, I had it on my bookmarks at home I
think.  I'll try and find it for you.  It was very well done.  I spoke
with the developer and he confirmed it was all done with Flex, including
the module exam.


Jason Merrill
Bank of America  |  www.bankofamerica.com
Learning  Organization Effectiveness 
Technology Solutions
 
 
 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan
Thatcher
Sent: Tuesday, May 23, 2006 7:04 PM
To: 'Flashcoders mailing list'
Subject: RE: [Flashcoders] Re: Flex vs. Flash IDE

Whoa, hold the phone...eLearning?  Do you know/remember what the site
was?
I would be very interested to see it

--
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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-24 Thread Michael Bedar
True, I should specify FlexBuilder 2.. are you compiling just via  
command line or are you using a 3rd party IDE?



On May 23, 2006, at 9:58 PM, Mike Chambers wrote:

We have had Mac builds of the SDKs (compiler, frameworks, etc...)  
since beta 2.


http://www.adobe.com/go/labs_flex2_downloads

In fact, I am developing in AS3 and Flex 2 on my Mac right now.

mike chambers

[EMAIL PROTECTED]

On May 23, 2006, at 6:10 PM, Michael Bedar wrote:


There may have been alpha's betas available for a while, but they've
been PC only..

i have to grind that axe every now and then

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[Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Juan Anzaldo
You can use a car for a easy drive in a city and a 4X4
for robust use :D IMHO

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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Adam Pasztory

I hate to keep flogging this topic, but I couldn't stop thinking about this
all through lunch.  I will make the following comments and then move on to
more useful things.

1. The mere existance of this thread suggests to me that Adobe hasn't done
an adequate  job explaining what purpose Flex serves, and how it's supposed
to integrate with current workflows.  Maybe they will when they release, but
they haven't yet.
2. I don't buy the argument that Flex is *just* for making forms apps.
There are a number of features in Flex that would be highly desireable for
the Flash IDE, such as the ability to use XML to define a Flash file.  If I
want to take advantage of these features, I'm going to have to use Flex,
regardless of whether I am a Forms Developer or a Non-forms Developer.
3. I am all for Adobe having a wide variety of IDEs, including Flash Newbie
Edition, Flash for Recovering VB Coders Edition, and Flash Super-Ultra-Mega
Enterprise Edition.  But I am questioning the decision to segment the
product line in such a way that requires me to invest in two overlapping but
distinct tools.

I love Flash.  If Flex brings more traditional developers on board with
Flash I think that's great.   But I wanted to share my perspective as
someone who's been developing Flash for years, that these developments are
somewhat perplexing.
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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Dave Watts
 1. The mere existance of this thread suggests to me that 
 Adobe hasn't done an adequate job explaining what purpose 
 Flex serves, and how it's supposed to integrate with current 
 workflows. Maybe they will when they release, but they haven't 
 yet.

Of course, everyone else commenting in this thread seems to disagree with
you. Perhaps the problem isn't with Adobe?

 2. I don't buy the argument that Flex is *just* for making forms 
 apps. There are a number of features in Flex that would be highly 
 desireable for the Flash IDE, such as the ability to use XML 
 to define a Flash file. If I want to take advantage of these 
 features, I'm going to have to use Flex, regardless of 
 whether I am a Forms Developer or a Non-forms Developer.

I think that, despite these features, that's all FlexBuilder is designed for
- forms-based applications. I don't know much about traditional Flash
development, but my experience with FlexBuilder leads me to believe that it
would be difficult to use FlexBuilder to build non-forms-based applications
(which is presumably different from using FlexBuilder as a code editor for
ActionScript).

But if all you want to do is write MXML, you could use any XML-aware editor,
and validate against the MXML schema. If you're not actually building forms,
your MXML will presumably not have much in it, since MXML primarily
describes the view of your application as containers and controls.

