Thanks for the responses. When I debug, I see both contextMenus created
correctly. It's just that the child one isn't showing up on the stage. The
odd part is that when I comment out the parent contextMenu property, the child
contextMenu STILL doesn't show up.
Karl: I'm not seeing how
My idea was not that accessibility pref control the menus, but allow
the child object to be accessible, and in theory allow the menu to be
accessible.
Again, it was just a thought.
Karl
On Jun 18, 2010, at 8:42 AM, Mendelsohn, Michael wrote:
Thanks for the responses. When I debug, I see
...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers
Sent: Friday, June 18, 2010 3:33 PM
To: Flash Coders List
Subject: Re: [Flashcoders] contextMenu getting overridden
My idea was not that accessibility pref control the menus, but allow
the child object to be accessible, and in theory allow the menu
Subject: Re: [Flashcoders] contextMenu getting overridden
My idea was not that accessibility pref control the menus, but allow
the child object to be accessible, and in theory allow the menu to be
accessible.
Again, it was just a thought.
___
Flashcoders
No problem, one thought too, do both variables that call the menus
(parent and child), are they the same var? this.menu?
They're not the same var.
Here's the structure:
Parent sprite -- contextMenu A
- child sprite 1
- child sprite 2
- child sprite 3
Hi Michael,
This may be a problem of symbol hierarchy in Adobe CS 3 onwards,
Warm Regards
Deepanjan Das
On Fri, Jun 18, 2010 at 1:13 AM, Mendelsohn, Michael
michael.mendels...@fmglobal.com wrote:
Hi list...
I have a parent sprite with a custom contextMenu defined for it, and within
that,
Did you check to see if the parent lets the children be accessible in
the accessibility prefs.
This may allow the context menu of the child sprite display even with
the parent having one.
More of a guess, but might do the trick. Not positive if this will
deal with the context menus,
but it
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