two options:
1. put it inside another container at object.y = (object.height/2)*-1; and
then negetive scale the container.
or
2. move the y of the object as you scaleY, so for the code below, add
mySampleMC.y = orginalY - mySampleMC.height;
2008/6/10 sense co moh [EMAIL PROTECTED]:
Hi
I have Video playing in the center of the stage and I'm using button to
filp it
function filp(event:MouseEvent):void {
mySampleMC.scaleY *= -1;
}
mySampleMC.addEventListener(MouseEvent.CLICK, flip);
but the problem when I flip it change Y postion and go up ,
I wnat to flip it and keep it in same postion
Help please
Thanks
Bassam
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