 3. I am all for Adobe having a wide variety of IDEs, 
 including Flash Newbie Edition, Flash for Recovering VB 
 Coders Edition, and Flash Super-Ultra-Mega Enterprise 
 Edition. But I am questioning the decision to segment the 
 product line in such a way that requires me to invest in two 
 overlapping but distinct tools.

Well, first, this is largely academic, because they've already done this.
And again, this isn't anything new - right now, in my training room, there's
a Flex 1.5 class using FlexBuilder 1.5, which is a superset of Dreamweaver.
FlexBuilder 1.5 is not especially pleasant to use, in my opinion.

So, practically speaking, there seem to have been a limited number of
options:

1. Build a single uber-IDE capable of serving traditional Flash developers
and Flex developers. Of course, given the fundamental differences between
how these development models work, this would essentially consist of
shoehorning two IDEs within one program - there would be very little
commonality between them. Because they'd be building all this stuff from
scratch, it would presumably be more expensive and less reliable.

2. Continue using Dreamweaver as the basis for FlexBuilder. Yecch.

3. Use an existing IDE as the basis of FlexBuilder - one that is already
quite popular with the target audience for Flex - Eclipse.

But in any case, I don't see these tools as overlapping. As a Flex
developer, I doubt I'll ever use the Flash IDE. Despite the use of a common
runtime, Flex development seems to me to be fundamentally different from
Flash development.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

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Chicago, Baltimore, Northern Virginia, or on-site at your location.
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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Merrill, Jason
 
I think that, despite these features, that's all FlexBuilder is
designed for
- forms-based applications. I don't know much about traditional Flash
development, 
but my experience with FlexBuilder leads me to believe that it would
be difficult to use 
FlexBuilder to build non-forms-based applications (which is
presumably different 
from using FlexBuilder as a code editor for ActionScript).

FWIW, IMO, not just forms, but metrics dashboards, shopping sites, and I
even saw a really well done interactive e-learning course done with
Flex.  

Jason Merrill
Bank of America  |  www.bankofamerica.com 
Learning  Organization Effectiveness 
Technology Solutions
 
 

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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread ryanm

1. Build a single uber-IDE capable of serving traditional Flash developers
and Flex developers. Of course, given the fundamental differences between
how these development models work, this would essentially consist of
shoehorning two IDEs within one program - there would be very little
commonality between them. Because they'd be building all this stuff from
scratch, it would presumably be more expensive and less reliable.

   I don't necessarily agree with you here. The Flash IDE *could* have a 
robust and useful code view that could also be used to build flex apps 
without ever creating an fla file. That could be used to edit classes and 
even timeline code, while the traditional Flash IDE view could be used to 
make fla files, edit timeline animations, etc. I think it *could* be one 
uber-IDE, as you called it, without necessarily being either more expensive 
or less reliable. The root of the problem is that it's more profitable to 
have two IDEs, because one makes developers from other languages happy and 
one makes the users of previous Flash versions happy, and in the middle is a 
rather large group of people who will have to pay for both. Making one IDE 
would only make those in the middle happy, and would require Adobe to 
rethink a lot of their existing code base instead of simply polishing up 
the existing code base. More work and less profit doesn't make for a good 
business model.


ryanm 


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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Dan Thatcher
Whoa, hold the phone...eLearning?  Do you know/remember what the site was?
I would be very interested to see it

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Merrill,
Jason
Sent: Tuesday, May 23, 2006 4:12 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Re: Flex vs. Flash IDE

 
I think that, despite these features, that's all FlexBuilder is
designed for
- forms-based applications. I don't know much about traditional Flash
development, 
but my experience with FlexBuilder leads me to believe that it would
be difficult to use 
FlexBuilder to build non-forms-based applications (which is
presumably different 
from using FlexBuilder as a code editor for ActionScript).

FWIW, IMO, not just forms, but metrics dashboards, shopping sites, and I
even saw a really well done interactive e-learning course done with
Flex.  

Jason Merrill
Bank of America  |  www.bankofamerica.com 
Learning  Organization Effectiveness 
Technology Solutions
 
 

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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Bill Lane
I have been reading this thread with some interest (occassionally
cheering and sometimes getting upset).  We are currently using the Beta
to build an elearning application so I feel I have some useful insights
into the differences between the two.
 
Firstly I don't think the difference is as straight-forward as forms vs
animation.  Many of the things we build will require a blend.  Certainly
if I was doing anything with forms I'd much rather be building it in
Flex.  It is much faster to develop form based things in Flex.  There is
a level of functionality built into the Flex framework that would take
many man hours to reproduce in Flash.  On the other side I wouldn't want
to do any frame based (as opposed to actionscript based ) animation in
Flex.  But there is a whole spectrum of things that sit between these
two extremes.  Anything that could be built using actionscript can be
built in Flex and once you get used to the way Flex does things I think
they can be built faster and that they will be more reliable.  Also you
can use your Flash built animations in Flex but I'm not sure how easily
you could use your Flex built forms in Flash 9.
 
Someone suggested that Adobe hasn't done a good job explaining the
difference between the two.  I can't see how you can say that.  There
has been a public beta available for over 6 months and a site almost
entirely devoted to it.  The Samples Explorer is as clear an explanation
as any developer should need.  The only way to really understand the
difference is to attempt to build something with it.
 
Someone suggests that Adobe's motivation in creating a seperate IDE is
profit.  But the framework itself is free.  I actually don't like
Eclipse myself and have been using a seperate editor for Flex
development.  I always used to use Sepy for my actionscript.  But I
still had to use Flash for compiling.  Now I can compile from the
editor.  I think it will depend on your background which style of
development you will prefer and I think it's great that Flash (as a
platform) can be adapted to suit different needs and is open to Open
Source options.
 
I also don't think it's helpful to talk about the difference as
designers vs developers.  I don't think that Flex Builder is a designer
free app.  I can easily imagine a workflow where the designer prepares
the layout and look of an area and then the developer connects the
functionality to it.
 
I think the biggest problem with the introduction of Flex is the
learning curve.  Flex is a new metaphor for Flash development and there
is a lot to get used to.  But some of that new knowledge is really about
the radical changes in Actionscript 3.  That is something that will
effect all of us sooner or later as it will be part of Flash 9.  It is
AS3 rather than Flex that will increase the distance between designers
and devlopers.
 
Bill Lane
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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Dave Watts
 FWIW, IMO, not just forms, but metrics dashboards, shopping 
 sites, and I even saw a really well done interactive 
 e-learning course done with Flex.

Well, it all depends on what you mean by forms-based applications. Prior
to the web, the term meant something pretty specific - applications built
VB-style to run within a windowed, event-driven environment (even if that
windowed environment was in DOS!) It has more to do with the development
metaphors of windowing and events than anything else. All of the examples
you provided could easily be developed within those metaphors.

Now of course, on the Web, forms has a much more limited meaning.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Dave Watts
 I don't necessarily agree with you here. The Flash IDE 
 *could* have a robust and useful code view that could also 
 be used to build flex apps without ever creating an fla file. 
 That could be used to edit classes and even timeline code, 
 while the traditional Flash IDE view could be used to make 
 fla files, edit timeline animations, etc. I think it *could* 
 be one uber-IDE, as you called it, without necessarily being 
 either more expensive or less reliable. The root of the 
 problem is that it's more profitable to have two IDEs, 
 because one makes developers from other languages happy and 
 one makes the users of previous Flash versions happy, and in 
 the middle is a rather large group of people who will have to 
 pay for both. Making one IDE would only make those in the 
 middle happy, and would require Adobe to rethink a lot of 
 their existing code base instead of simply polishing up 
 the existing code base. More work and less profit doesn't 
 make for a good business model.

