Oh yeah I'll make the variables private and make their setters and getters.
Any ways thanks for the help everybody.
Hasta!
On Wed, Mar 26, 2008 at 1:07 PM, Allandt Bik-Elliott (Receptacle) <
[EMAIL PROTECTED]> wrote:
> It seems to me that that would work as a Sprite too - less memory
> overhead
It seems to me that that would work as a Sprite too - less memory
overheads (not by much, mind, but it'll help if there's a lot of them)
also, would you be better off making your class variables protected
or private? Those variables are being set by the constructor, anyway,
and if you use g
Right. I guess I was trying to address your issue about having to add it to
the display list twice. You'd still need to addChild( ); But having DrawRectangle extend Sprite and then drawing
directly on this.graphics solves the problem of doing it twice.
-jonathan
On Tue, Mar 25, 2008 at 4:55 PM,
Yeah A good method to do rectangles fast
On Tue, Mar 25, 2008 at 9:30 PM, Cor <[EMAIL PROTECTED]> wrote:
> Mmm, sounds familiair. :-)
> It has to be added to the Displaylist otherwise it isn't visible.
>
> Cor
>
> -Oorspronkelijk bericht-
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL
Mmm, sounds familiair. :-)
It has to be added to the Displaylist otherwise it isn't visible.
Cor
-Oorspronkelijk bericht-
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Omar Fouad
Verzonden: maandag 24 maart 2008 22:01
Aan: Flash Coders List
Onderwerp: [Flashcoders] Cust
Nothing Changed..The Code is the same and it is not autoadding...
By the way I Know that There is allready drawRect() but I will be adding
some more functionalities to the class that drawRect has not.
On Tue, Mar 25, 2008 at 1:36 AM, jonathan howe <[EMAIL PROTECTED]>
wrote:
> You could just dra
You could just draw the rectangle directly on the graphics of the
DrawRectangle:
graphics.lineStyle(1, 0xFF);
graphics.beginFill(0xFF, .3);
graphics.drawRect(_x,_y,_w,_h);
Because it extends MovieClip (or Sprite, hopefully, as Steven suggests, it
has its o
Aha I get it... But can I make a work out in order not to put addChild() in
the main Class? I mean that once I Make an Instance of the class it adds it
on the stage by itself.
Thanks
On Mon, Mar 24, 2008 at 11:27 PM, Cory Petosky <[EMAIL PROTECTED]>
wrote:
> To clarify Jason's response:
>
> You
To clarify Jason's response:
You're adding two different things. In the first case, you're adding a
child movieclip (with a rectangle drawn inside it) to the empty
DrawRectangle instance. In the second case, you're adding the
DrawRectangle instance to the screen.
You should rewrite your init func
Because within your class which extends MovieClip, you are creating a
new MovieClip, which you draw on, and thus also has to be added to the
display list.
Also, you do know about :
sprite.graphics.drawRect()
right? So what is this class going to accomplish?
Any reason you are using MovieClip
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