adobe has been saying that the next version of flash will be designer-driven
so it's maybe something that is being looked at at the moment
On Fri, Jul 18, 2008 at 6:22 PM, daniele tassone [EMAIL PROTECTED]
wrote:
Double click on the component/botton and auto-creation of AS3 code is other
This has been the pendulum usually swings. Good to hear it.
Brian Mays
On 7/21/08 6:02 AM, allandt bik-elliott (thefieldcomic.com)
[EMAIL PROTECTED] wrote:
adobe has been saying that the next version of flash will be designer-driven
so it's maybe something that is being looked at at the
The problem with splitting Flash up into the Designer App and the Coder App
(Talking Flash here, not Flex which i've never used) is that those of us
that have to deal with Flash as a scaling entity (I'm a freelance developer
so this week it's banners, next week it's site development and OOP) will
I don't know if I could agree with the statement below. I have no real
use for Flex as I can get everything I need from Flash, and can take it
down as granular as I want. Flash's failure, IMHO, is providing a proper
coding IDE for just plain ol' AS3, sans Flex. Thank goodness for things
like
I'm in the same boat here (been working with Flash since v4 came out,
but have been coding for 25 years). Most of the stuff that has been
iterated in this thread somewhat echo my opinions. I particularly agree
with the one statement down below: AS3 is easier to use. The stigma is
that AS2
I think most of the people who would agree
with these charges are not in this mailing list.
Are there more AS3 coders out there?
Or more designers who sometimes use
a line or two of ActionScript with gotoAndPlays,
loadMovies, on release/rollover/rollout?
I wonder how would this discussion look
You're probably right. Nevertheless, I think the spirit of the article has
been misunderstood. As I read it, it pointed out the need to have a
higher-level visual-style user interface to make simple things easier for
non programmers. Visual tools that can intuitively generate the AS 3 code
for
i think someone has touched on it before, but if there is to be code
applicable to movieclips / buttons on stage then they should work similarly
to the way motion tweens can be copied as actionscript - allow the bad
behaviour for numpties and quick jobs, but then compensate to move the code
to
Double click on the component/botton and auto-creation of AS3 code is other
solution
in order to keep good code and good humor for people that don't want to
write code;
3 weeks ago i have explain at creative team that will work with me, how we
can work
togheter with as3; not happy to see that we
The only one that makes any sense is #2, and that is being addressed with
Loader.unloadAndStop(), except for the most part I'm kind of wary about
having the Loader class tear my loaded swfs a new one. I kind of agree with
Sacks when he more subtly articulates that this is for noobs. I was
I like the way Steven split this into child's toy and adult's toy
because at heart: yes, Flash is indeed a toy. But like in all cases of
everything, everywhere, things do need to grow. This big jump has been
at the expense of the easy-of-use aspect of Flash, just as the
introduction of Filters and
Juan Pablo Califano schrieb:
I agree with the article and with what Steve has pointed out already.
Even from an historical point of view, I think that what made the flash
platform ubiquitous was that many people started to create cool stuff for
it.
Hi,
at this point i just want to remember
I agree with this point.
I use with no particular difficult c#, sql, asp.net, java, as3, as2, Flex
and i think that
as3 is better than as2/as1 because my skill give me the opportunity to work
with
a language that can be great (that is at first version ... so with a
little bit of problem).
But
I don't see why people make such a distinction between designer and
programmer,
I think, espessially in the flash environment, this distinction is very
vague and you'll see
alot of designers doing programmer work and vice versa. That said I think
that anyone who
was used to as2 and the way things
-Original Message-
From: [EMAIL PROTECTED] on behalf of Meinte van't Kruis
Sent: Thu 7/17/2008 3:59 AM
To: Flash Coders List
Subject: Re: [Flashcoders] The Charges Against ActionScript 3.0
I don't see why people make such a distinction between designer and
programmer, I think
- Original Message -
From: Steven Sacks [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, July 16, 2008 10:53 PM
Subject: Re: [Flashcoders] The Charges Against ActionScript 3.0
Everyone forgets their roots. Nobody remembers what it was like
] On Behalf Of Paul Andrews
Sent: 17 July 2008 15:11
To: Flash Coders List
Subject: Re: [Flashcoders] The Charges Against ActionScript 3.0
- Original Message -
From: Steven Sacks [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Wednesday, July 16, 2008 10:53 PM
On Thu, Jul 17, 2008 at 4:59 AM, Meinte van't Kruis [EMAIL PROTECTED] wrote:
I don't see why people make such a distinction between designer and
programmer,
I think, espessially in the flash environment, this distinction is very
vague and you'll see
alot of designers doing programmer work and
and technologies?