You've heard the expression good, fast and cheap - pick any two, right? I
don't think it would have been possible for Macromedia/Adobe to deliver a
good, affordable multipurpose IDE in a reasonable timeframe. It's not just
about code view, but rather the whole look/feel/approachability of the IDE.

For someone like me - someone who's not a Flash developer - the Flash IDE is
somewhat overwhelming, and has a bunch of things in it that don't even make
sense from a forms-based application development perspective.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!

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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Adam Pasztory

Someone suggested that Adobe hasn't done a good job explaining the

difference between the two.  I can't see how you can say that.  There
has been a public beta available for over 6 months and a site almost
entirely devoted to it.  The Samples Explorer is as clear an explanation
as any developer should need.  The only way to really understand the
difference is to attempt to build something with it.

While I think the concept of a beta program is great, I spent quite a few
hours poring over the documentation, and followed a few tutorials, and I did
not find the clear explanations I was hoping for.  Maybe that makes me a bad
developer.  But I assume Adobe wants to sell to bad developers as well as
good ones.  :)  This was a few months ago, so maybe things have improved.

If I'm wrong, please point me to the documentation, FAQs, etc. from Adobe
that clearly explain the diferences between Flex IDE and Flash IDE, or
details about how to integrate Flex into my workflow.  Maybe this is all
coming after the release.  Or maybe it's been added since I looked through
the labs site.  Where is the practical tutorial for Flash Developers who
want to transition to Flex?

I want to like Flex.  I really do.  I'm not trying to attack any Flex
developers or any of the smart people who work at Macromedia/Adobe.  I'm
just sharing my personal observations around it so far.  There's enough
contradictory info in this thread alone to make me think they're not doing a
good enough job getting the message out.  The ongoing success of Flash is
important to me personally, and to my career, so I that's why I've felt the
need to say this.
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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Michael Bedar
There may have been alpha's betas available for a while, but they've  
been PC only..


i have to grind that axe every now and then




On May 23, 2006, at 9:03 PM, Adam Pasztory wrote:


Someone suggested that Adobe hasn't done a good job explaining the

difference between the two.  I can't see how you can say that.  There
has been a public beta available for over 6 months and a site almost
entirely devoted to it.  The Samples Explorer is as clear an  
explanation

as any developer should need.  The only way to really understand the
difference is to attempt to build something with it.

While I think the concept of a beta program is great, I spent quite  
a few
hours poring over the documentation, and followed a few tutorials,  
and I did
not find the clear explanations I was hoping for.  Maybe that makes  
me a bad
developer.  But I assume Adobe wants to sell to bad developers as  
well as
good ones.  :)  This was a few months ago, so maybe things have  
improved.


If I'm wrong, please point me to the documentation, FAQs, etc. from  
Adobe

that clearly explain the diferences between Flex IDE and Flash IDE, or
details about how to integrate Flex into my workflow.  Maybe this  
is all
coming after the release.  Or maybe it's been added since I looked  
through
the labs site.  Where is the practical tutorial for Flash  
Developers who

want to transition to Flex?

I want to like Flex.  I really do.  I'm not trying to attack any Flex
developers or any of the smart people who work at Macromedia/ 
Adobe.  I'm
just sharing my personal observations around it so far.  There's  
enough
contradictory info in this thread alone to make me think they're  
not doing a
good enough job getting the message out.  The ongoing success of  
Flash is
important to me personally, and to my career, so I that's why I've  
felt the

need to say this.
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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Bill Lane
A very reasonable axe it is too.  Apologies.
 
Bill Lane

 [EMAIL PROTECTED] 05/24/06 11:10 am 
There may have been alpha's betas available for a while, but they've  
been PC only..

i have to grind that axe every now and then
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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Mike Chambers
We have had Mac builds of the SDKs (compiler, frameworks, etc...)  
since beta 2.


http://www.adobe.com/go/labs_flex2_downloads

In fact, I am developing in AS3 and Flex 2 on my Mac right now.

mike chambers

[EMAIL PROTECTED]

On May 23, 2006, at 6:10 PM, Michael Bedar wrote:


There may have been alpha's betas available for a while, but they've
been PC only..

i have to grind that axe every now and then

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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread judah

Adam Pasztory wrote:


While I think the concept of a beta program is great, I spent quite a few
hours poring over the documentation, and followed a few tutorials, and 
I did
not find the clear explanations I was hoping for.  Maybe that makes me 
a bad

developer.  But I assume Adobe wants to sell to bad developers as well as
good ones.  :)  This was a few months ago, so maybe things have improved.
I agree. Not about the bad developer part. About the clear explanations 
part. I had to actually start using it to see the differences myself.


If I'm wrong, please point me to the documentation, FAQs, etc. from Adobe
that clearly explain the diferences between Flex IDE and Flash IDE, or
details about how to integrate Flex into my workflow.  Maybe this is all
coming after the release.  Or maybe it's been added since I looked 
through

the labs site.  Where is the practical tutorial for Flash Developers who
want to transition to Flex?
These would be helpful. I think thats exactly what the Flash communtiy 
needs. Some reviews, side by side comparisons, pros and cons of each 
type of things. I know this things will come out eventually. I wrote a 
post recently that has a little bit of comparison for the Flash 
developer but I don't go into too much detail. Check out these links 
http://www.judahfrangipane.com/?p=22 and 
http://www.judahfrangipane.com/?p=20


Judah


--
Always bear in mind that your own resolution to succeed is more important than any 
one thing.

You can have anything you want - if you want it badly enough. You can be anything you want to be, do anything you set out to accomplish if you hold to that desire with singleness of purpose. 


- Abraham Lincoln

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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Bill Lane
I don't think it's a question good developer vs bad developer.  The Flex
metaphor was developed to be comfortable to developers coming from a
non-Flash background.  Most of us were attracted to Flash exactly
because it wasn't like those environments.  I think you're correct in
saying that the existing documentation is written with non-Flash users
in mind.  Consequently a lot of Flash users may take a while to get
it. I'm still struggling with some of the details.  But I'm finding
more and more situations where I'm asking myself ; is it really that
easy.  But it's taken me quite a few hours to get to that point.
 
Bill Lane

 [EMAIL PROTECTED] 05/24/06 11:03 am 
 Someone suggested that Adobe hasn't done a good job explaining the
difference between the two.  I can't see how you can say that.  There
has been a public beta available for over 6 months and a site almost
entirely devoted to it.  The Samples Explorer is as clear an
explanation
as any developer should need.  The only way to really understand the
difference is to attempt to build something with it.

While I think the concept of a beta program is great, I spent quite a
few
hours poring over the documentation, and followed a few tutorials, and
I did
not find the clear explanations I was hoping for.  Maybe that makes me
a bad
developer.  But I assume Adobe wants to sell to bad developers as well
as
good ones.  :)  This was a few months ago, so maybe things have
improved.

If I'm wrong, please point me to the documentation, FAQs, etc. from
Adobe
that clearly explain the diferences between Flex IDE and Flash IDE, or
details about how to integrate Flex into my workflow.  Maybe this is
all
coming after the release.  Or maybe it's been added since I looked
through
the labs site.  Where is the practical tutorial for Flash Developers
who
want to transition to Flex?

