Re: [Flashcoders] Actionscript lives on.

2012-09-29 Thread Kevin Newman
The other problem is that in a GPU rendering pipeline, vector art is even more expensive (maybe a bit less so with D3D 11 and hardware tessellation, but so far that isn't common on mobile devices). The GPU really needs bitmaps. But a smart render path with vector caching could really get the

Re: [Flashcoders] Actionscript lives on.

2012-09-19 Thread Ima Newsletta
Ah, for those interested in developing for mobile by using Flash/Air, I suggest to check this forum: http://forums.adobe.com/community/air/development/mobile?view=discussions There are many interesting discussions- Il 18/09/2012 22:45, Kevin Newman ha scritto: On 9/18/12 11:04 AM, Tom Gooding

Re: [Flashcoders] Actionscript lives on.

2012-09-19 Thread David Hunter
I have made loads of AIR apps for tablets and display stands. They are not for public download, they are all for marketing events that guests at an event use or trained staff use. I use Flash CS5.5 and we normally use Samsung tablets as compiling to Android is so much quicker and easier than to

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Cédric Muller
Jon Bradley wrote : The problem of flash for mobile is as much about politics and protecting the Apple appstore than anything else -it seems to me that flash was a threat by allowing apps to be produced bypassing Apples appstore. It is the problem of HTML5 too, since all these may happen in

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Paul Andrews
On 18/09/2012 10:48, Cédric Muller wrote: Jon Bradley wrote : The problem of flash for mobile is as much about politics and protecting the Apple appstore than anything else -it seems to me that flash was a threat by allowing apps to be produced bypassing Apples appstore. It is the problem of

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Karl DeSaulniers
Flash is not dead. It's hibernating. I for one don't see why everyone went with Apples view. Flash works on almost all other phone devices doesn't it? I do agree with Jobs, that flash pieces (not Flash itself) can be an inferior product, but this I believe was a problem that lay in the flash

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Cédric Muller
Flash would not have been an option when the first iPhone came out, we all know it by now. Apple is too protective, but that's why they achieved to release hardware that always work with their OS and apps. That's a true plus when it comes to users; though it is getting less innovative with the

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Cédric Muller
Karl DeSaulniers wrote : Flash is not dead. It's hibernating. . With SOME of the fault in the way flash handles things. Adobe was a little confusing on that one. It somehow proved it lacked of vision, and failed to capitalize the 'money grabbing' process that was needed for Mankind

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Karl DeSaulniers
I personally think that if Flash wants to compete with the likes of HTML 5 and jQuery, it needs to step out of the plugin area. Make it an EMCA viable script language. Like Actionscript becoming Javascripts competitor. Make it so Actionscript can control and manipulate DOM. Just sayin..

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Paul Andrews
The web standards comittee already squashed Adobe's attempt to get ecmascript 2 adopted as a browser standard - making actionscript and javascript compatible. Adobe is never going to try and make Flash compete with javascript as a DOM manipulator. Adobe is going to concentrate on markets

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Karl DeSaulniers
Well in my understanding from starting with Flash 5. HTML and javascript could not do what Flash was doing and that made it all the rage. Now that HTML (so to speak) has caught up, I think Flash would do a great service and join in if you will. Just because they turn you down, doesn't mean

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread tom rhodes
hmmm, i'd say from future splash days flash was doing something that html could not deliver. it still does in a lot of ways but it's always a plugin. adobe could have done a google a while back and made a browser but that boat has sailed a long time ago. flash is still way better than any flavour

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Jon Bradley
Ooops...mis-quote. I didn't write that bit :) On Sep 18, 2012, at 5:48 AM, Cédric Muller wrote: Jon Bradley wrote : The problem of flash for mobile is as much about politics and protecting the Apple appstore than anything else -it seems to me that flash was a threat by allowing apps to

RE: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Merrill, Jason
Make it an EMCA viable script language. Like Actionscript becoming Javascripts competitor. Make it so Actionscript can control and manipulate DOM. Just sayin.. THAT would be AWESOME and make me VERY HAPPY. Jason Merrill Instructional Technology Architect II Bank of America Global

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Ima Newsletta
Actionscript can manipulate DOM... because as1 is quite the same as js. My personal experience: I'm a flash developer since 2002, I've begun with Flash 6 (before I was a classic programmer, c, clipper and so on). I appreciated very much when As3 came out because I was freed by that nightmare of

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Tom Gooding
I have a couple of questions about AIR / mobile device dev: 1) Has anyone on this list shipped anything decent (by this I guess I mean commercially successful; gave +ve ROI on dev/sales costs) into the AppStore using AS3/AIR? 2) Has anyone got any practical advice for technology choices for an

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Mike Duguid
1) Has anyone on this list shipped anything decent (by this I guess I mean commercially successful; gave +ve ROI on dev/sales costs) into the AppStore using AS3/AIR? Not me personally, but aware of these chart toppers:

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Tom Gooding
thanks - had seen Machinarium - will take a look at Wonderputt, thing that worries us specifically with AIR is the networking stack; running robust / low-latency socket connections for multiplayer games (which we do fine in browser flash). On 18 Sep 2012, at 16:48, Mike Duguid wrote: 1)

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Henrik Andersson
Tom Gooding skriver: thanks - had seen Machinarium - will take a look at Wonderputt, thing that worries us specifically with AIR is the networking stack; running robust / low-latency socket connections for multiplayer games (which we do fine in browser flash). I say that AIR is even more

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread John McCormack
Henrick I do agree with you that Flash's vector graphics would save a lot of bandwidth. What I meant was that if you download a bitmap the effect on battery life would be the same for Flash, HTML5 and JS, so the argument about Flash didn't stand up. On this vector vs bitmaps thing... For

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Karl DeSaulniers
Unfortunately the problem is pixels themselves. With higher res screens the desire for clean imagery is greater. So with pixels, they have to be set at there largest size at 72 DPI. So this means with zoomed material you have to have multiple images set at their largest size per device

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Gustavo Duenas
what program did you use for creating apps for android and ios? Gus On Sep 18, 2012, at 11:02 AM, Ima Newsletta wrote: Actionscript can manipulate DOM... because as1 is quite the same as js. My personal experience: I'm a flash developer since 2002, I've begun with Flash 6 (before I was a

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Paul Andrews
On 18/09/2012 18:49, Gustavo Duenas wrote: what program did you use for creating apps for android and ios? Btw I didn't left Flash, I use it for making Android and iOS apps and it works very well. Gus On Sep 18, 2012, at 11:02 AM, Ima Newsletta wrote: Actionscript can manipulate DOM...

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Ima Newsletta
Adobe Flash CS5.5 updated to AIR3.2, I'm really satisfied with it. I've made this application (100,000+ downloads, more than 1,000 feebacks for an avarage rate of 4.6) https://play.google.com/store/apps/details?id=air.com.int33h.kfm It took me about a year to design, program and testing and I'm

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Deepanjan Das
Ah this gives me more confident to stay where I am and continue upgrading myself in action script sphere. I have been into action scripting for now nearly a decade and recently was getting a bit confused of where will it actually lead to. Though my knowledge of action scripting helped me a lot

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Kevin Newman
There are a number of Stage3D based frameworks that are attempting to do just that (including my poor neglected Backstage2D). Kevin N. On 9/17/12 5:54 PM, Henrik Andersson wrote: Flash needs a more powerful caching system for rasterized vector art.

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Kevin Newman
I haven't shipped anything public, but have shipped a couple of demos and ad-hoc distributed apps that clients were pretty happy with. There is a highish profile Flash site that we are currently planning to revamp for mobile and desktop, all using Flash and AIR. I think Adobe has a good story

Re: [Flashcoders] Actionscript lives on.

2012-09-18 Thread Kevin Newman
On 9/18/12 11:04 AM, Tom Gooding wrote: 1) Has anyone on this list shipped anything decent (by this I guess I mean commercially successful; gave +ve ROI on dev/sales costs) into the AppStore using AS3/AIR? Also, I didn't have anything to do with it, but I think the NBC Sports (formerly NBC

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Kevin Newman
HTML5 is finally on the downslide of the gartner hype cycle's peak of inflated expectations. So it makes sense that people are starting to pronounce it's death. Mark Zuckerberg has caught on with his comments about native apps vs. HTML5 from last week too. HTML always had a place, and

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread John McCormack
That article is very interesting Kevin. I will chew on it a bit more tomorrow, after work. One thing that Apple issue seemed to miss was that any significant download of pixels, no matter what the delivery language, is going to use a similar amount of battery life. So it really had little to

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Henrik Andersson
John McCormack skriver: One thing that Apple issue seemed to miss was that any significant download of pixels, no matter what the delivery language, is going to use a similar amount of battery life. So it really had little to do with Flash. More to do with control of the market. I beg to

RE: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Gregory Boudreaux
...@chattyfig.figleaf.com] On Behalf Of John McCormack Sent: Monday, September 17, 2012 3:05 PM To: Flash Coders List Subject: Re: [Flashcoders] Actionscript lives on. That article is very interesting Kevin. I will chew on it a bit more tomorrow, after work. One thing that Apple issue seemed

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
Of static art and of limiting complexity. The moment complex vectors are used, the data requirements balloon and once motion is taken into consideration (data for per-control point manipulation) the argument is far out the window. Either way, it's a moot argument. -j On Sep 17, 2012, at 4:13

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Ross P. Sclafani
i think battery life is paramount to data consumption in mobile, and the bits saved by vector formats have a very high cost in cpu cycles. this is why AIR for iOS tends towards starling / spritesheet methodologies. On Sep 17, 2012, at 4:13 PM, Henrik Andersson he...@henke37.cjb.net wrote:

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Henrik Andersson
Jon Bradley skriver: Of static art and of limiting complexity. The moment complex vectors are used, the data requirements balloon and once motion is taken into consideration (data for per-control point manipulation) the argument is far out the window. Either way, it's a moot argument.

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Ross P. Sclafani
http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html On Sep 17, 2012, at 4:35 PM, Henrik Andersson he...@henke37.cjb.net wrote: Jon Bradley skriver: Of static art and of limiting complexity. The moment complex vectors are used, the data requirements balloon and once

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
It's just the mathematics of how vectors are managed and calculated (on CPU). There really is no comparison - vector graphics are convenient, not performant. It's quite easy to look up online - or imagine watching your favorite movie on the big screen and it being all vector (it would never

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Henrik Andersson
Ross P. Sclafani skriver: http://www.adobe.com/devnet/flash/articles/optimizing-mobile-performance.html That discusses runtime performance, not how big the data is. And it does not provide any concrete research results. Just unscientific individual observations. I want concrete numbers that

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
Just look up the storage and memory needs of a vector point (plus it's animation) and compare that to an RGB triplet. It's pretty easy to find what you are looking for. -j On Sep 17, 2012, at 4:57 PM, Henrik Andersson he...@henke37.cjb.net wrote: Ross P. Sclafani skriver:

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Paul Andrews
On 17/09/2012 22:10, Jon Bradley wrote: Just look up the storage and memory needs of a vector point (plus it's animation) and compare that to an RGB triplet. It's pretty easy to find what you are looking for. I don't think it's easy at all. A complex image with a lot of irregular detail may

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Henrik Andersson
Paul Andrews skriver: Adobe has said for years that mobile platforms should use bitmaps to conserve processor utilisation. The other real problem with flash is that some developers use inefficient processing loops that eat up processing power - I can often see it on my laptop when the fan

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Ben Sand
Agreed. By converting from vectored to rastered art for some of our complex components we tripled the frame rate in Flash. At the same time, we converted our character from 6MB to 42KB by converting it from a sprite sheet into animated components in Flash, but it took the artist quite a while!

Re: [Flashcoders] Actionscript lives on.

2012-09-17 Thread Jon Bradley
You are right about this - it is situational. However, if one is concerned with performance and processor load, vectors fail at any mild level of complexity compared to bitmaps. An image with irregular detail can still, most always (unless every pixel is different) be compressed down to a