Er, I'm pretty sure it won't redraw if nothing changes... I could be wrong
though.
Doesn't the debug version of the Flash Player plugin have an option to
outline the stuff it's redrawing in red?
h.
On 26/01/07, Micky Hulse [EMAIL PROTECTED] wrote:
Shang wrote:
But I feel the Flash redraw
lol, I'm not sure either. Wish someone really knows what's going on
there come and enlighten us.
On 1/26/07, Henry Cooke [EMAIL PROTECTED] wrote:
Er, I'm pretty sure it won't redraw if nothing changes... I could be wrong
though.
Doesn't the debug version of the Flash Player plugin have an
The player draws constantly what is on stage. Vector takes more horses than
bitmap (in fact unless a bitmap moves or changes, its static (won't be
redrawn - hence the cacheAsBitmap option).
- ericd.
On 1/26/07, Shang [EMAIL PROTECTED] wrote:
lol, I'm not sure either. Wish someone really
eric dolecki wrote:
The player draws constantly what is on stage. Vector takes more horses than
bitmap (in fact unless a bitmap moves or changes, its static (won't be
redrawn - hence the cacheAsBitmap option).
I would have thought the rasterizer has at least some kind of dirty rectangle
Hi all, many many thanks for your responses, I really appreciate the
help and input. :)
eric dolecki wrote:
The player draws constantly what is on stage. Vector takes more horses than
bitmap (in fact unless a bitmap moves or changes, its static (won't be
redrawn - hence the cacheAsBitmap
Will updateafterevent() help?
http://www.webpronews.com/webdevelopment/webapplications/wpn-27-20040521updateAfterEventExplained.html
On 1/25/07, Micky Hulse [EMAIL PROTECTED] wrote:
Hello.
True or false: A Flash banner will not re-draw on the screen, via
browser for example, if there is no
Mick G wrote:
Will updateafterevent() help?
http://www.webpronews.com/webdevelopment/webapplications/wpn-27-20040521updateAfterEventExplained.html
Oooh, this looks interesting. :)
Thanks Mick! ;)
Cheers,
Micky
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But I feel the Flash redraw itself all the time. your FPS decides how
many times it redraw regardless of any changes.
On 1/26/07, Micky Hulse [EMAIL PROTECTED] wrote:
Mick G wrote:
Will updateafterevent() help?
Shang wrote:
But I feel the Flash redraw itself all the time. your FPS decides how
many times it redraw regardless of any changes.
Ah, really? Even if timeline has hit a stop action and/or no animation
is happening?
Interesting... hmm, re-thinking my thinking here.
Thanks for reply Shang,
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