Check out our internal GTO Innovative Learning Blog subscribe.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Matt S.
Sent: Thursday, July 17, 2008 11:36 AM
To: Flash Coders List
Subject: Re: [Flashcoders] The Charges Against
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Matt S.
Sent: Thursday, July 17, 2008 11:36 AM
To: Flash Coders List
Subject: Re: [Flashcoders] The Charges Against ActionScript 3.0
On Thu, Jul 17, 2008 at 4:59 AM, Meinte van't Kruis
[EMAIL PROTECTED
Matt S. wrote:
But I think part of the problem is the increasingly
schizophrenic nature of Flash's identity as an application.
This is the money quote of this whole discussion, IMO.
AS3 is fine as a language. The charges are indicative of a bigger
problem, however.
Zeh
Maybe THREE Apps then ;)
Flash CS3, FlexBuilder, and some sort of Animation/Timeline
focused app, called, lets say, FutureSplash. ;)
There you go!
Jason Merrill
Bank of America
Enterprise Technology Global Risk LLD
Instructional Technology Media
Join the Bank of America Flash Platform
On 7/17/08 10:35 AM, Matt S. [EMAIL PROTECTED] wrote:
But I think part of the problem is the increasingly
schizophrenic nature of Flash's identity as an application.
I like that. That's my new mantra :-)
Brian Mays
___
Flashcoders mailing list
Matt S. wrote:
it seems like Flash may need to
become two apps in the long run. Or rather, EXPLICITLY become two
apps, since at this point it already basically is.
It IS two apps. Flash and Flex.
More and more of us hard-core coder types are using Flex for heavy-duty
development. I often
I know, Jason called me on that :) But I guess my real point was that
there needs to be another version of Flash which is explicitly
targeted at the non-coder, at the people who want to timeline and
tween and drag-drop their way to an animated/interactive product.
Flash for dummies as it were.
Matt S. wrote:
I know, Jason called me on that :)
Yeah, I saw that. He beat me to the punch. (Jason, you _will_ pay! ;-)
But I guess my real point was that
there needs to be another version of Flash which is explicitly
targeted at the non-coder, at the people who want to timeline and
On Thu, Jul 17, 2008 at 2:47 PM, Kerry Thompson [EMAIL PROTECTED] wrote:
Flash CS3 has all the features of Flash 8--in fact, Flash 6. You can still
write AS2 code, and you can still do all the tweening and timeline animation
you want. I work with artists regularly who don't do a lick of coding,
Yeah I know, but I'm suggesting a version which is explicitly
targetted at that user.
So you mean flash cs3, but without the actionscript ;) :P
But I think part of the problem is the increasingly
schizophrenic nature of Flash's identity as an application.
Well, this has maybe always been
On Thu, Jul 17, 2008 at 4:45 PM, Meinte van't Kruis [EMAIL PROTECTED] wrote:
Yeah I know, but I'm suggesting a version which is explicitly
targetted at that user.
So you mean flash cs3, but without the actionscript ;) :P
Exactly!
.m
___
The negative side to creating a flash without the as3 application is that
many of us grew up with Flash and used it as a way to learn to be
developers. I think Colin's point isn't to provide a basic app to basic
users, necessarily, but to make the point of entry easy for new users -- as
it was
On Thu, Jul 17, 2008 at 5:38 PM, Jason Van Pelt
[EMAIL PROTECTED] wrote:
The negative side to creating a flash without the as3 application is that
many of us grew up with Flash and used it as a way to learn to be
developers. I think Colin's point isn't to provide a basic app to basic
users,
Awesome. Thanks. This reinforces some points I've been making to so
colleagues.
Brian Mays
On 7/15/08 3:06 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
hi all,
i just published an article called Charges Against ActionScript 3.0
covering the things people don't like about ActionScript 3.0.
I'm on the other side of this... I hardly agree with any of these points.
jord
Brian Mays wrote:
Awesome. Thanks. This reinforces some points I've been making to so
colleagues.
Brian Mays
On 7/15/08 3:06 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
hi all,
i just published an article
Even the garbage collection and unload movie issues?
.m
On 7/16/08, Jordan L. Chilcott [EMAIL PROTECTED] wrote:
I'm on the other side of this... I hardly agree with any of these points.
jord
Brian Mays wrote:
Awesome. Thanks. This reinforces some points I've been making to so
colleagues.
I'm on the other side of this... I hardly agree with any of
these points.
Are you serious? Did you read the article?
Jason Merrill
Bank of America
Enterprise Technology Global Risk LLD
Instructional Technology Media
Join the Bank of America Flash Platform Developer Community
Are you a
Let me rephrase this: I hardly agree with MOST of the issues.
jord
Matt S. wrote:
Even the garbage collection and unload movie issues?
.m
___
Flashcoders mailing list
Flashcoders@chattyfig.figleaf.com
]
[mailto:[EMAIL PROTECTED] On Behalf
Of Jordan L. Chilcott
Sent: Wednesday, July 16, 2008 2:28 PM
To: Flash Coders List
Subject: Re: [Flashcoders] The Charges Against ActionScript 3.0
jord
Matt S. wrote:
Even the garbage collection and unload movie issues?
.m
Jord wrote:
Let me rephrase this: I hardly agree with MOST of the issues.
Fair enough. It would be a valuable contribution to the discussion if you
told us which issues you have, ahem issues with, and why.
I personally am not in a position to argue with Colin Moock, but I do enjoy
a good
Let's be fair: I'm not looking to argue. I have a wife for that. :)
I intend to state my issues, but it may have to wait a couple of days
because I'm sure most, if not all, of you are in a working situation and
faced with some slimy brown stuff rolling downhill towards you. I was
going to
-551-0200 x214
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jordan L.
Chilcott
Sent: Wednesday, July 16, 2008 12:03 PM
To: Flash Coders List
Subject: Re: [Flashcoders] The Charges Against ActionScript 3.0
Let's be fair: I'm not looking to argue. I have
.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf
Of Patrick Matte | BLITZ
Sent: Wednesday, July 16, 2008 4:17 PM
To: Flash Coders List
Subject: RE: [Flashcoders] The Charges Against ActionScript 3.0
I've always admired Colin Moock, but after reading those 9
Everyone forgets their roots. Nobody remembers what it was like when
they were first learning Flash and learning the basics of programming.
Colin Moock forgot his roots when six months ago he wrote an article
about how easy AS3 was to learn and how n00bs should be learning it
right out the
The more I read here, the more I am on the fence. On the one hand, I
use FlexBuilder every day and love AS3 as a language. But at the same
time I think Steven has a good point here. In the end I actually think
Colin is 'mostly' correct with his post.
What we need is for the tools to support
I love flash and have been using it since 5. And although at the
time, it was almost possible to drag and drop what you needed to get
something going, we know there were a host of disadvantages that came
with everything being so dynamic and code being everywhere. So as
Flash has gotten stricter,
Ashim D'Silva wrote:
Flash is not a toy. You can't pick it up, with no prior knowledge, and
expect to have a app 2 hours later.
---
This is where we part ways. Flash used to be a toy, and, up until Flash 8, it
still could be. Now, with AS3, Flash has ceased to be a child's toy and is now
: Thursday, 17 July 2008 12:18 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] The Charges Against ActionScript 3.0
Ashim D'Silva wrote:
Flash is not a toy. You can't pick it up, with no prior knowledge, and
expect to have a app 2 hours later.
---
This is where we part ways. Flash used
] On Behalf Of Steven
Sacks
Sent: Thursday, 17 July 2008 12:18 p.m.
To: Flash Coders List
Subject: Re: [Flashcoders] The Charges Against ActionScript 3.0
Ashim D'Silva wrote:
Flash is not a toy. You can't pick it up, with no prior knowledge, and
expect to have a app 2 hours later
Steven Sacks wrote:
Flash used to be a toy, and, up until Flash 8, it still could beThe
reason
you see so much BAD Flash is because it was SO EASY to use for even non
programmers.
Steven has a point (even though I cut most of his post). Remember the days
when Flash's nickname was
Great article Colin, thanks for your work!
On Tue, Jul 15, 2008 at 1:06 PM, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
hi all,
i just published an article called Charges Against ActionScript 3.0
covering the things people don't like about ActionScript 3.0.
it's posted on O'Reilly's
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