I want to like Flex.  I really do.  I'm not trying to attack any Flex
developers or any of the smart people who work at Macromedia/Adobe. 
I'm
just sharing my personal observations around it so far.  There's
enough
contradictory info in this thread alone to make me think they're not
doing a
good enough job getting the message out.  The ongoing success of Flash
is
important to me personally, and to my career, so I that's why I've felt
the
need to say this.
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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Muzak
If you have tried Flex 2 and can't tell the difference between the 2 IDE's, I 
don't know what to say..

http://labs.adobe.com/flexproductline/
some video's
http://labs.adobe.com/flexproductline/videos/
breeze presentation:
http://www.adobe.com/products/flex/productinfo/brz_flex2/
FAQ:
http://www.adobe.com/products/flex/productinfo/faq/flex2_faq.html

Now, none of the above actually 'compare' both IDE's, but maybe that's because 
there's no comparing them ;-)

Beta 3 comes with a start page similar to the one in Flash and other Adobe 
products that has a list of sample applications, 
tutorials etc..
I think they've done a great job regarding documentation and stuff to get you 
going.

regards,
Muzak


- Original Message - 
From: Adam Pasztory [EMAIL PROTECTED]
To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, May 24, 2006 3:03 AM
Subject: Re: [Flashcoders] Re: Flex vs. Flash IDE


 Someone suggested that Adobe hasn't done a good job explaining the
difference between the two.  I can't see how you can say that.  There
has been a public beta available for over 6 months and a site almost
entirely devoted to it.  The Samples Explorer is as clear an explanation
as any developer should need.  The only way to really understand the
difference is to attempt to build something with it.

While I think the concept of a beta program is great, I spent quite a few
hours poring over the documentation, and followed a few tutorials, and I did
not find the clear explanations I was hoping for.  Maybe that makes me a bad
developer.  But I assume Adobe wants to sell to bad developers as well as
good ones.  :)  This was a few months ago, so maybe things have improved.

If I'm wrong, please point me to the documentation, FAQs, etc. from Adobe
that clearly explain the diferences between Flex IDE and Flash IDE, or
details about how to integrate Flex into my workflow.  Maybe this is all
coming after the release.  Or maybe it's been added since I looked through
the labs site.  Where is the practical tutorial for Flash Developers who
want to transition to Flex?

I want to like Flex.  I really do.  I'm not trying to attack any Flex
developers or any of the smart people who work at Macromedia/Adobe.  I'm
just sharing my personal observations around it so far.  There's enough
contradictory info in this thread alone to make me think they're not doing a
good enough job getting the message out.  The ongoing success of Flash is
important to me personally, and to my career, so I that's why I've felt the
need to say this.



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Re: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread Andy Johnston
its like trying to compare adobe indesign and illustrator, sure they 
share a lot of common underlying elements but the usage is much 
different.  If I want to layout a 100 page book i will use indesign... 
If i want to design a poster with rich graphic elements i will use 
illustrator


Flex is for large scale apps, ease of use with ui components and so 
on... Flash will be for animations on the ole time line and for doing 
smaller scale apps that need to be much more visually customised.


Theres enough space for all of us to play in!

If you have tried Flex 2 and can't tell the difference between the 2 IDE's, I 
don't know what to say..

http://labs.adobe.com/flexproductline/
some video's
http://labs.adobe.com/flexproductline/videos/
breeze presentation:
http://www.adobe.com/products/flex/productinfo/brz_flex2/
FAQ:
http://www.adobe.com/products/flex/productinfo/faq/flex2_faq.html

Now, none of the above actually 'compare' both IDE's, but maybe that's because 
there's no comparing them ;-)

Beta 3 comes with a start page similar to the one in Flash and other Adobe products that has a list of sample applications, 
tutorials etc..

I think they've done a great job regarding documentation and stuff to get you 
going.

regards,
Muzak


- Original Message - 
From: Adam Pasztory [EMAIL PROTECTED]

To: Flashcoders mailing list flashcoders@chattyfig.figleaf.com
Sent: Wednesday, May 24, 2006 3:03 AM
Subject: Re: [Flashcoders] Re: Flex vs. Flash IDE


  

Someone suggested that Adobe hasn't done a good job explaining the


difference between the two.  I can't see how you can say that.  There
has been a public beta available for over 6 months and a site almost
entirely devoted to it.  The Samples Explorer is as clear an explanation
as any developer should need.  The only way to really understand the
difference is to attempt to build something with it.

