Re: [Flashcoders] reducing build times
In the Flash IDE, you can convert movie clips in the library into compiled clips. Select your movie clips, right click, and select Convert to Compiled Clip. This will pre-compile these movie clips, and their linkage IDs (if any) will also remain intact. I've done this in the past with movie clips for custom skins, and it saved a heap load of time from the compile process. I had one movie clip as a placeholder that contained a copy of all the other movie clips. Compiling the one movie clip automatically included all the other ones in the compiled clip. The one thing is that make sure you save your original movie clips in another file, as once you convert then delete the original clip, the compiled clip is not editable. Nathan http://www.nathanderksen.com On Jan 8, 2006, at 4:49 PM, Mark Winterhalder wrote: On 1/9/06, Uri [EMAIL PROTECTED] wrote: i'm trying to reduce build (publish) times for a project i'm working on. I have many vector symbols that have AS2 classes assigned to them. Since i'm working with complex vector symbols, it takes flash quite a while to publish the swf of the movie each time. Could anyone suggest a way to have the symbols' graphic vector data compiled once, so that i can later change their AS2 class code without compiling the vector data for them over and over again? thanks Uri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] reducing build times
3rd party compilers are reported to be ridiculously faster than the IDE. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Nathan Derksen Sent: Wednesday, January 11, 2006 8:09 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] reducing build times In the Flash IDE, you can convert movie clips in the library into compiled clips. Select your movie clips, right click, and select Convert to Compiled Clip. This will pre-compile these movie clips, and their linkage IDs (if any) will also remain intact. I've done this in the past with movie clips for custom skins, and it saved a heap load of time from the compile process. I had one movie clip as a placeholder that contained a copy of all the other movie clips. Compiling the one movie clip automatically included all the other ones in the compiled clip. The one thing is that make sure you save your original movie clips in another file, as once you convert then delete the original clip, the compiled clip is not editable. Nathan http://www.nathanderksen.com On Jan 8, 2006, at 4:49 PM, Mark Winterhalder wrote: On 1/9/06, Uri [EMAIL PROTECTED] wrote: i'm trying to reduce build (publish) times for a project i'm working on. I have many vector symbols that have AS2 classes assigned to them. Since i'm working with complex vector symbols, it takes flash quite a while to publish the swf of the movie each time. Could anyone suggest a way to have the symbols' graphic vector data compiled once, so that i can later change their AS2 class code without compiling the vector data for them over and over again? thanks Uri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] reducing build times
Thanks Mark, I'll look into it. Uri -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Winterhalder Sent: Monday, January 09, 2006 2:50 AM To: Flashcoders mailing list Subject: Re: [Flashcoders] reducing build times Could anyone suggest a way to have the symbols' graphic vector data compiled once, so that i can later change their AS2 class code without compiling the vector data for them over and over again? have you had a look at mtasc yet? http://osflash.org/mtasc with mtasc you can compile your code into an existing swf. the -keep option is something you should have a look at. hth, mark On 1/9/06, Uri [EMAIL PROTECTED] wrote: i'm trying to reduce build (publish) times for a project i'm working on. I have many vector symbols that have AS2 classes assigned to them. Since i'm working with complex vector symbols, it takes flash quite a while to publish the swf of the movie each time. Could anyone suggest a way to have the symbols' graphic vector data compiled once, so that i can later change their AS2 class code without compiling the vector data for them over and over again? thanks Uri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://snafoo.org/ jabber: [EMAIL PROTECTED] ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders