Using the same depth is fine -- it completely replaces the original clip at that depth, eh?
> > From: "Johannes Nel" <[EMAIL PROTECTED]> > Date: 2006/08/21 Mon PM 02:05:56 CDT > To: "Flashcoders mailing list" <flashcoders@chattyfig.figleaf.com> > Subject: Re: [Flashcoders] oop question kind of... > > it sounds to me that you are using the same depth or instance name for a new > clip before removing the old one. > > On 8/21/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > > > >Have you tried using some kind of factory type approach > > > to manage your deletion/creation? > > yes, i use adts quite often...in fact i use the mvc pattern for quite a > > few apps i create. So i have views that instantiate whatever movieclips it > > needs and deletes them when it doesn't need them. the problem begins when a > > view needs to go away either because it is being replaced by another view or > > refreshed. i noticed that the clips that were supposed to be deleted > > weren't really...futhermore, when being reinstantiated, they won't accept > > values...they exist, but they're undefined somehow... > > > > b > > > > -------------- Original message -------------- > > From: Alias <[EMAIL PROTECTED]> > > > > > Hi there, > > > > > > For what it's worth... > > > > > > Previous to flash 8, the flash player uses both reference counting and > > > mark/sweep garbage collection, which kicks in every 60 seconds or so, > > > or when the number of allocated objects is increased by 20%. So the > > > reference counting takes care of the objects without circular > > > references, and the garbage collection takes care of the rest. > > > > > > removeMovieClip is problematic in that it's likely to leave lots of > > > hanging references, and there's not a great deal you can do about that > > > - it sounds like you have class dependancies outside of the movieclip > > > object itself. Have you tried using some kind of factory type approach > > > to manage your deletion/creation? > > > > > > Can you give more information about how your objects are being > > corrupted? > > > > > > Alias > > > > > > > > > On 8/21/06, [b) a d i wrote: > > > > > Have you tried mc.removeMovieClip() ? > > > > > > > > yes...i should have mentioned it... > > > > > > > > a little background... > > > > > > > > this is a question i've had for a long time, but didn't have anyone to > > ask > > > > it to :)...i've been on the macromedia forums, but most of the time i > > don't > > > > get the answer i need or i get some wise-aker who feels the need to > > > > over-compensate...i say that to express gratitude at having found > > > > flashcoders...populated by real flash coders :) > > > > > > > > > > > > the problem i have is after calling removeMovieClip or delete is that > > when i > > > > need to re-instantiate the object...it's either corrupt or not created > > > > properly...i was a little upset to find so many dangling pointers > > after i > > > > went thru so much trouble to clean up after myself... > > > > > > > > > > > > thanks > > > > > > > > b > > > > > > > > ----- Original Message ----- > > > > From: "Ramon Miguel M. Tayag" > > > > To: "Flashcoders mailing list" > > > > Sent: Monday, August 21, 2006 8:50 AM > > > > Subject: Re: [Flashcoders] oop question kind of... > > > > > > > > > > > > > Have you tried mc.removeMovieClip() ? > > > > > > > > > > On 8/21/06, [b) a d i wrote: > > > > > > Hi, > > > > > > i've noticed that just because you call delete on a movie clip or > > even > > > > an > > > > > > object doesn't mean that it totally goes away. Does anyone know > > how to > > > > > > destroy and object and really have it go away since there are no > > > > destructors > > > > > > in as2? > > > > > > > > > > > > thanks > > > > > > > > > > > > b > > > > > > > > > > -- > > > > > Ramon Miguel M. Tayag > > > > > _______________________________________________ > > > > > Flashcoders@chattyfig.figleaf.com > > > > > To change your subscription options or search the archive: > > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > > > Brought to you by Fig Leaf Software > > > > > Premier Authorized Adobe Consulting and Training > > > > > http://www.figleaf.com > > > > > http://training.figleaf.com > > > > > > > > _______________________________________________ > > > > Flashcoders@chattyfig.figleaf.com > > > > To change your subscription options or search the archive: > > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > > > Brought to you by Fig Leaf Software > > > > Premier Authorized Adobe Consulting and Training > > > > http://www.figleaf.com > > > > http://training.figleaf.com > > > > > > > _______________________________________________ > > > Flashcoders@chattyfig.figleaf.com > > > To change your subscription options or search the archive: > > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > > > Brought to you by Fig Leaf Software > > > Premier Authorized Adobe Consulting and Training > > > http://www.figleaf.com > > > http://training.figleaf.com > > _______________________________________________ > > Flashcoders@chattyfig.figleaf.com > > To change your subscription options or search the archive: > > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > > > Brought to you by Fig Leaf Software > > Premier Authorized Adobe Consulting and Training > > http://www.figleaf.com > > http://training.figleaf.com > > > > > > -- > j:pn > http://www.lennel.org > _______________________________________________ > Flashcoders@chattyfig.figleaf.com > To change your subscription options or search the archive: > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > > Brought to you by Fig Leaf Software > Premier Authorized Adobe Consulting and Training > http://www.figleaf.com > http://training.figleaf.com > -- John Mark Hawley The Nilbog Group 773.968.4980 (cell) _______________________________________________ Flashcoders@chattyfig.figleaf.com To change your subscription options or search the archive: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Brought to you by Fig Leaf Software Premier Authorized Adobe Consulting and Training http://www.figleaf.com http://training.figleaf.com