RE: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Mendelsohn, Michael
Take a look at the Tween class and its various easing methods documented under the components language reference in the help. There's a good variety there, and you can control many facets about the tween. - MM ___ Flashcoders@chattyfig.figleaf.com To

Re: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Jake Prime
On 05/10/06, Mendelsohn, Michael [EMAIL PROTECTED] wrote: Take a look at the Tween class and its various easing methods documented under the components language reference in the help. Unless I'm missing something, you don't get any control over the quantity of bounce there. The only thing it

RE: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Mendelsohn, Michael
You could probably tween something using the None easing method for a long distance, giving it linear movement, then when the tween is done, call onMotionFinished, and give it a new tween, but this time, over a short distance, and with bounces. I don't think you can control the amount of bounces.

Re: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Bart Wttewaall
You can control the quantity of the bounce to some extend by using the last two optional arguments in Elastic. I played with them for a bit, but couldn't tweak it to the point where it behaves as the animation you described. Hope it helps.. Godd luck! -- code -- import mx.transitions.Tween;

RE: [Flashcoders] Weak bounce easing equation

2006-10-05 Thread Andreas Weber
Is there anywhere I can find a greater range of Penner type easing equations than are normally around? Specifically I want a much weaker bounce than the usual easeOutBounce. Try Timothée Groleau's brilliant Easing Function Generator - by dragging the control points you can easily shape the