Thanks a lot, Cory, this helps, but only partially.
//code in main class extending Application
var triangle:FlexSprite = new FlexSprite( );
//draw triangle
rawChildren.addChild(triangle);
shows a triangle in SWF, but also shows an error:
(output)
[Fault] exception, information=ArgumentError:
Glen,
...you can have your class in the app folder
called SystemCore.as this looks like it extends a display object
Not exactly :-)
If It extends Sprite, the result is grey-gradient standard flex bg,
w/o any traces of my objects. Trace commands are executed nice,
however.
If I make the main
Flex apps override addChild to only allow things that implement
IUIComponent. If you need to add a child that's just a plain display
object, manipulate the rawChildren property instead.
On 2/14/08, Gregory N [EMAIL PROTECTED] wrote:
Glen,
...you can have your class in the app folder
called
Hi,
I had similar problems - I have been developing with FD3 (nice) to
write AS3 code and using Embed to add graphics / sounds at compile
time. Graphics were created as MovieClips in Flash 8 - I have one file
and set Linkages.
Previously with AS2, I have used the Linkage / AS2 class
Glen, thanks for your reply.
Previously with AS2, I have used the Linkage / AS2 class file
method, so this is a similar thing. Look at Keith Peter's post here for
some direction:
http://www.bit-101.com/blog/?p=853
I'd like to mention one thing here about embedding symbols
Hi,
Sorry was getting confused with what you were trying to do...
You can write pure AS3 files for Flex - all MXML gets compiled
down to AS3 before it is compiled to bytecode.
(I had done followed an example online which has a pure AS3
component - once it is written, you add the
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