Re: [Flashcoders] Game physics programming needed.
Did you unsubscribe using the link at the bottom of the emails? That works just fine. Good luck, John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Oct 28, 2012, at 8:42 PM, Oren B. wrote: ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :) thanks, Oren ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Sorry. I sent that on Friday. My ISP had issues over the weekend. :) John John R. Sweeney Jr. Senior Interactive Multimedia Developer OnDemand Interactive Inc Hoffman Estates, IL 60169 On Oct 28, 2012, at 9:02 PM, John R. Sweeney Jr. wrote: Did you unsubscribe using the link at the bottom of the emails? That works just fine. Good luck, John ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Hi, just a quick comment. I like the graphics and general feel of the game. But since it looks like it's supposed to be a kids game, maybe there should be only two or three steps on the z-axis. And it runs very fast on my old machine (Chrome / winxp / 2 GHz duo) so there's not very much time to read the signs or jump and stuff like that :) Best of luck with the remaining development! /roger On 2012-10-27 19:53, Kurt Dommermuth wrote: Thank you Karim. We'll look into Nape. JC menioned Box2d, but I don't think that would work for us because the character moves in the z axis a little. any other thoughts are very much welcomed! Kurt On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti ka...@kurst.co.uk wrote: I would also have a look at NAPE: https://github.com/deltaluca/nape . CDK can be quite slow in comparison to vector maths. Karim Beyrouti t: +44 (0) 7977 997 629 e: ka...@kurst.co.uk w: http://kurst.co.uk skype: karimbeyrouti 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote: Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.com wrote: Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/**TEY/skatebeach/ http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Thanks Roger. You are right. We're really just trying to get the physics right now and are planning on fine tuning after we get that settled. Take care and good luck to everyone on the east coast of the US! Kurt On Sun, Oct 28, 2012 at 3:55 PM, Roger Persson ro...@radiergum.com wrote: Hi, just a quick comment. I like the graphics and general feel of the game. But since it looks like it's supposed to be a kids game, maybe there should be only two or three steps on the z-axis. And it runs very fast on my old machine (Chrome / winxp / 2 GHz duo) so there's not very much time to read the signs or jump and stuff like that :) Best of luck with the remaining development! /roger On 2012-10-27 19:53, Kurt Dommermuth wrote: Thank you Karim. We'll look into Nape. JC menioned Box2d, but I don't think that would work for us because the character moves in the z axis a little. any other thoughts are very much welcomed! Kurt On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti ka...@kurst.co.uk wrote: I would also have a look at NAPE: https://github.com/deltaluca/**napehttps://github.com/deltaluca/nape. CDK can be quite slow in comparison to vector maths. Karim Beyrouti t: +44 (0) 7977 997 629 e: ka...@kurst.co.uk w: http://kurst.co.uk skype: karimbeyrouti 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote: Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.com wrote: Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/TEY/skatebeach/http://staticportfolio.com/**TEY/skatebeach/ http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] Game physics programming needed.
ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :) thanks, Oren On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson ro...@radiergum.com wrote: Hi, just a quick comment. I like the graphics and general feel of the game. But since it looks like it's supposed to be a kids game, maybe there should be only two or three steps on the z-axis. And it runs very fast on my old machine (Chrome / winxp / 2 GHz duo) so there's not very much time to read the signs or jump and stuff like that :) Best of luck with the remaining development! /roger On 2012-10-27 19:53, Kurt Dommermuth wrote: Thank you Karim. We'll look into Nape. JC menioned Box2d, but I don't think that would work for us because the character moves in the z axis a little. any other thoughts are very much welcomed! Kurt On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti ka...@kurst.co.uk wrote: I would also have a look at NAPE: https://github.com/deltaluca/**napehttps://github.com/deltaluca/nape. CDK can be quite slow in comparison to vector maths. Karim Beyrouti t: +44 (0) 7977 997 629 e: ka...@kurst.co.uk w: http://kurst.co.uk skype: karimbeyrouti 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote: Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.com wrote: Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/TEY/skatebeach/http://staticportfolio.com/**TEY/skatebeach/ http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com Flashcoders@chattyfig.** figleaf.com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com
RE: [Flashcoders] Game physics programming needed.
Oren, it's so simple. There is a link at the bottom of every message you get. Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders and use your common sense to figure out how to unsubscribe. It's just not that difficult. If you still can't figure it out, consider giving up computing and look into basket weaving. Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B. Sent: Sunday, October 28, 2012 6:43 PM To: Flash Coders List Subject: Re: [Flashcoders] Game physics programming needed. ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :) thanks, Oren ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
:O On Oct 28, 2012, at 11:03 PM, Bryan Thompson wrote: Oren, it's so simple. There is a link at the bottom of every message you get. Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders and use your common sense to figure out how to unsubscribe. It's just not that difficult. If you still can't figure it out, consider giving up computing and look into basket weaving. Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B. Sent: Sunday, October 28, 2012 6:43 PM To: Flash Coders List Subject: Re: [Flashcoders] Game physics programming needed. ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :) thanks, Oren ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Game physics programming needed.
I need to apologize to the list and especially to Oren. This post was uncalled for. I was angry about other issues and his post just set me off. Please disregard my very rude indiscretion. Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bryan Thompson Sent: Sunday, October 28, 2012 9:04 PM To: 'Flash Coders List' Subject: RE: [Flashcoders] Game physics programming needed. Oren, it's so simple. There is a link at the bottom of every message you get. Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders and use your common sense to figure out how to unsubscribe. It's just not that difficult. If you still can't figure it out, consider giving up computing and look into basket weaving. Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B. Sent: Sunday, October 28, 2012 6:43 PM To: Flash Coders List Subject: Re: [Flashcoders] Game physics programming needed. ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :) thanks, Oren ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Semi-warranted. Ross P. Sclafani Design | Technology | Creative http://www.neuromantic.com http://ross.sclafani.net http://www.twitter.com/rosssclafani 347.204.5714 On Oct 29, 2012, at 1:29 AM, Bryan Thompson br...@swfmagic.com wrote: I need to apologize to the list and especially to Oren. This post was uncalled for. I was angry about other issues and his post just set me off. Please disregard my very rude indiscretion. Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bryan Thompson Sent: Sunday, October 28, 2012 9:04 PM To: 'Flash Coders List' Subject: RE: [Flashcoders] Game physics programming needed. Oren, it's so simple. There is a link at the bottom of every message you get. Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders and use your common sense to figure out how to unsubscribe. It's just not that difficult. If you still can't figure it out, consider giving up computing and look into basket weaving. Bryan -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B. Sent: Sunday, October 28, 2012 6:43 PM To: Flash Coders List Subject: Re: [Flashcoders] Game physics programming needed. ok, its getting really annoying. i have unsubscribed for 3 times from this mailing list. please remove me for good or ill have to trash your sessions with silverlight appraisals. :) thanks, Oren ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote: Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
I would also have a look at NAPE: https://github.com/deltaluca/nape . CDK can be quite slow in comparison to vector maths. Karim Beyrouti t: +44 (0) 7977 997 629 e: ka...@kurst.co.uk w: http://kurst.co.uk skype: karimbeyrouti 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote: Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.comwrote: Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcodershttp://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Game physics programming needed.
Thank you Karim. We'll look into Nape. JC menioned Box2d, but I don't think that would work for us because the character moves in the z axis a little. any other thoughts are very much welcomed! Kurt On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti ka...@kurst.co.uk wrote: I would also have a look at NAPE: https://github.com/deltaluca/nape . CDK can be quite slow in comparison to vector maths. Karim Beyrouti t: +44 (0) 7977 997 629 e: ka...@kurst.co.uk w: http://kurst.co.uk skype: karimbeyrouti 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote: Thank you JC. My partner was excited about it, but then something happened that dissuaded him from using it. I'll run it by him again and find out why. Thanks for the note! Kurt On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.com wrote: Hi Kurt, sorry don't have the time to help you out, would love to though:) but maybe it isn't necessary... have you thought about using box2d instead of CDK? regards, JC On 27/10/2012 16:49, Kurt Dommermuth wrote: Hello People, Someone is helping me program a game, but neither he nor I can handle some aspects of it. I won't speak for him, but the truth is my math skills blow. Is anyone out there confident that could make this skateboard game work? http://staticportfolio.com/**TEY/skatebeach/ http://staticportfolio.com/TEY/skatebeach/ We've got so much of it together, but the rails, ramps and platform just aren't coming together well. We're using CDK to help with the collision detection. In the version we have up there now we removed our attempts, but the character is supposed to be able to jump up on rails and 'grind', go up the rail on the platform and fly through the air and hit the ramp and fly through the air, If doesn't jump onto the rail, he should sort of bounce off it - same with the platform. There are other nuances that someone more skilled than me could address, but that's the basic idea. I do have a budget for this, but time is tight. Email me directly or whatever suits you if you know you could help. Thanks all, Kurt __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __**_ Flashcoders mailing list Flashcoders@chattyfig.figleaf.**com Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/**mailman/listinfo/flashcoders http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders