Re: [Flashcoders] reducing build times

2006-01-11 Thread Nathan Derksen
In the Flash IDE, you can convert movie clips in the library into  
compiled clips. Select your movie clips, right click, and select  
Convert to Compiled Clip. This will pre-compile these movie clips,  
and their linkage IDs (if any) will also remain intact. I've done  
this in the past with movie clips for custom skins, and it saved a  
heap load of time from the compile process. I had one movie clip as a  
placeholder that contained a copy of all the other movie clips.  
Compiling the one movie clip automatically included all the other  
ones in the compiled clip. The one thing is that make sure you save  
your original movie clips in another file, as once you convert then  
delete the original clip, the compiled clip is not editable.


Nathan
http://www.nathanderksen.com


On Jan 8, 2006, at 4:49 PM, Mark Winterhalder wrote:


On 1/9/06, Uri [EMAIL PROTECTED] wrote:
i'm trying to reduce build (publish) times for a project i'm  
working on. I
have many vector symbols that have AS2 classes assigned to them.  
Since i'm
working with complex vector symbols, it takes flash quite a while  
to publish

the swf of the movie each time.

Could anyone suggest a way to have the symbols' graphic vector  
data compiled
once, so that i can later change their AS2 class code without  
compiling the

vector data for them over and over again?

thanks
Uri
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RE: [Flashcoders] reducing build times

2006-01-11 Thread Steven Sacks
3rd party compilers are reported to be ridiculously faster than the IDE.

 

 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf 
 Of Nathan Derksen
 Sent: Wednesday, January 11, 2006 8:09 AM
 To: Flashcoders mailing list
 Subject: Re: [Flashcoders] reducing build times
 
 In the Flash IDE, you can convert movie clips in the library into  
 compiled clips. Select your movie clips, right click, and select  
 Convert to Compiled Clip. This will pre-compile these movie clips,  
 and their linkage IDs (if any) will also remain intact. I've done  
 this in the past with movie clips for custom skins, and it saved a  
 heap load of time from the compile process. I had one movie 
 clip as a  
 placeholder that contained a copy of all the other movie clips.  
 Compiling the one movie clip automatically included all the other  
 ones in the compiled clip. The one thing is that make sure you save  
 your original movie clips in another file, as once you convert then  
 delete the original clip, the compiled clip is not editable.
 
 Nathan
 http://www.nathanderksen.com
 
 
 On Jan 8, 2006, at 4:49 PM, Mark Winterhalder wrote:
 
  On 1/9/06, Uri [EMAIL PROTECTED] wrote:
  i'm trying to reduce build (publish) times for a project i'm  
  working on. I
  have many vector symbols that have AS2 classes assigned to them.  
  Since i'm
  working with complex vector symbols, it takes flash quite a while  
  to publish
  the swf of the movie each time.
 
  Could anyone suggest a way to have the symbols' graphic vector  
  data compiled
  once, so that i can later change their AS2 class code without  
  compiling the
  vector data for them over and over again?
 
  thanks
  Uri
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RE: [Flashcoders] reducing build times

2006-01-09 Thread Uri
Thanks Mark, I'll look into it.

Uri



-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mark
Winterhalder
Sent: Monday, January 09, 2006 2:50 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] reducing build times

 Could anyone suggest a way to have the symbols' graphic vector data
compiled
 once, so that i can later change their AS2 class code without compiling
the
 vector data for them over and over again?

have you had a look at mtasc yet?
http://osflash.org/mtasc

with mtasc you can compile your code into an existing swf. the -keep
option is something you should have a look at.

hth,
mark



On 1/9/06, Uri [EMAIL PROTECTED] wrote:
 i'm trying to reduce build (publish) times for a project i'm working on. I
 have many vector symbols that have AS2 classes assigned to them. Since i'm
 working with complex vector symbols, it takes flash quite a while to
publish
 the swf of the movie each time.

 Could anyone suggest a way to have the symbols' graphic vector data
compiled
 once, so that i can later change their AS2 class code without compiling
the
 vector data for them over and over again?

 thanks
 Uri
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