While I think the concept of a beta program is great, I spent quite a few
hours poring over the documentation, and followed a few tutorials, and I did
not find the clear explanations I was hoping for.  Maybe that makes me a bad
developer.  But I assume Adobe wants to sell to bad developers as well as
good ones.  :)  This was a few months ago, so maybe things have improved.

If I'm wrong, please point me to the documentation, FAQs, etc. from Adobe
that clearly explain the diferences between Flex IDE and Flash IDE, or
details about how to integrate Flex into my workflow.  Maybe this is all
coming after the release.  Or maybe it's been added since I looked through
the labs site.  Where is the practical tutorial for Flash Developers who
want to transition to Flex?

I want to like Flex.  I really do.  I'm not trying to attack any Flex
developers or any of the smart people who work at Macromedia/Adobe.  I'm
just sharing my personal observations around it so far.  There's enough
contradictory info in this thread alone to make me think they're not doing a
good enough job getting the message out.  The ongoing success of Flash is
important to me personally, and to my career, so I that's why I've felt the
need to say this.



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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread David Mendels
 to FreeHand?  It would have
been a frankenstein.  I think the same is true of FlexBuilder and Flash.
Yes, there is some overlap. But the core, the soul of the products,
are different and will meet different needs.  If we do our jobs, they
will also work together beautifully.  

HTH,

David
Adobe
  



 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Adam Pasztory
 Sent: Tuesday, May 23, 2006 9:03 PM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] Re: Flex vs. Flash IDE
 
  Someone suggested that Adobe hasn't done a good job explaining the
 difference between the two.  I can't see how you can say 
 that.  There has been a public beta available for over 6 
 months and a site almost entirely devoted to it.  The Samples 
 Explorer is as clear an explanation as any developer should 
 need.  The only way to really understand the difference is to 
 attempt to build something with it.
 
 While I think the concept of a beta program is great, I spent 
 quite a few hours poring over the documentation, and followed 
 a few tutorials, and I did not find the clear explanations I 
 was hoping for.  Maybe that makes me a bad developer.  But I 
 assume Adobe wants to sell to bad developers as well as good 
 ones.  :)  This was a few months ago, so maybe things have improved.
 
 If I'm wrong, please point me to the documentation, FAQs, 
 etc. from Adobe that clearly explain the diferences between 
 Flex IDE and Flash IDE, or details about how to integrate 
 Flex into my workflow.  Maybe this is all coming after the 
 release.  Or maybe it's been added since I looked through the 
 labs site.  Where is the practical tutorial for Flash 
 Developers who want to transition to Flex?
 
 I want to like Flex.  I really do.  I'm not trying to attack 
 any Flex developers or any of the smart people who work at 
 Macromedia/Adobe.  I'm just sharing my personal observations 
 around it so far.  There's enough contradictory info in this 
 thread alone to make me think they're not doing a good enough 
 job getting the message out.  The ongoing success of Flash is 
 important to me personally, and to my career, so I that's why 
 I've felt the need to say this.
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RE: [Flashcoders] Re: Flex vs. Flash IDE

2006-05-23 Thread David Mendels
Hello,

I just saw that this month's Edge newsletter has an article on this
topic too: http://www.adobe.com/newsletters/edge/may2006/section2.html

And it points to a relevent User Group presentation on the topic of Flex
for Flash Developers: http://mmusergroup.breezecentral.com/p95561356/

Regards,
David
Adobe 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of David Mendels
 Sent: Tuesday, May 23, 2006 11:28 PM
 To: Flashcoders mailing list
 Subject: RE: [Flashcoders] Re: Flex vs. Flash IDE
 
 Hello,
 
 Let me try to address a few questions on this thread:
 
  If I'm wrong, please point me to the documentation, FAQs, etc. from 
  Adobe that clearly explain the diferences between Flex IDE 
 and Flash 
  IDE, or details about how to integrate Flex into my workflow.
 
 We have an article on this up on the site here that hits just this
 topic: http://www.adobe.com/devnet/flash/articles/flex2_flash.html
 
 In addition, one of the best articles on this is now a bit 
 old (since Flex 1.0, 2 years ago), but still worth checking 
 out: The best article on this has been on our site since the 
 release of Flex 1.0, 2 years ago.
 There are a few points in it that are now out of date, 
 because it certainly predates Flex 2, AS3, the free SDK, the 
 ability to deploy Flex apps without a server.  But the core 
 ideas in the article are still excellent and should help:
 http://www.adobe.com/devnet/flex/articles/flash_perspective.html
 
 
 -
 
 Metaphors: two cars to get to work?  Or a Boat and Car? 
 
 I don't think either of these metaphors is quite right.  But 
 most complex projects bring together teams of people with 
 multiple skills and different tools to achieve an aim.  Build 
 a house.  The architect will use a cad tool, the carpenter 
 hammer and nails, the interior designer may use photoshop, 
 the painter will brushes, etc etc.  For a given task, a 
 carpenter could potentially use a hammer or a screw, but 
 based on experience, preference etc will usually choose one.  
 There is no one answer to how a team should build an RIA, but 
 with Flex and Flash there is now a much richer toolset 
 available to a wider set of people with differing skills who 
 can work together to build these RIAs (and others on the team 
 will use Photoshop, or AfterEffects, or a Java IDE, or PHP, 
 or or or). If we are right that this RIA idea is a 
 fundamental trend, having multiple metaphors that let more 
 people design and build them is a good thing.  Look at 
 building Windows apps--you can use C, C++, MFC, Visual Basic, 
 Flash Projectors, etc.  To build HTML Web Apps you might use 
 all or a mix of Dreamweaver, Fireworks, Photoshop, JSP, ASP, CF.
 Etc.  In some cases one person spans all of these roles and 
 tools and does it all, but more and more teams of people 
 build these and bring different experiences and skills to the 
 project, and need different tools and metaphors to contribute.
 
 
 -
 
 Flash for animation and Flex for Forms?
 
 I think this is a bit too simple.  Certainly at the extremes 
 it is a relatively valid segmentation, but Flash can be used 
 for Forms and Flex can be used for animation.  For us, the 
 ideal is to enable teams of people that bring the media, 
 animation, interaction design skills that proliferate in the 
 Flash community with the coding/architecture skills that 
 comes from Computer Science backgrounds (not that these are 
 mutually exclusely) together to build apps the are both media 
 rich and data rich, that are both beautiful and 
 transactional, that include forms and visualization, that 
 integrate with with back end systems from FMS to JMS to 
 WebServices, that scale and are maintainable.  We have a lot 
 more work to do, but our aim is to enable seamless workflow 
 for designers and developers to work together more closely 
 and iteratively to build rich experiences.  As we release 
 Blaze and we have AS3 in both Flash and Flex, it will become 
 easier still to integrate the two, and you will see more and 
 more focus on workflow over time. 
 
 For folks who thing Flex is just for forms, check out:
 http://maps.yahoo.com/beta/ (built with Flex 1.5) 
 http://www.harley-davidson.com/pr/gm/customizer/launchCustomizer.asp
 (Built with Flex 1.0)
 And take a look at how expressive Flex components can be at 
 Ely's blog:
 http://www.quietlyscheming.com/blog/components/animated-dragti
le-compone
 nt/ and
 http://www.quietlyscheming.com/blog/components/fisheye-component/
 (requires Flash Player 9 beta 3).
 
 
 
 Should we have built a single Uber tool instead?
 
 We sorta tried.  For a while there we tried to make Flash MX 
 all things to all people.  We found we were not satisfying 
 the designers and animators and we still had not reached the 
 bar for acceptence by most developers. Focus matters a lot. A 
 product can't have two design centers, two souls. In 1996 
 Director